Draft first-class TitleBar in pane_grid
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10 changed files with 190 additions and 56 deletions
30
native/src/widget/pane_grid/configuration.rs
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30
native/src/widget/pane_grid/configuration.rs
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@ -0,0 +1,30 @@
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use crate::pane_grid::Axis;
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/// The arrangement of a [`PaneGrid`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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#[derive(Debug, Clone)]
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pub enum Configuration<T> {
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/// A split of the available space.
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Split {
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/// The direction of the split.
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axis: Axis,
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/// The ratio of the split in [0.0, 1.0].
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ratio: f32,
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/// The left/top [`Content`] of the split.
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///
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/// [`Configuration`]: enum.Node.html
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a: Box<Configuration<T>>,
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/// The right/bottom [`Content`] of the split.
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///
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/// [`Configuration`]: enum.Node.html
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b: Box<Configuration<T>>,
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},
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/// A [`Pane`].
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///
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/// [`Pane`]: struct.Pane.html
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Pane(T),
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}
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@ -1,30 +1,88 @@
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use crate::pane_grid::Axis;
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use crate::layout;
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use crate::pane_grid::{self, TitleBar};
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use crate::{Clipboard, Element, Event, Hasher, Layout, Point};
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/// The content of a [`PaneGrid`].
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/// The content of a [`Pane`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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#[derive(Debug, Clone)]
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pub enum Content<T> {
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/// A split of the available space.
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Split {
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/// The direction of the split.
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axis: Axis,
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/// The ratio of the split in [0.0, 1.0].
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ratio: f32,
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/// The left/top [`Content`] of the split.
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///
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/// [`Content`]: enum.Node.html
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a: Box<Content<T>>,
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/// The right/bottom [`Content`] of the split.
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///
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/// [`Content`]: enum.Node.html
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b: Box<Content<T>>,
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},
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/// A [`Pane`].
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///
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/// [`Pane`]: struct.Pane.html
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Pane(T),
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/// [`Pane`]: struct.Pane.html
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pub struct Content<'a, Message, Renderer> {
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title_bar: Option<TitleBar<'a, Message, Renderer>>,
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body: Element<'a, Message, Renderer>,
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}
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impl<'a, Message, Renderer> Content<'a, Message, Renderer> {
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pub fn new(body: impl Into<Element<'a, Message, Renderer>>) -> Self {
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Self {
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title_bar: None,
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body: body.into(),
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}
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}
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pub fn title_bar(
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mut self,
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title_bar: TitleBar<'a, Message, Renderer>,
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) -> Self {
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self.title_bar = Some(title_bar);
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self
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}
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}
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impl<'a, Message, Renderer> Content<'a, Message, Renderer>
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where
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Renderer: pane_grid::Renderer,
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{
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw_pane(
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defaults,
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self.title_bar.as_ref(),
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&self.body,
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layout,
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cursor_position,
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)
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}
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pub(crate) fn is_over_drag_target(
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&self,
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_layout: Layout<'_>,
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_cursor_position: Point,
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) -> bool {
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false
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}
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pub(crate) fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.body.layout(renderer, limits)
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}
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pub(crate) fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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self.body.on_event(
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event,
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layout,
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cursor_position,
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messages,
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renderer,
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clipboard,
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)
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}
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pub(crate) fn hash_layout(&self, state: &mut Hasher) {
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self.body.hash_layout(state);
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}
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}
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@ -1,6 +1,6 @@
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use crate::{
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keyboard,
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pane_grid::{Axis, Content, Direction, Node, Pane, Split},
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pane_grid::{Axis, Configuration, Direction, Node, Pane, Split},
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Hasher, Point, Rectangle, Size,
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};
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@ -53,18 +53,21 @@ impl<T> State<T> {
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/// [`State`]: struct.State.html
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/// [`Pane`]: struct.Pane.html
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pub fn new(first_pane_state: T) -> (Self, Pane) {
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(Self::with_content(Content::Pane(first_pane_state)), Pane(0))
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(
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Self::with_configuration(Configuration::Pane(first_pane_state)),
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Pane(0),
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)
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}
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/// Creates a new [`State`] with the given [`Content`].
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/// Creates a new [`State`] with the given [`Configuration`].
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///
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/// [`State`]: struct.State.html
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/// [`Content`]: enum.Content.html
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pub fn with_content(content: impl Into<Content<T>>) -> Self {
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/// [`Configuration`]: enum.Configuration.html
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pub fn with_configuration(config: impl Into<Configuration<T>>) -> Self {
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let mut panes = HashMap::new();
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let (layout, last_id) =
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Self::distribute_content(&mut panes, content.into(), 0);
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Self::distribute_content(&mut panes, config.into(), 0);
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State {
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panes,
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@ -274,11 +277,11 @@ impl<T> State<T> {
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fn distribute_content(
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panes: &mut HashMap<Pane, T>,
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content: Content<T>,
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content: Configuration<T>,
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next_id: usize,
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) -> (Node, usize) {
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match content {
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Content::Split { axis, ratio, a, b } => {
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Configuration::Split { axis, ratio, a, b } => {
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let (a, next_id) = Self::distribute_content(panes, *a, next_id);
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let (b, next_id) = Self::distribute_content(panes, *b, next_id);
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@ -293,7 +296,7 @@ impl<T> State<T> {
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next_id + 1,
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)
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}
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Content::Pane(state) => {
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Configuration::Pane(state) => {
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let id = Pane(next_id);
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let _ = panes.insert(id, state);
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6
native/src/widget/pane_grid/title_bar.rs
Normal file
6
native/src/widget/pane_grid/title_bar.rs
Normal file
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@ -0,0 +1,6 @@
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use crate::Element;
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pub struct TitleBar<'a, Message, Renderer> {
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title: String,
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buttons: Option<Element<'a, Message, Renderer>>,
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}
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