Use Pixels for spacing
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fd3a141024
commit
a467a037c3
6 changed files with 51 additions and 58 deletions
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@ -53,7 +53,7 @@ where
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label: String,
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width: Length,
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size: f32,
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spacing: u16,
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spacing: f32,
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text_size: Option<f32>,
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font: Renderer::Font,
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icon: Icon<Renderer::Font>,
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@ -69,7 +69,7 @@ where
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const DEFAULT_SIZE: f32 = 20.0;
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/// The default spacing of a [`Checkbox`].
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const DEFAULT_SPACING: u16 = 15;
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const DEFAULT_SPACING: f32 = 15.0;
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/// Creates a new [`Checkbox`].
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///
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@ -114,8 +114,8 @@ where
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}
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/// Sets the spacing between the [`Checkbox`] and the text.
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pub fn spacing(mut self, spacing: u16) -> Self {
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self.spacing = spacing;
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pub fn spacing(mut self, spacing: impl Into<Pixels>) -> Self {
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self.spacing = spacing.into().0;
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self
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}
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@ -13,7 +13,7 @@ use crate::{
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/// A container that distributes its contents vertically.
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#[allow(missing_debug_implementations)]
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pub struct Column<'a, Message, Renderer> {
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spacing: u16,
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spacing: f32,
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padding: Padding,
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width: Length,
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height: Length,
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@ -33,7 +33,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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children: Vec<Element<'a, Message, Renderer>>,
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) -> Self {
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Column {
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spacing: 0,
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spacing: 0.0,
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padding: Padding::ZERO,
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width: Length::Shrink,
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height: Length::Shrink,
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@ -48,8 +48,8 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Custom margins per element do not exist in iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
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self.spacing = amount.into().0;
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self
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}
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@ -135,7 +135,7 @@ where
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renderer,
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&limits,
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self.padding,
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self.spacing as f32,
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self.spacing,
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self.align_items,
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&self.children,
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)
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@ -42,8 +42,8 @@ use crate::widget;
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use crate::widget::container;
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use crate::widget::tree::{self, Tree};
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use crate::{
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Clipboard, Color, Element, Layout, Length, Point, Rectangle, Shell, Size,
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Vector, Widget,
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Clipboard, Color, Element, Layout, Length, Pixels, Point, Rectangle, Shell,
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Size, Vector, Widget,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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@ -104,10 +104,10 @@ where
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contents: Contents<'a, Content<'a, Message, Renderer>>,
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width: Length,
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height: Length,
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spacing: u16,
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spacing: f32,
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on_click: Option<Box<dyn Fn(Pane) -> Message + 'a>>,
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on_drag: Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
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on_resize: Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
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on_resize: Option<(f32, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
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style: <Renderer::Theme as StyleSheet>::Style,
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}
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@ -150,7 +150,7 @@ where
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contents,
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width: Length::Fill,
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height: Length::Fill,
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spacing: 0,
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spacing: 0.0,
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on_click: None,
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on_drag: None,
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on_resize: None,
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@ -171,8 +171,8 @@ where
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}
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/// Sets the spacing _between_ the panes of the [`PaneGrid`].
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
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self.spacing = amount.into().0;
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self
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}
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@ -205,11 +205,11 @@ where
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/// The grabbable area of a split will have a length of `spacing + leeway`,
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/// properly centered. In other words, a length of
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/// `(spacing + leeway) / 2.0` on either side of the split line.
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pub fn on_resize<F>(mut self, leeway: u16, f: F) -> Self
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pub fn on_resize<F>(mut self, leeway: impl Into<Pixels>, f: F) -> Self
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where
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F: 'a + Fn(ResizeEvent) -> Message,
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{
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self.on_resize = Some((leeway, Box::new(f)));
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self.on_resize = Some((leeway.into().0, Box::new(f)));
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self
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}
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@ -485,14 +485,14 @@ pub fn layout<Renderer, T>(
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node: &Node,
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width: Length,
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height: Length,
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spacing: u16,
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spacing: f32,
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contents: impl Iterator<Item = (Pane, T)>,
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layout_content: impl Fn(T, &Renderer, &layout::Limits) -> layout::Node,
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) -> layout::Node {
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let limits = limits.width(width).height(height);
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let size = limits.resolve(Size::ZERO);
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let regions = node.pane_regions(f32::from(spacing), size);
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let regions = node.pane_regions(spacing, size);
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let children = contents
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.filter_map(|(pane, content)| {
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let region = regions.get(&pane)?;
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@ -522,11 +522,11 @@ pub fn update<'a, Message, T: Draggable>(
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layout: Layout<'_>,
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cursor_position: Point,
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shell: &mut Shell<'_, Message>,
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spacing: u16,
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spacing: f32,
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contents: impl Iterator<Item = (Pane, T)>,
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on_click: &Option<Box<dyn Fn(Pane) -> Message + 'a>>,
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on_drag: &Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
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on_resize: &Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
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on_resize: &Option<(f32, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
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) -> event::Status {
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let mut event_status = event::Status::Ignored;
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@ -546,13 +546,13 @@ pub fn update<'a, Message, T: Draggable>(
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);
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let splits = node.split_regions(
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f32::from(spacing),
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spacing,
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Size::new(bounds.width, bounds.height),
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);
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let clicked_split = hovered_split(
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splits.iter(),
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f32::from(spacing + leeway),
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spacing + leeway,
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relative_cursor,
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);
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@ -624,7 +624,7 @@ pub fn update<'a, Message, T: Draggable>(
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let bounds = layout.bounds();
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let splits = node.split_regions(
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f32::from(spacing),
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spacing,
