Handle mouse cursor in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2019-10-11 23:30:53 +02:00
parent 8846a239cf
commit a031a6f213
10 changed files with 104 additions and 67 deletions

View file

@ -1,7 +1,7 @@
use crate::{Primitive, Renderer};
use iced_native::{
button, Align, Background, Button, Color, Layout, Length, Node, Point,
Style,
button, Align, Background, Button, Color, Layout, Length, MouseCursor,
Node, Point, Style,
};
impl button::Renderer for Renderer {
@ -24,26 +24,35 @@ impl button::Renderer for Renderer {
) -> Self::Output {
let bounds = layout.bounds();
Primitive::Group {
primitives: vec![
Primitive::Quad {
bounds,
background: button.background.unwrap_or(Background::Color(
Color {
r: 0.8,
b: 0.8,
g: 0.8,
a: 1.0,
},
)),
border_radius: button.border_radius,
},
button.content.draw(
self,
layout.children().next().unwrap(),
cursor_position,
),
],
}
let (content, _) = button.content.draw(
self,
layout.children().next().unwrap(),
cursor_position,
);
(
Primitive::Group {
primitives: vec![
Primitive::Quad {
bounds,
background: button.background.unwrap_or(
Background::Color(Color {
r: 0.8,
b: 0.8,
g: 0.8,
a: 1.0,
}),
),
border_radius: button.border_radius,
},
content,
],
},
if bounds.contains(cursor_position) {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}