Draft fragment shader for rounded rectangles

This commit is contained in:
Héctor Ramón Jiménez 2019-10-08 00:14:11 +02:00
parent 0995950526
commit a0234d5bce
4 changed files with 31 additions and 2 deletions

View file

@ -10,6 +10,8 @@ layout (set = 0, binding = 0) uniform Globals {
};
layout(location = 0) out vec4 o_Color;
layout(location = 1) out vec2 o_Pos;
layout(location = 2) out vec2 o_Scale;
void main() {
mat4 i_Transform = mat4(
@ -20,5 +22,8 @@ void main() {
);
o_Color = i_Color;
o_Pos = i_Pos;
o_Scale = i_Scale;
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
}