Simplify image rotation API and its internals

This commit is contained in:
Héctor Ramón Jiménez 2024-05-02 15:21:22 +02:00
parent 09a6bcfffc
commit a57313b23e
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GPG key ID: 7CC46565708259A7
23 changed files with 219 additions and 225 deletions

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@ -5,8 +5,8 @@ use crate::core::renderer;
use crate::core::svg;
use crate::core::widget::Tree;
use crate::core::{
Color, ContentFit, Element, Layout, Length, Point, Rectangle,
RotationLayout, Size, Theme, Widget,
Color, ContentFit, Element, Layout, Length, Point, Rectangle, Rotation,
Size, Theme, Vector, Widget,
};
use std::path::PathBuf;
@ -29,8 +29,7 @@ where
height: Length,
content_fit: ContentFit,
class: Theme::Class<'a>,
rotation: f32,
rotation_layout: RotationLayout,
rotation: Rotation,
}
impl<'a, Theme> Svg<'a, Theme>
@ -45,8 +44,7 @@ where
height: Length::Shrink,
content_fit: ContentFit::Contain,
class: Theme::default(),
rotation: 0.0,
rotation_layout: RotationLayout::Change,
rotation: Rotation::default(),
}
}
@ -100,15 +98,9 @@ where
self
}
/// Rotates the [`Svg`] by the given angle in radians.
pub fn rotation(mut self, degrees: f32) -> Self {
self.rotation = degrees;
self
}
/// Sets the [`RotationLayout`] of the [`Svg`].
pub fn rotation_layout(mut self, rotation_layout: RotationLayout) -> Self {
self.rotation_layout = rotation_layout;
/// Applies the given [`Rotation`] to the [`Svg`].
pub fn rotation(mut self, rotation: impl Into<Rotation>) -> Self {
self.rotation = rotation.into();
self
}
}
@ -137,9 +129,7 @@ where
let image_size = Size::new(width as f32, height as f32);
// The rotated size of the svg
let rotated_size = self
.rotation_layout
.apply_to_size(image_size, self.rotation);
let rotated_size = self.rotation.apply(image_size);
// The size to be available to the widget prior to `Shrink`ing
let raw_size = limits.resolve(self.width, self.height, rotated_size);
@ -174,49 +164,46 @@ where
) {
let Size { width, height } = renderer.measure_svg(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let rotated_size = self
.rotation_layout
.apply_to_size(image_size, self.rotation);
let rotated_size = self.rotation.apply(image_size);
let bounds = layout.bounds();
let adjusted_fit = self.content_fit.fit(rotated_size, bounds.size());
let scale = Size::new(
let scale = Vector::new(
adjusted_fit.width / rotated_size.width,
adjusted_fit.height / rotated_size.height,
);
let final_size = image_size * scale;
let position = match self.content_fit {
ContentFit::None => Point::new(
bounds.x + (rotated_size.width - adjusted_fit.width) / 2.0,
bounds.y + (rotated_size.height - adjusted_fit.height) / 2.0,
),
_ => Point::new(
bounds.center_x() - final_size.width / 2.0,
bounds.center_y() - final_size.height / 2.0,
),
};
let drawing_bounds = Rectangle::new(position, final_size);
let is_mouse_over = cursor.is_over(bounds);
let status = if is_mouse_over {
Status::Hovered
} else {
Status::Idle
};
let style = theme.style(&self.class, status);
let render = |renderer: &mut Renderer| {
let position = match self.content_fit {
ContentFit::None => Point::new(
bounds.position().x
+ (rotated_size.width - image_size.width) / 2.0,
bounds.position().y
+ (rotated_size.height - image_size.height) / 2.0,
),
_ => Point::new(
bounds.center_x() - image_size.width / 2.0,
bounds.center_y() - image_size.height / 2.0,
),
};
let drawing_bounds = Rectangle::new(position, image_size);
let status = if is_mouse_over {
Status::Hovered
} else {
Status::Idle
};
let style = theme.style(&self.class, status);
renderer.draw_svg(
self.handle.clone(),
style.color,
drawing_bounds,
self.rotation,
scale,
self.rotation.radians(),
);
};