Fix unnecessary into calls in iced_renderer::fallback

This commit is contained in:
Héctor Ramón Jiménez 2024-03-22 07:12:46 +01:00
parent 5137d655e6
commit a2c897792c
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@ -208,16 +208,14 @@ where
settings: graphics::Settings, settings: graphics::Settings,
compatible_window: W, compatible_window: W,
) -> Result<Self, graphics::Error> { ) -> Result<Self, graphics::Error> {
if let Ok(left) = L::new(settings.into(), compatible_window.clone()) if let Ok(left) = L::new(settings, compatible_window.clone())
.await .await
.map(Self::Left) .map(Self::Left)
{ {
return Ok(left); return Ok(left);
} }
R::new(settings.into(), compatible_window) R::new(settings, compatible_window).await.map(Self::Right)
.await
.map(Self::Right)
} }
fn create_renderer(&self) -> Self::Renderer { fn create_renderer(&self) -> Self::Renderer {