Refactor texture image filtering

- Support only `Linear` or `Nearest`
- Simplify `Layer` groups
- Move `FilterMethod` to `Image` and `image::Viewer`
This commit is contained in:
Héctor Ramón Jiménez 2023-11-11 07:02:01 +01:00
parent 75c9afc608
commit a5125d6fea
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
12 changed files with 250 additions and 160 deletions

View file

@ -7,8 +7,6 @@ mod raster;
mod vector;
use atlas::Atlas;
use iced_graphics::core::image::{FilterMethod, TextureFilter};
use wgpu::Sampler;
use crate::core::{Rectangle, Size};
use crate::graphics::Transformation;
@ -29,8 +27,6 @@ use crate::core::svg;
#[cfg(feature = "tracing")]
use tracing::info_span;
const SAMPLER_COUNT: usize = 4;
#[derive(Debug)]
pub struct Pipeline {
#[cfg(feature = "image")]
@ -41,30 +37,31 @@ pub struct Pipeline {
pipeline: wgpu::RenderPipeline,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
sampler: [wgpu::Sampler; SAMPLER_COUNT],
nearest_sampler: wgpu::Sampler,
linear_sampler: wgpu::Sampler,
texture: wgpu::BindGroup,
texture_version: usize,
texture_atlas: Atlas,
texture_layout: wgpu::BindGroupLayout,
constant_layout: wgpu::BindGroupLayout,
layers: Vec<[Option<Layer>; SAMPLER_COUNT]>,
layers: Vec<Layer>,
prepare_layer: usize,
}
#[derive(Debug)]
struct Layer {
uniforms: wgpu::Buffer,
constants: wgpu::BindGroup,
instances: Buffer<Instance>,
instance_count: usize,
nearest: Data,
linear: Data,
}
impl Layer {
fn new(
device: &wgpu::Device,
constant_layout: &wgpu::BindGroupLayout,
sampler: &wgpu::Sampler,
nearest_sampler: &wgpu::Sampler,
linear_sampler: &wgpu::Sampler,
) -> Self {
let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::image uniforms buffer"),
@ -73,6 +70,59 @@ impl Layer {
mapped_at_creation: false,
});
let nearest =
Data::new(device, constant_layout, nearest_sampler, &uniforms);
let linear =
Data::new(device, constant_layout, linear_sampler, &uniforms);
Self {
uniforms,
nearest,
linear,
}
}
fn prepare(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
nearest_instances: &[Instance],
linear_instances: &[Instance],
transformation: Transformation,
) {
queue.write_buffer(
&self.uniforms,
0,
bytemuck::bytes_of(&Uniforms {
transform: transformation.into(),
}),
);
self.nearest.upload(device, queue, nearest_instances);
self.linear.upload(device, queue, linear_instances);
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
self.nearest.render(render_pass);
self.linear.render(render_pass);
}
}
#[derive(Debug)]
struct Data {
constants: wgpu::BindGroup,
instances: Buffer<Instance>,
instance_count: usize,
}
impl Data {
pub fn new(
device: &wgpu::Device,
constant_layout: &wgpu::BindGroupLayout,
sampler: &wgpu::Sampler,
uniforms: &wgpu::Buffer,
) -> Self {
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image constants bind group"),
layout: constant_layout,
@ -102,28 +152,18 @@ impl Layer {
);
Self {
uniforms,
constants,
instances,
instance_count: 0,
}
}
fn prepare(
fn upload(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
instances: &[Instance],
transformation: Transformation,
) {
queue.write_buffer(
&self.uniforms,
0,
bytemuck::bytes_of(&Uniforms {
transform: transformation.into(),
}),
);
let _ = self.instances.resize(device, instances.len());
let _ = self.instances.write(queue, 0, instances);
@ -146,37 +186,25 @@ impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
use wgpu::util::DeviceExt;
let to_wgpu = |method: FilterMethod| match method {
FilterMethod::Linear => wgpu::FilterMode::Linear,
FilterMethod::Nearest => wgpu::FilterMode::Nearest,
};
let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
min_filter: wgpu::FilterMode::Nearest,
mag_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
let mut sampler: [Option<Sampler>; SAMPLER_COUNT] =
[None, None, None, None];
let filter = [FilterMethod::Linear, FilterMethod::Nearest];
for min in 0..filter.len() {
for mag in 0..filter.len() {
sampler[to_index(&TextureFilter {
min: filter[min],
mag: filter[mag],
})] = Some(device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: to_wgpu(filter[mag]),
min_filter: to_wgpu(filter[min]),
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
