Simplify image rotation API and its internals
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parent
09a6bcfffc
commit
a57313b23e
23 changed files with 219 additions and 225 deletions
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@ -141,14 +141,12 @@ impl Pipeline {
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2 => Float32x2,
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// Rotation
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3 => Float32,
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// Scale
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4 => Float32x2,
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// Atlas position
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5 => Float32x2,
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4 => Float32x2,
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// Atlas scale
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6 => Float32x2,
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5 => Float32x2,
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// Layer
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7 => Sint32,
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6 => Sint32,
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),
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}],
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},
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@ -232,7 +230,6 @@ impl Pipeline {
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filter_method,
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bounds,
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rotation,
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scale,
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} => {
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if let Some(atlas_entry) =
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cache.upload_raster(device, encoder, handle)
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@ -240,8 +237,7 @@ impl Pipeline {
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add_instances(
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[bounds.x, bounds.y],
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[bounds.width, bounds.height],
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*rotation,
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[scale.width, scale.height],
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f32::from(*rotation),
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atlas_entry,
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match filter_method {
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crate::core::image::FilterMethod::Nearest => {
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@ -263,7 +259,6 @@ impl Pipeline {
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color,
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bounds,
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rotation,
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scale,
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} => {
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let size = [bounds.width, bounds.height];
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@ -278,8 +273,7 @@ impl Pipeline {
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add_instances(
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[bounds.x, bounds.y],
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size,
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*rotation,
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[scale.width, scale.height],
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f32::from(*rotation),
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atlas_entry,
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nearest_instances,
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);
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@ -510,7 +504,6 @@ struct Instance {
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_center: [f32; 2],
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_size: [f32; 2],
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_rotation: f32,
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_scale: [f32; 2],
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_position_in_atlas: [f32; 2],
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_size_in_atlas: [f32; 2],
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_layer: u32,
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@ -530,7 +523,6 @@ fn add_instances(
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image_position: [f32; 2],
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image_size: [f32; 2],
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rotation: f32,
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scale: [f32; 2],
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entry: &atlas::Entry,
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instances: &mut Vec<Instance>,
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) {
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@ -546,7 +538,6 @@ fn add_instances(
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center,
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image_size,
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rotation,
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scale,
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allocation,
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instances,
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);
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@ -576,8 +567,7 @@ fn add_instances(
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];
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add_instance(
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position, center, size, rotation, scale, allocation,
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instances,
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position, center, size, rotation, allocation, instances,
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);
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}
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}
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@ -590,7 +580,6 @@ fn add_instance(
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center: [f32; 2],
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size: [f32; 2],
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rotation: f32,
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scale: [f32; 2],
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allocation: &atlas::Allocation,
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instances: &mut Vec<Instance>,
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) {
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@ -603,7 +592,6 @@ fn add_instance(
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_center: center,
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_size: size,
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_rotation: rotation,
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_scale: scale,
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_position_in_atlas: [
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(x as f32 + 0.5) / atlas::SIZE as f32,
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(y as f32 + 0.5) / atlas::SIZE as f32,
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@ -1,5 +1,5 @@
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use crate::core::{
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renderer, Background, Color, Point, Rectangle, Size, Transformation,
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renderer, Background, Color, Point, Radians, Rectangle, Transformation,
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};
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use crate::graphics;
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use crate::graphics::color;
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@ -118,15 +118,13 @@ impl Layer {
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filter_method: crate::core::image::FilterMethod,
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bounds: Rectangle,
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transformation: Transformation,
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rotation: f32,
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scale: Size,
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rotation: Radians,
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) {
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let image = Image::Raster {
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handle,
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filter_method,
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bounds: bounds * transformation,
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rotation,
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scale,
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};
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self.images.push(image);
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@ -138,15 +136,13 @@ impl Layer {
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color: Option<Color>,
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bounds: Rectangle,
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transformation: Transformation,
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rotation: f32,
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scale: Size,
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rotation: Radians,
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) {
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let svg = Image::Vector {
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handle,
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color,
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bounds: bounds * transformation,
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rotation,
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scale,
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};
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self.images.push(svg);
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@ -61,7 +61,8 @@ pub use settings::Settings;
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pub use geometry::Geometry;
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use crate::core::{
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Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
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Background, Color, Font, Pixels, Point, Radians, Rectangle, Size,
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Transformation, Vector,
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};
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use crate::graphics::text::{Editor, Paragraph};
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use crate::graphics::Viewport;
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@ -378,7 +379,6 @@ impl Renderer {
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use crate::core::alignment;
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use crate::core::text::Renderer as _;
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use crate::core::Renderer as _;
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use crate::core::Vector;
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self.with_layer(
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Rectangle::with_size(viewport.logical_size()),
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@ -517,8 +517,7 @@ impl core::image::Renderer for Renderer {
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handle: Self::Handle,
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filter_method: core::image::FilterMethod,
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bounds: Rectangle,
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rotation: f32,
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scale: Size,
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rotation: Radians,
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) {
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let (layer, transformation) = self.layers.current_mut();
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layer.draw_image(
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@ -527,7 +526,6 @@ impl core::image::Renderer for Renderer {
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bounds,
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transformation,
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rotation,
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scale,
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);
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}
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}
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@ -543,18 +541,10 @@ impl core::svg::Renderer for Renderer {
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handle: core::svg::Handle,
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color_filter: Option<Color>,
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bounds: Rectangle,
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rotation: f32,
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scale: Size,
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rotation: Radians,
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) {
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let (layer, transformation) = self.layers.current_mut();
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layer.draw_svg(
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handle,
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color_filter,
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bounds,
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transformation,
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rotation,
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scale,
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);
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layer.draw_svg(handle, color_filter, bounds, transformation, rotation);
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}
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}
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@ -10,12 +10,11 @@ struct VertexInput {
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@builtin(vertex_index) vertex_index: u32,
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@location(0) pos: vec2<f32>,
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@location(1) center: vec2<f32>,
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@location(2) image_size: vec2<f32>,
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@location(2) scale: vec2<f32>,
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@location(3) rotation: f32,
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@location(4) scale: vec2<f32>,
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@location(5) atlas_pos: vec2<f32>,
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@location(6) atlas_scale: vec2<f32>,
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@location(7) layer: i32,
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@location(4) atlas_pos: vec2<f32>,
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@location(5) atlas_scale: vec2<f32>,
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@location(6) layer: i32,
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}
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struct VertexOutput {
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@ -36,7 +35,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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out.layer = f32(input.layer);
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// Calculate the vertex position and move the center to the origin
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v_pos = input.pos + v_pos * input.image_size - input.center;
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v_pos = input.pos + v_pos * input.scale - input.center;
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// Apply the rotation around the center of the image
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let cos_rot = cos(input.rotation);
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@ -48,16 +47,8 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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vec4<f32>(0.0, 0.0, 0.0, 1.0)
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);
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// Scale the image and then translate to the final position by moving the center to the position
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let scale_translate = mat4x4<f32>(
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vec4<f32>(input.scale.x, 0.0, 0.0, 0.0),
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vec4<f32>(0.0, input.scale.y, 0.0, 0.0),
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vec4<f32>(0.0, 0.0, 1.0, 0.0),
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vec4<f32>(input.center, 0.0, 1.0)
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);
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// Calculate the final position of the vertex
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out.position = globals.transform * scale_translate * rotate * vec4<f32>(v_pos, 0.0, 1.0);
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out.position = globals.transform * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
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return out;
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}
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