Add custom window background/clear color (incl. transparency) support, fixes #272
wgpu would currently ignore the alpha: https://github.com/gfx-rs/wgpu/issues/687 glow (and naively patched wgpu) requires premultiplied alpha, so if you don't multiply the RGB by the A right now, the semi-transparent color would be wrong (too bright). winit with_transparent doesn't seem necessary.
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6 changed files with 49 additions and 9 deletions
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@ -1,10 +1,11 @@
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//! Configure a renderer.
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pub use iced_graphics::Antialiasing;
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pub use iced_native::Color;
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/// The settings of a [`Renderer`].
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///
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/// [`Renderer`]: ../struct.Renderer.html
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Settings {
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/// The bytes of the font that will be used by default.
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///
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@ -13,6 +14,9 @@ pub struct Settings {
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/// The antialiasing strategy that will be used for triangle primitives.
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pub antialiasing: Option<Antialiasing>,
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/// The color that will be used to clear the window surface.
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pub background_color: Color,
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}
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impl Default for Settings {
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@ -20,6 +24,7 @@ impl Default for Settings {
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Settings {
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default_font: None,
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antialiasing: None,
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background_color: Color::WHITE,
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}
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}
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}
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@ -21,7 +21,12 @@ impl iced_graphics::window::GLCompositor for Compositor {
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) -> (Self, Self::Renderer) {
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let gl = glow::Context::from_loader_function(loader_function);
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gl.clear_color(1.0, 1.0, 1.0, 1.0);
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gl.clear_color(
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settings.background_color.r,
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settings.background_color.g,
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settings.background_color.b,
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settings.background_color.a,
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);
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// Enable auto-conversion from/to sRGB
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gl.enable(glow::FRAMEBUFFER_SRGB);
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