Avoid empty overlay layer in iced_wgpu
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1 changed files with 4 additions and 1 deletions
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@ -87,7 +87,10 @@ impl Backend {
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let transformation = viewport.projection();
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let mut layers = Layer::generate(primitives, viewport);
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layers.push(Layer::overlay(overlay_text, viewport));
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if !overlay_text.is_empty() {
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layers.push(Layer::overlay(overlay_text, viewport));
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}
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self.prepare(
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device,
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