Replace Command with a new Task API with chain support
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74 changed files with 1351 additions and 1767 deletions
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@ -1,24 +1,145 @@
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//! Build window-based GUI applications.
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mod action;
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pub mod screenshot;
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pub use action::Action;
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pub use screenshot::Screenshot;
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use crate::command::{self, Command};
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use crate::core::time::Instant;
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use crate::core::window::{
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Event, Icon, Id, Level, Mode, Settings, UserAttention,
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};
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use crate::core::{Point, Size};
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use crate::core::{MaybeSend, Point, Size};
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use crate::futures::event;
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use crate::futures::futures::channel::oneshot;
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use crate::futures::Subscription;
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use crate::Task;
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pub use raw_window_handle;
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use raw_window_handle::WindowHandle;
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/// An operation to be performed on some window.
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#[allow(missing_debug_implementations)]
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pub enum Action {
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/// Opens a new window with some [`Settings`].
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Open(Id, Settings),
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/// Close the window and exits the application.
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Close(Id),
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/// Move the window with the left mouse button until the button is
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/// released.
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///
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/// There’s no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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Drag(Id),
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/// Resize the window to the given logical dimensions.
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Resize(Id, Size),
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/// Fetch the current logical dimensions of the window.
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FetchSize(Id, oneshot::Sender<Size>),
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/// Fetch if the current window is maximized or not.
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FetchMaximized(Id, oneshot::Sender<bool>),
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/// Set the window to maximized or back
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Maximize(Id, bool),
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/// Fetch if the current window is minimized or not.
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///
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/// ## Platform-specific
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/// - **Wayland:** Always `None`.
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FetchMinimized(Id, oneshot::Sender<Option<bool>>),
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/// Set the window to minimized or back
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Minimize(Id, bool),
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/// Fetch the current logical coordinates of the window.
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FetchPosition(Id, oneshot::Sender<Option<Point>>),
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/// Move the window to the given logical coordinates.
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///
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/// Unsupported on Wayland.
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Move(Id, Point),
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/// Change the [`Mode`] of the window.
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ChangeMode(Id, Mode),
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/// Fetch the current [`Mode`] of the window.
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FetchMode(Id, oneshot::Sender<Mode>),
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/// Toggle the window to maximized or back
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ToggleMaximize(Id),
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/// Toggle whether window has decorations.
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///
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/// ## Platform-specific
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/// - **X11:** Not implemented.
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/// - **Web:** Unsupported.
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ToggleDecorations(Id),
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/// Request user attention to the window, this has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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///
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/// ## Platform-specific
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///
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/// - **iOS / Android / Web:** Unsupported.
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/// - **macOS:** `None` has no effect.
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/// - **X11:** Requests for user attention must be manually cleared.
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/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
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RequestUserAttention(Id, Option<UserAttention>),
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/// Bring the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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/// This method steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland:** Unsupported.
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GainFocus(Id),
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/// Change the window [`Level`].
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ChangeLevel(Id, Level),
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/// Show the system menu at cursor position.
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///
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/// ## Platform-specific
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/// Android / iOS / macOS / Orbital / Web / X11: Unsupported.
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ShowSystemMenu(Id),
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/// Fetch the raw identifier unique to the window.
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FetchRawId(Id, oneshot::Sender<u64>),
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/// Change the window [`Icon`].
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///
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/// On Windows and X11, this is typically the small icon in the top-left
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/// corner of the titlebar.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland / macOS:** Unsupported.
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///
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/// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
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/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
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///
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/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
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/// said, it's usually in the same ballpark as on Windows.
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ChangeIcon(Id, Icon),
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/// Runs the closure with the native window handle of the window with the given [`Id`].
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RunWithHandle(Id, Box<dyn FnOnce(WindowHandle<'_>) + Send>),
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/// Screenshot the viewport of the window.
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Screenshot(Id, oneshot::Sender<Screenshot>),
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}
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/// Subscribes to the frames of the window of the running application.
