Make widget::Tree mutable in Widget::layout

This commit is contained in:
Héctor Ramón Jiménez 2023-08-30 06:36:24 +02:00
parent 301e6e5fdc
commit a026e917d3
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
45 changed files with 135 additions and 135 deletions

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@ -30,8 +30,6 @@ use crate::core::{
};
use crate::runtime::Command;
use std::cell::RefCell;
pub use iced_style::text_input::{Appearance, StyleSheet};
/// A field that can be filled with text.
@ -267,7 +265,7 @@ where
fn layout(
&self,
tree: &Tree,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
@ -280,7 +278,7 @@ where
self.font,
self.line_height,
self.icon.as_ref(),
tree.state.downcast_ref::<State<Renderer::Paragraph>>(),
tree.state.downcast_mut::<State<Renderer::Paragraph>>(),
&self.value,
&self.placeholder,
self.is_secure,
@ -469,7 +467,7 @@ pub fn layout<Renderer>(
font: Option<Renderer::Font>,
line_height: text::LineHeight,
icon: Option<&Icon<Renderer::Font>>,
state: &State<Renderer::Paragraph>,
state: &mut State<Renderer::Paragraph>,
value: &Value,
placeholder: &str,
is_secure: bool,
@ -499,14 +497,12 @@ where
shaping: text::Shaping::Advanced,
};
renderer.update_paragraph(
&mut state.placeholder_paragraph.borrow_mut(),
placeholder_text,
);
renderer
.update_paragraph(&mut state.placeholder_paragraph, placeholder_text);
if is_secure {
renderer.update_paragraph(
&mut state.paragraph.borrow_mut(),
&mut state.paragraph,
Text {
content: &value.secure().to_string(),
..placeholder_text
@ -514,7 +510,7 @@ where
);
} else {
renderer.update_paragraph(
&mut state.paragraph.borrow_mut(),
&mut state.paragraph,
Text {
content: &value.to_string(),
..placeholder_text
@ -1072,7 +1068,6 @@ pub fn draw<Renderer>(
}
let text = value.to_string();
let paragraph = &state.paragraph.borrow() as &Renderer::Paragraph;
let (cursor, offset) = if let Some(focus) = state
.is_focused
@ -1083,7 +1078,7 @@ pub fn draw<Renderer>(
cursor::State::Index(position) => {
let (text_value_width, offset) =
measure_cursor_and_scroll_offset(
paragraph,
&state.paragraph,
text_bounds,
position,
);
@ -1121,14 +1116,14 @@ pub fn draw<Renderer>(
let (left_position, left_offset) =
measure_cursor_and_scroll_offset(
paragraph,
&state.paragraph,
text_bounds,
left,
);
let (right_position, right_offset) =
measure_cursor_and_scroll_offset(
paragraph,
&state.paragraph,
text_bounds,
right,
);
@ -1162,7 +1157,7 @@ pub fn draw<Renderer>(
(None, 0.0)
};
let text_width = paragraph.min_width();
let text_width = state.paragraph.min_width();
let render = |renderer: &mut Renderer| {
if let Some((cursor, color)) = cursor {
@ -1171,13 +1166,11 @@ pub fn draw<Renderer>(
renderer.with_translation(Vector::ZERO, |_| {});
}
let placeholder_paragraph = state.placeholder_paragraph.borrow();
renderer.fill_paragraph(
if text.is_empty() {
&placeholder_paragraph
&state.placeholder_paragraph
} else {
paragraph
&state.paragraph
},
Point::new(text_bounds.x, text_bounds.center_y()),
if text.is_empty() {
@ -1219,8 +1212,8 @@ pub fn mouse_interaction(
/// The state of a [`TextInput`].
#[derive(Debug, Default, Clone)]
pub struct State<P: text::Paragraph> {
paragraph: RefCell<P>,
placeholder_paragraph: RefCell<P>,
paragraph: P,
placeholder_paragraph: P,
is_focused: Option<Focus>,
is_dragging: bool,
is_pasting: Option<Value>,
@ -1246,8 +1239,8 @@ impl<P: text::Paragraph> State<P> {
/// Creates a new [`State`], representing a focused [`TextInput`].
pub fn focused() -> Self {
Self {
paragraph: RefCell::new(P::default()),
placeholder_paragraph: RefCell::new(P::default()),
paragraph: P::default(),
placeholder_paragraph: P::default(),
is_focused: None,
is_dragging: false,
is_pasting: None,
@ -1364,7 +1357,7 @@ fn offset<P: text::Paragraph>(
};
let (_, offset) = measure_cursor_and_scroll_offset(
&state.paragraph.borrow() as &P,
&state.paragraph,
text_bounds,
focus_position,
);
@ -1402,7 +1395,6 @@ fn find_cursor_position<P: text::Paragraph>(
let char_offset = state
.paragraph
.borrow()
.hit_test(Point::new(x + offset, text_bounds.height / 2.0))
.map(text::Hit::cursor)?;
@ -1432,7 +1424,7 @@ fn replace_paragraph<Renderer>(
let mut children_layout = layout.children();
let text_bounds = children_layout.next().unwrap().bounds();
*state.paragraph.get_mut() = renderer.create_paragraph(Text {
state.paragraph = renderer.create_paragraph(Text {
font,
line_height,
content: &value.to_string(),