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Size::new(bounds.width, bounds.height),
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);
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@ -698,8 +698,8 @@ pub fn mouse_interaction(
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node: &Node,
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layout: Layout<'_>,
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cursor_position: Point,
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spacing: u16,
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resize_leeway: Option<u16>,
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spacing: f32,
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resize_leeway: Option<f32>,
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) -> Option<mouse::Interaction> {
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if action.picked_pane().is_some() {
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return Some(mouse::Interaction::Grabbing);
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@ -710,20 +710,15 @@ pub fn mouse_interaction(
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resize_leeway.and_then(|leeway| {
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let bounds = layout.bounds();
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let splits =
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node.split_regions(f32::from(spacing), bounds.size());
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let splits = node.split_regions(spacing, bounds.size());
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let relative_cursor = Point::new(
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cursor_position.x - bounds.x,
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cursor_position.y - bounds.y,
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);
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hovered_split(
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splits.iter(),
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f32::from(spacing + leeway),
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relative_cursor,
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)
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.map(|(_, axis, _)| axis)
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hovered_split(splits.iter(), spacing + leeway, relative_cursor)
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.map(|(_, axis, _)| axis)
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})
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});
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@ -747,8 +742,8 @@ pub fn draw<Renderer, T>(
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theme: &Renderer::Theme,
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default_style: &renderer::Style,
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viewport: &Rectangle,
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spacing: u16,
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resize_leeway: Option<u16>,
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spacing: f32,
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resize_leeway: Option<f32>,
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style: &<Renderer::Theme as StyleSheet>::Style,
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contents: impl Iterator<Item = (Pane, T)>,
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draw_pane: impl Fn(
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@ -770,12 +765,11 @@ pub fn draw<Renderer, T>(
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.and_then(|(split, axis)| {
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let bounds = layout.bounds();
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let splits = node.split_regions(f32::from(spacing), bounds.size());
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let splits = node.split_regions(spacing, bounds.size());
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let (_axis, region, ratio) = splits.get(&split)?;
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let region =
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axis.split_line_bounds(*region, *ratio, f32::from(spacing));
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let region = axis.split_line_bounds(*region, *ratio, spacing);
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Some((axis, region + Vector::new(bounds.x, bounds.y), true))
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})
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@ -788,12 +782,11 @@ pub fn draw<Renderer, T>(
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cursor_position.y - bounds.y,
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);
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let splits =
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node.split_regions(f32::from(spacing), bounds.size());
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let splits = node.split_regions(spacing, bounds.size());
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let (_split, axis, region) = hovered_split(
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splits.iter(),
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f32::from(spacing + leeway),
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spacing + leeway,
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relative_cursor,
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)?;
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@ -51,7 +51,7 @@ where
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label: String,
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width: Length,
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size: f32,
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spacing: u16,
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spacing: f32,
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text_size: Option<f32>,
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font: Renderer::Font,
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style: <Renderer::Theme as StyleSheet>::Style,
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@ -67,7 +67,7 @@ where
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pub const DEFAULT_SIZE: f32 = 28.0;
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/// The default spacing of a [`Radio`] button.
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pub const DEFAULT_SPACING: u16 = 15;
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pub const DEFAULT_SPACING: f32 = 15.0;
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/// Creates a new [`Radio`] button.
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///
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@ -113,8 +113,8 @@ where
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}
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/// Sets the spacing between the [`Radio`] button and the text.
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pub fn spacing(mut self, spacing: u16) -> Self {
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self.spacing = spacing;
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pub fn spacing(mut self, spacing: impl Into<Pixels>) -> Self {
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self.spacing = spacing.into().0;
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self
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}
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@ -6,14 +6,14 @@ use crate::overlay;
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use crate::renderer;
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use crate::widget::{Operation, Tree};
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use crate::{
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Alignment, Clipboard, Element, Length, Padding, Point, Rectangle, Shell,
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Widget,
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Alignment, Clipboard, Element, Length, Padding, Pixels, Point, Rectangle,
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Shell, Widget,
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};
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/// A container that distributes its contents horizontally.
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#[allow(missing_debug_implementations)]
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pub struct Row<'a, Message, Renderer> {
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spacing: u16,
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spacing: f32,
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padding: Padding,
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width: Length,
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height: Length,
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@ -32,7 +32,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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children: Vec<Element<'a, Message, Renderer>>,
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) -> Self {
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Row {
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spacing: 0,
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spacing: 0.0,
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padding: Padding::ZERO,
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width: Length::Shrink,
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height: Length::Shrink,
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@ -46,8 +46,8 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Custom margins per element do not exist in iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
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self.spacing = amount.into().0;
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self
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}
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@ -124,7 +124,7 @@ where
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renderer,
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&limits,
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self.padding,
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self.spacing as f32,
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self.spacing,
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self.align_items,
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&self.children,
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)
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@ -41,7 +41,7 @@ where
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size: f32,
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text_size: Option<f32>,
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text_alignment: alignment::Horizontal,
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spacing: u16,
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spacing: f32,
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font: Renderer::Font,
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style: <Renderer::Theme as StyleSheet>::Style,
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}
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@ -78,7 +78,7 @@ where
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size: Self::DEFAULT_SIZE,
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text_size: None,
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text_alignment: alignment::Horizontal::Left,
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spacing: 0,
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spacing: 0.0,
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font: Renderer::Font::default(),
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style: Default::default(),
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}
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@ -109,8 +109,8 @@ where
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}
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/// Sets the spacing between the [`Toggler`] and the text.
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pub fn spacing(mut self, spacing: u16) -> Self {
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self.spacing = spacing;
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pub fn spacing(mut self, spacing: impl Into<Pixels>) -> Self {
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self.spacing = spacing.into().0;
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self
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}
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