Remove platform-specific logic from iced
Make Window.platform_specific use iced_winit::settings::PlatformSpecific
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parent
5077f1dc6a
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3 changed files with 2 additions and 47 deletions
53
src/settings.rs
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53
src/settings.rs
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//! Configure your application.
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/// The settings of an application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct Settings {
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/// The [`Window`] settings.
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///
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/// They will be ignored on the Web.
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///
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/// [`Window`]: struct.Window.html
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pub window: Window,
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}
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/// The window settings of an application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Window {
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/// The size of the window.
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pub size: (u32, u32),
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/// Whether the window should be resizable or not.
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pub resizable: bool,
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/// Whether the window should have a border, a title bar, etc.
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pub decorations: bool,
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/// Platform specific Setting.
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pub platform_specific: iced_winit::settings::PlatformSpecific,
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}
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impl Default for Window {
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fn default() -> Window {
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Window {
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size: (1024, 768),
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resizable: true,
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decorations: true,
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platform_specific: Default::default(),
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}
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl From<Settings> for iced_winit::Settings {
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fn from(settings: Settings) -> iced_winit::Settings {
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iced_winit::Settings {
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window: iced_winit::settings::Window {
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size: settings.window.size,
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resizable: settings.window.resizable,
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decorations: settings.window.decorations,
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platform_specific: settings.window.platform_specific,
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},
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}
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}
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}
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