Refactor Viewport and Compositor
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720e7756f2
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a1a5fcfd46
24 changed files with 202 additions and 278 deletions
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@ -13,6 +13,7 @@ font-icons = []
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[dependencies]
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bytemuck = "1.2"
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glam = "0.8"
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raw-window-handle = "0.3"
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[dependencies.iced_native]
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version = "0.2"
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@ -7,7 +7,7 @@ use crate::{
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};
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pub struct Layer<'a> {
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pub bounds: Rectangle<u32>,
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pub bounds: Rectangle,
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pub quads: Vec<Quad>,
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pub meshes: Vec<Mesh<'a>>,
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pub text: Vec<Text<'a>>,
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@ -15,7 +15,7 @@ pub struct Layer<'a> {
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}
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impl<'a> Layer<'a> {
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pub fn new(bounds: Rectangle<u32>) -> Self {
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pub fn new(bounds: Rectangle) -> Self {
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Self {
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bounds,
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quads: Vec::new(),
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@ -26,14 +26,8 @@ impl<'a> Layer<'a> {
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}
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pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
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let (width, height) = viewport.dimensions();
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let mut overlay = Layer::new(Rectangle {
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x: 0,
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y: 0,
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width,
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height,
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});
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let mut overlay =
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Layer::new(Rectangle::with_size(viewport.logical_size()));
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for (i, line) in lines.iter().enumerate() {
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let text = Text {
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@ -61,28 +55,14 @@ impl<'a> Layer<'a> {
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overlay
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}
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pub(crate) fn intersection(
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&self,
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rectangle: Rectangle,
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) -> Option<Rectangle<u32>> {
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let layer_bounds: Rectangle<f32> = self.bounds.into();
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layer_bounds.intersection(&rectangle).map(Into::into)
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}
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pub fn generate(
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primitive: &'a Primitive,
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viewport: &Viewport,
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) -> Vec<Self> {
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let mut layers = Vec::new();
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let (width, height) = viewport.dimensions();
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let first_layer =
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Layer::new(Rectangle::with_size(viewport.logical_size()));
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layers.push(Layer::new(Rectangle {
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x: 0,
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y: 0,
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width,
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height,
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}));
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let mut layers = vec![first_layer];
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Self::process_primitive(&mut layers, Vector::new(0.0, 0.0), primitive);
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@ -156,11 +136,11 @@ impl<'a> Layer<'a> {
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);
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// Only draw visible content
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if let Some(clip_bounds) = layer.intersection(bounds) {
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if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
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layer.meshes.push(Mesh {
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origin: Point::new(translation.x, translation.y),
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buffers,
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clip_bounds: clip_bounds.into(),
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clip_bounds,
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});
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}
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}
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@ -170,12 +150,13 @@ impl<'a> Layer<'a> {
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content,
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} => {
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let layer = layers.last_mut().unwrap();
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let translated_bounds = *bounds + translation;
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// Only draw visible content
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if let Some(clip_bounds) =
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layer.intersection(*bounds + translation)
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layer.bounds.intersection(&translated_bounds)
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{
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let clip_layer = Layer::new(clip_bounds.into());
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let clip_layer = Layer::new(clip_bounds);
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let new_layer = Layer::new(layer.bounds);
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layers.push(clip_layer);
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@ -236,7 +217,7 @@ pub struct Quad {
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pub struct Mesh<'a> {
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pub origin: Point,
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pub buffers: &'a triangle::Mesh2D,
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pub clip_bounds: Rectangle<u32>,
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pub clip_bounds: Rectangle<f32>,
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}
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#[derive(Debug, Clone, Copy)]
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@ -10,6 +10,7 @@ pub mod backend;
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pub mod font;
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pub mod layer;
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pub mod triangle;
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pub mod window;
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#[doc(no_inline)]
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pub use widget::*;
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@ -1,33 +1,48 @@
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use crate::Transformation;
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use crate::{Size, Transformation};
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/// A viewing region for displaying computer graphics.
