Made gradient pack public for iced_graphics::gradient mod for use with GradientVertex2D.

This commit is contained in:
Bingus 2023-05-24 13:08:59 -07:00
parent 6c6930b91d
commit a395e78596
No known key found for this signature in database
GPG key ID: 5F84D2AA40A9F170
2 changed files with 35 additions and 41 deletions

View file

@ -23,6 +23,15 @@ impl From<Linear> for Gradient {
}
}
impl Gradient {
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> [f32; 44] {
match self {
Gradient::Linear(linear) => linear.pack(),
}
}
}
/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
///
/// [`Fill`]: crate::geometry::Fill;
@ -85,4 +94,28 @@ impl Linear {
self
}
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> [f32; 44] {
let mut pack: [f32; 44] = [0.0; 44];
for (index, stop) in self.stops.iter().enumerate() {
let [r, g, b, a] =
stop.map_or(Color::default(), |s| s.color).into_linear();
pack[index * 4] = r;
pack[(index * 4) + 1] = g;
pack[(index * 4) + 2] = b;
pack[(index * 4) + 3] = a;
pack[32 + index] = stop.map_or(2.0, |s| s.offset);
}
pack[40] = self.start.x;
pack[41] = self.start.y;
pack[42] = self.end.x;
pack[43] = self.end.y;
pack
}
}

View file

@ -74,7 +74,7 @@ impl BufferStack {
Box::new(tessellation::BuffersBuilder::new(
buffer,
GradientVertex2DBuilder {
gradient: pack_gradient(gradient),
gradient: gradient.pack(),
},
))
}
@ -97,7 +97,7 @@ impl BufferStack {
Box::new(tessellation::BuffersBuilder::new(
buffer,
GradientVertex2DBuilder {
gradient: pack_gradient(gradient),
gradient: gradient.pack(),
},
))
}
@ -623,42 +623,3 @@ pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
);
})
}
/// Packs the [`Gradient`] for use in shader code.
fn pack_gradient(gradient: &Gradient) -> [f32; 44] {
match gradient {
Gradient::Linear(linear) => {
let mut pack: [f32; 44] = [0.0; 44];
let mut offsets: [f32; 8] = [2.0; 8];
for (index, stop) in linear.stops.iter().enumerate() {
let [r, g, b, a] = stop
.map_or(crate::core::Color::default(), |s| s.color)
.into_linear();
pack[index * 4] = r;
pack[(index * 4) + 1] = g;
pack[(index * 4) + 2] = b;
pack[(index * 4) + 3] = a;
offsets[index] = stop.map_or(2.0, |s| s.offset);
}
pack[32] = offsets[0];
pack[33] = offsets[1];
pack[34] = offsets[2];
pack[35] = offsets[3];
pack[36] = offsets[4];
pack[37] = offsets[5];
pack[38] = offsets[6];
pack[39] = offsets[7];
pack[40] = linear.start.x;
pack[41] = linear.start.y;
pack[42] = linear.end.x;
pack[43] = linear.end.y;
pack
}
}
}