}));
}
}
let sampler = [
sampler[0].take().unwrap(),
sampler[1].take().unwrap(),
sampler[2].take().unwrap(),
sampler[3].take().unwrap(),
];
let linear_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
min_filter: wgpu::FilterMode::Linear,
mag_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@ -338,7 +366,8 @@ impl Pipeline {
pipeline,
vertices,
indices,
sampler,
nearest_sampler,
linear_sampler,
texture,
texture_version: texture_atlas.layer_count(),
texture_atlas,
@ -381,8 +410,8 @@ impl Pipeline {
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Image", "DRAW").entered();
let mut instances: [Vec<Instance>; SAMPLER_COUNT] =
[Vec::new(), Vec::new(), Vec::new(), Vec::new()];
let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
let linear_instances: &mut Vec<Instance> = &mut Vec::new();
#[cfg(feature = "image")]
let mut raster_cache = self.raster_cache.borrow_mut();
@ -393,7 +422,11 @@ impl Pipeline {
for image in images {
match &image {
#[cfg(feature = "image")]
layer::Image::Raster { handle, bounds } => {
layer::Image::Raster {
handle,
filter_method,
bounds,
} => {
if let Some(atlas_entry) = raster_cache.upload(
device,
encoder,
@ -404,7 +437,12 @@ impl Pipeline {
[bounds.x, bounds.y],
[bounds.width, bounds.height],
atlas_entry,
&mut instances[to_index(handle.filter())],
match filter_method {
image::FilterMethod::Nearest => {
nearest_instances
}
image::FilterMethod::Linear => linear_instances,
},
);
}
}
@ -432,7 +470,7 @@ impl Pipeline {
[bounds.x, bounds.y],
size,
atlas_entry,
&mut instances[to_index(&TextureFilter::default())],
nearest_instances,
);
}
}
@ -441,7 +479,7 @@ impl Pipeline {
}
}
if instances.is_empty() {
if nearest_instances.is_empty() && linear_instances.is_empty() {
return;
}
@ -466,24 +504,24 @@ impl Pipeline {
}
if self.layers.len() <= self.prepare_layer {
self.layers.push([None, None, None, None]);
self.layers.push(Layer::new(
device,
&self.constant_layout,
&self.nearest_sampler,
&self.linear_sampler,
));
}
for (i, instances) in instances.iter_mut().enumerate() {
let layer = &mut self.layers[self.prepare_layer][i];
if !instances.is_empty() {
if layer.is_none() {
*layer = Some(Layer::new(
device,
&self.constant_layout,
&self.sampler[i],
))
}
}
if let Some(layer) = layer {
layer.prepare(device, queue, instances, transformation);
}
}
let layer = &mut self.layers[self.prepare_layer];
layer.prepare(
device,
queue,
&nearest_instances,
&linear_instances,
transformation,
);
self.prepare_layer += 1;
}
@ -493,28 +531,24 @@ impl Pipeline {
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer_group) = self.layers.get(layer) {
for layer in layer_group.iter() {
if let Some(layer) = layer {
render_pass.set_pipeline(&self.pipeline);
if let Some(layer) = self.layers.get(layer) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(
self.indices.slice(..),
wgpu::IndexFormat::Uint16,
);
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(
self.indices.slice(..),
wgpu::IndexFormat::Uint16,
);
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
layer.render(render_pass);
}
}
layer.render(render_pass);
}
}
@ -529,14 +563,6 @@ impl Pipeline {
}
}
fn to_index(filter: &TextureFilter) -> usize {
let to_index = |m| match m {
FilterMethod::Linear => 0,
FilterMethod::Nearest => 1,
};
return (to_index(filter.mag) << 1) | (to_index(filter.min));
}
#[repr(C)]
#[derive(Clone, Copy, Zeroable, Pod)]
pub struct Vertex {
@ -571,7 +597,7 @@ struct Instance {
}
impl Instance {
pub const INITIAL: usize = 1_000;
pub const INITIAL: usize = 20;
}
#[repr(C)]

View file

@ -186,11 +186,16 @@ impl<'a> Layer<'a> {
layer.quads.add(quad, background);
}
Primitive::Image { handle, bounds } => {
Primitive::Image {
handle,
filter_method,
bounds,
} => {
let layer = &mut layers[current_layer];
layer.images.push(Image::Raster {
handle: handle.clone(),
filter_method: *filter_method,
bounds: *bounds + translation,
});
}

View file

@ -10,6 +10,9 @@ pub enum Image {
/// The handle of a raster image.
handle: image::Handle,
/// The filter method of a raster image.
filter_method: image::FilterMethod,
/// The bounds of the image.
bounds: Rectangle,
},