Use "outer" positions in all window-related operations
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2 changed files with 17 additions and 2 deletions
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@ -508,10 +508,25 @@ where
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log::info!("Window attributes for id `{id:#?}`: {window_attributes:#?}");
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// On macOS, the `position` in `WindowAttributes` represents the "inner"
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// position of the window; while on other platforms it's the "outer" position.
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// We fix the inconsistency on macOS by positioning the window after creation.
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#[cfg(target_os = "macos")]
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let mut window_attributes = window_attributes;
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#[cfg(target_os = "macos")]
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let position =
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window_attributes.position.take();
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let window = event_loop
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.create_window(window_attributes)
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.expect("Create window");
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#[cfg(target_os = "macos")]
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if let Some(position) = position {
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window.set_outer_position(position);
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}
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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@ -1310,7 +1325,7 @@ fn run_action<P, C>(
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if let Some(window) = window_manager.get(id) {
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let position = window
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.raw
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.inner_position()
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.outer_position()
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.map(|position| {
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let position = position
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.to_logical::<f32>(window.raw.scale_factor());
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@ -165,7 +165,7 @@ where
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{
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pub fn position(&self) -> Option<Point> {
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self.raw
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.inner_position()
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.outer_position()
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.ok()
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.map(|position| position.to_logical(self.raw.scale_factor()))
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.map(|position| Point {
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