Update wgpu to 22.0
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12 changed files with 16 additions and 2 deletions
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@ -143,6 +143,7 @@ pub fn convert(
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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multiview: None,
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cache: None,
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});
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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