Simplify image rotation API and its internals
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23 changed files with 219 additions and 225 deletions
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//! Control the rotation of some content (like an image) with the `RotationLayout` within a
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//! space.
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use crate::Size;
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//! Control the rotation of some content (like an image) within a space.
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use crate::{Radians, Size};
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/// The strategy used to rotate the content.
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///
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/// This is used to control the behavior of the layout when the content is rotated
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/// by a certain angle.
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#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
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pub enum RotationLayout {
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/// The layout is kept exactly as it was before the rotation.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Rotation {
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/// The element will float while rotating. The layout will be kept exactly as it was
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/// before the rotation.
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///
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/// This is especially useful when used for animations, as it will avoid the
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/// layout being shifted or resized when smoothly i.e. an icon.
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Keep,
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/// The layout is adjusted to fit the rotated content.
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///
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/// This is the default.
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Floating(Radians),
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/// The element will be solid while rotating. The layout will be adjusted to fit
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/// the rotated content.
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///
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/// This allows you to rotate an image and have the layout adjust to fit the new
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/// size of the image.
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Change,
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Solid(Radians),
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}
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impl RotationLayout {
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/// Applies the rotation to the layout while respecting the [`RotationLayout`] strategy.
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/// The rotation is given in radians.
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pub fn apply_to_size(&self, size: Size, rotation: f32) -> Size {
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impl Rotation {
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/// Returns the angle of the [`Rotation`] in [`Radians`].
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pub fn radians(self) -> Radians {
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match self {
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Self::Keep => size,
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Self::Change => Size {
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width: (size.width * rotation.cos()).abs()
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+ (size.height * rotation.sin()).abs(),
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height: (size.width * rotation.sin()).abs()
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+ (size.height * rotation.cos()).abs(),
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},
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Rotation::Floating(radians) | Rotation::Solid(radians) => radians,
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}
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}
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/// Rotates the given [`Size`].
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pub fn apply(self, size: Size) -> Size {
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match self {
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Self::Floating(_) => size,
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Self::Solid(rotation) => {
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let radians = f32::from(rotation);
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Size {
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width: (size.width * radians.cos()).abs()
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+ (size.height * radians.sin()).abs(),
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height: (size.width * radians.sin()).abs()
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+ (size.height * radians.cos()).abs(),
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}
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}
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}
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}
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}
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impl Default for Rotation {
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fn default() -> Self {
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Self::Floating(Radians(0.0))
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}
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}
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impl From<Radians> for Rotation {
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fn from(radians: Radians) -> Self {
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Self::Floating(radians)
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}
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}
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impl From<f32> for Rotation {
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fn from(radians: f32) -> Self {
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Self::Floating(Radians(radians))
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}
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}
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