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///
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/// The resulting [`Subscription`] will produce items at a rate equal to the
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@ -34,110 +155,96 @@ pub fn frames() -> Subscription<Instant> {
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})
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}
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/// Spawns a new window with the given `settings`.
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/// Opens a new window with the given `settings`.
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///
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/// Returns the new window [`Id`] alongside the [`Command`].
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pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
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/// Returns the new window [`Id`] alongside the [`Task`].
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pub fn open<T>(settings: Settings) -> (Id, Task<T>) {
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let id = Id::unique();
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(
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id,
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Command::single(command::Action::Window(Action::Spawn(id, settings))),
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Task::effect(crate::Action::Window(Action::Open(id, settings))),
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)
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}
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/// Closes the window with `id`.
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pub fn close<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Close(id)))
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pub fn close<T>(id: Id) -> Task<T> {
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Task::effect(crate::Action::Window(Action::Close(id)))
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}
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/// Begins dragging the window while the left mouse button is held.
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pub fn drag<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Drag(id)))
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pub fn drag<T>(id: Id) -> Task<T> {
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Task::effect(crate::Action::Window(Action::Drag(id)))
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}
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/// Resizes the window to the given logical dimensions.
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pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(Action::Resize(id, new_size)))
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pub fn resize<T>(id: Id, new_size: Size) -> Task<T> {
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Task::effect(crate::Action::Window(Action::Resize(id, new_size)))
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}
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/// Fetches the window's size in logical dimensions.
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pub fn fetch_size<Message>(
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id: Id,
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f: impl FnOnce(Size) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
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pub fn fetch_size(id: Id) -> Task<Size> {
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Task::oneshot(move |channel| {
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crate::Action::Window(Action::FetchSize(id, channel))
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})
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}
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/// Fetches if the window is maximized.
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pub fn fetch_maximized<Message>(
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id: Id,
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f: impl FnOnce(bool) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchMaximized(
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id,
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Box::new(f),
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)))
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pub fn fetch_maximized(id: Id) -> Task<bool> {
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Task::oneshot(move |channel| {
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crate::Action::Window(Action::FetchMaximized(id, channel))
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})
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}
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/// Maximizes the window.
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pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Maximize(id, maximized)))
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pub fn maximize<T>(id: Id, maximized: bool) -> Task<T> {
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Task::effect(crate::Action::Window(Action::Maximize(id, maximized)))
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}
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/// Fetches if the window is minimized.
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pub fn fetch_minimized<Message>(
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id: Id,
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f: impl FnOnce(Option<bool>) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchMinimized(
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id,
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Box::new(f),
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)))
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pub fn fetch_minimized(id: Id) -> Task<Option<bool>> {
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Task::oneshot(move |channel| {
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crate::Action::Window(Action::FetchMinimized(id, channel))
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})
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}
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/// Minimizes the window.
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pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Minimize(id, minimized)))
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pub fn minimize<T>(id: Id, minimized: bool) -> Task<T> {
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Task::effect(crate::Action::Window(Action::Minimize(id, minimized)))
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}
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/// Fetches the current window position in logical coordinates.
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pub fn fetch_position<Message>(
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id: Id,
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f: impl FnOnce(Option<Point>) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchPosition(
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id,
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Box::new(f),
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)))
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pub fn fetch_position(id: Id) -> Task<Option<Point>> {
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Task::oneshot(move |channel| {
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crate::Action::Window(Action::FetchPosition(id, channel))
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})
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}
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/// Moves the window to the given logical coordinates.
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pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(Action::Move(id, position)))
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pub fn move_to<T>(id: Id, position: Point) -> Task<T> {
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Task::effect(crate::Action::Window(Action::Move(id, position)))
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}
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
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pub fn change_mode<T>(id: Id, mode: Mode) -> Task<T> {
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Task::effect(crate::Action::Window(Action::ChangeMode(id, mode)))
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}
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/// Fetches the current [`Mode`] of the window.
