Use vertex_attr_array macro
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3 changed files with 19 additions and 71 deletions
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@ -150,20 +150,12 @@ impl Pipeline {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex2D>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[
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attributes: &wgpu::vertex_attr_array!(
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// Position
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wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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},
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0 => Float32x2,
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// Color
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wgpu::VertexAttribute {
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x4,
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offset: 4 * 2,
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},
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],
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1 => Float32x4,
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),
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}],
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},
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fragment: Some(wgpu::FragmentState {
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