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#[derive(Debug)]
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pub struct Viewport {
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width: u32,
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height: u32,
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transformation: Transformation,
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physical_size: Size<u32>,
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logical_size: Size<f32>,
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scale_factor: f64,
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projection: Transformation,
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}
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impl Viewport {
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/// Creates a new [`Viewport`] with the given dimensions.
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pub fn new(width: u32, height: u32) -> Viewport {
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/// Creates a new [`Viewport`] with the given physical dimensions and scale
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/// factor.
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///
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/// [`Viewport`]: struct.Viewport.html
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pub fn with_physical_size(size: Size<u32>, scale_factor: f64) -> Viewport {
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Viewport {
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width,
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height,
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transformation: Transformation::orthographic(width, height),
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physical_size: size,
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logical_size: Size::new(
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(size.width as f64 / scale_factor) as f32,
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(size.height as f64 / scale_factor) as f32,
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),
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scale_factor,
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projection: Transformation::orthographic(size.width, size.height),
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}
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}
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pub fn height(&self) -> u32 {
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self.height
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pub fn physical_size(&self) -> Size<u32> {
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self.physical_size
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}
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/// Returns the dimensions of the [`Viewport`].
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pub fn dimensions(&self) -> (u32, u32) {
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(self.width, self.height)
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pub fn physical_height(&self) -> u32 {
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self.physical_size.height
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}
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pub fn transformation(&self) -> Transformation {
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self.transformation
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pub fn logical_size(&self) -> Size<f32> {
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self.logical_size
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}
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pub fn scale_factor(&self) -> f64 {
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self.scale_factor
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}
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pub fn projection(&self) -> Transformation {
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self.projection
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}
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}
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3
graphics/src/window.rs
Normal file
3
graphics/src/window.rs
Normal file
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@ -0,0 +1,3 @@
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mod compositor;
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pub use compositor::Compositor;
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60
graphics/src/window/compositor.rs
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60
graphics/src/window/compositor.rs
Normal file
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@ -0,0 +1,60 @@
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use crate::Viewport;
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use iced_native::mouse;
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use raw_window_handle::HasRawWindowHandle;
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/// A graphics compositor that can draw to windows.
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pub trait Compositor: Sized {
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/// The settings of the backend.
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type Settings: Default + Clone;
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/// The iced renderer of the backend.
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type Renderer: iced_native::Renderer;
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/// The surface of the backend.
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type Surface;
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/// The swap chain of the backend.
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type SwapChain;
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/// Creates a new [`Backend`].
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///
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/// [`Backend`]: trait.Backend.html
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fn new(settings: Self::Settings) -> Self;
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/// Crates a new [`Surface`] for the given window.
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///
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/// [`Surface`]: #associatedtype.Surface
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fn create_surface<W: HasRawWindowHandle>(
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&mut self,
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window: &W,
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) -> Self::Surface;
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/// Crates a new [`Renderer`].
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///
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/// [`Renderer`]: #associatedtype.Renderer
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fn create_renderer(&mut self, settings: Self::Settings) -> Self::Renderer;
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/// Crates a new [`SwapChain`] for the given [`Surface`].
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///
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/// [`SwapChain`]: #associatedtype.SwapChain
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/// [`Surface`]: #associatedtype.Surface
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fn create_swap_chain(
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&mut self,
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surface: &Self::Surface,
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width: u32,
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height: u32,
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) -> Self::SwapChain;
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/// Draws the output primitives to the next frame of the given [`SwapChain`].
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///
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/// [`SwapChain`]: #associatedtype.SwapChain
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/// [`Surface`]: #associatedtype.Surface
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fn draw<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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swap_chain: &mut Self::SwapChain,
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viewport: &Viewport,
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output: &<Self::Renderer as iced_native::Renderer>::Output,
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overlay: &[T],
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) -> mouse::Interaction;
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}
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