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pub fn fetch_mode<Message>(
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id: Id,
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f: impl FnOnce(Mode) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
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pub fn fetch_mode(id: Id) -> Task<Mode> {
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Task::oneshot(move |channel| {
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crate::Action::Window(Action::FetchMode(id, channel))
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})
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}
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/// Toggles the window to maximized or back.
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pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleMaximize(id)))
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pub fn toggle_maximize<T>(id: Id) -> Task<T> {
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Task::effect(crate::Action::Window(Action::ToggleMaximize(id)))
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}
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/// Toggles the window decorations.
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pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleDecorations(id)))
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pub fn toggle_decorations<T>(id: Id) -> Task<T> {
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Task::effect(crate::Action::Window(Action::ToggleDecorations(id)))
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}
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/// Request user attention to the window. This has no effect if the application
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@ -146,11 +253,11 @@ pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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pub fn request_user_attention<Message>(
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pub fn request_user_attention<T>(
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id: Id,
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user_attention: Option<UserAttention>,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::RequestUserAttention(
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) -> Task<T> {
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Task::effect(crate::Action::Window(Action::RequestUserAttention(
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id,
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user_attention,
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)))
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@ -159,59 +266,61 @@ pub fn request_user_attention<Message>(
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/// Brings the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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/// This [`Command`] steals input focus from other applications. Do not use this method unless
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/// This [`Task`] steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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pub fn gain_focus<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::GainFocus(id)))
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pub fn gain_focus<T>(id: Id) -> Task<T> {
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Task::effect(crate::Action::Window(Action::GainFocus(id)))
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}
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/// Changes the window [`Level`].
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pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
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pub fn change_level<T>(id: Id, level: Level) -> Task<T> {
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Task::effect(crate::Action::Window(Action::ChangeLevel(id, level)))
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}
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/// Show the [system menu] at cursor position.
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///
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/// [system menu]: https://en.wikipedia.org/wiki/Common_menus_in_Microsoft_Windows#System_menu
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pub fn show_system_menu<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ShowSystemMenu(id)))
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pub fn show_system_menu<T>(id: Id) -> Task<T> {
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Task::effect(crate::Action::Window(Action::ShowSystemMenu(id)))
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}
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/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
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/// not to be confused with [`Id`].
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pub fn fetch_id<Message>(
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id: Id,
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f: impl FnOnce(u64) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
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pub fn fetch_raw_id<Message>(id: Id) -> Task<u64> {
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Task::oneshot(|channel| {
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crate::Action::Window(Action::FetchRawId(id, channel))
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})
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}
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/// Changes the [`Icon`] of the window.
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pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
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pub fn change_icon<T>(id: Id, icon: Icon) -> Task<T> {
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Task::effect(crate::Action::Window(Action::ChangeIcon(id, icon)))
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}
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/// Runs the given callback with the native window handle for the window with the given id.
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///
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/// Note that if the window closes before this call is processed the callback will not be run.
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pub fn run_with_handle<Message>(
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pub fn run_with_handle<T>(
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id: Id,
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f: impl FnOnce(WindowHandle<'_>) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::RunWithHandle(
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id,
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Box::new(f),
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)))
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f: impl FnOnce(WindowHandle<'_>) -> T + MaybeSend + 'static,
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) -> Task<T>
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where
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T: MaybeSend + 'static,
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{
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Task::oneshot(move |channel| {
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crate::Action::Window(Action::RunWithHandle(
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id,
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Box::new(move |handle| {
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let _ = channel.send(f(handle));
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}),
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))
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})
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}
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/// Captures a [`Screenshot`] from the window.
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pub fn screenshot<Message>(
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id: Id,
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f: impl FnOnce(Screenshot) -> Message + Send + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::Screenshot(
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id,
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Box::new(f),
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)))
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pub fn screenshot(id: Id) -> Task<Screenshot> {
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Task::oneshot(move |channel| {
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crate::Action::Window(Action::Screenshot(id, channel))
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})
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}
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