Handle mouse cursor in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2019-10-11 23:30:53 +02:00
parent 8846a239cf
commit a031a6f213
10 changed files with 104 additions and 67 deletions

View file

@ -1,5 +1,5 @@
use crate::{Primitive, Renderer};
use iced_native::{row, Layout, Point, Row};
use iced_native::{row, Layout, MouseCursor, Point, Row};
impl row::Renderer for Renderer {
fn draw<Message>(
@ -8,15 +8,27 @@ impl row::Renderer for Renderer {
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
Primitive::Group {
primitives: row
.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child.draw(self, layout, cursor_position)
})
.collect(),
}
let mut mouse_cursor = MouseCursor::OutOfBounds;
(
Primitive::Group {
primitives: row
.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_cursor) =
child.draw(self, layout, cursor_position);
if new_mouse_cursor > mouse_cursor {
mouse_cursor = new_mouse_cursor;
}
primitive
})
.collect(),
},
mouse_cursor,
)
}
}