Add Renderer and Primitive concepts

This commit is contained in:
Héctor Ramón Jiménez 2019-10-05 03:56:18 +02:00
parent 5204cc8c8b
commit a7d1194403
15 changed files with 227 additions and 126 deletions

View file

@ -1,8 +1,6 @@
use stretch::{geometry, result};
use crate::{
renderer, Color, Event, Hasher, Layout, MouseCursor, Node, Point, Widget,
};
use crate::{renderer, Color, Event, Hasher, Layout, Node, Point, Widget};
/// A generic [`Widget`].
///
@ -27,7 +25,10 @@ impl<'a, Message, Renderer> std::fmt::Debug for Element<'a, Message, Renderer> {
}
}
impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
impl<'a, Message, Renderer> Element<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Create a new [`Element`] containing the given [`Widget`].
///
/// [`Element`]: struct.Element.html
@ -102,10 +103,21 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
/// #
/// # mod iced_wgpu {
/// # use iced_native::{
/// # button, Button, MouseCursor, Node, Point, Rectangle, Style, Layout
/// # button, row, Button, MouseCursor, Node, Point, Rectangle, Style, Layout, Row
/// # };
/// # pub struct Renderer;
/// #
/// # impl iced_native::Renderer for Renderer { type Primitive = (); }
/// #
/// # impl iced_native::row::Renderer for Renderer {
/// # fn draw<Message>(
/// # &mut self,
/// # _column: &Row<'_, Message, Self>,
/// # _layout: Layout<'_>,
/// # _cursor_position: Point,
/// # ) {}
/// # }
/// #
/// # impl button::Renderer for Renderer {
/// # fn node<Message>(&self, _button: &Button<'_, Message>) -> Node {
/// # Node::new(Style::default())
@ -116,9 +128,7 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
/// # _button: &Button<'_, Message>,
/// # _layout: Layout<'_>,
/// # _cursor_position: Point,
/// # ) -> MouseCursor {
/// # MouseCursor::OutOfBounds
/// # }
/// # ) {}
/// # }
/// # }
/// #
@ -268,6 +278,7 @@ impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer>
where
A: Copy,
Renderer: crate::Renderer,
{
fn node(&self, renderer: &mut Renderer) -> Node {
self.widget.node(renderer)
@ -300,7 +311,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
self.widget.draw(renderer, layout, cursor_position)
}
@ -309,14 +320,14 @@ where
}
}
struct Explain<'a, Message, Renderer: renderer::Debugger> {
struct Explain<'a, Message, Renderer: crate::Renderer> {
element: Element<'a, Message, Renderer>,
color: Color,
}
impl<'a, Message, Renderer> std::fmt::Debug for Explain<'a, Message, Renderer>
where
Renderer: renderer::Debugger,
Renderer: crate::Renderer,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Explain")
@ -327,7 +338,7 @@ where
impl<'a, Message, Renderer> Explain<'a, Message, Renderer>
where
Renderer: renderer::Debugger,
Renderer: crate::Renderer,
{
fn new(element: Element<'a, Message, Renderer>, color: Color) -> Self {
Explain { element, color }
@ -337,7 +348,7 @@ where
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Explain<'a, Message, Renderer>
where
Renderer: renderer::Debugger,
Renderer: crate::Renderer + renderer::Debugger,
{
fn node(&self, renderer: &mut Renderer) -> Node {
self.element.widget.node(renderer)
@ -360,10 +371,13 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
renderer.explain(&layout, self.color);
self.element.widget.draw(renderer, layout, cursor_position)
) -> Renderer::Primitive {
renderer.explain(
self.element.widget.as_ref(),
layout,
cursor_position,
self.color,
)
}
fn hash_layout(&self, state: &mut Hasher) {

View file

@ -83,6 +83,10 @@
//! #
//! # pub struct Renderer {}
//! #
//! # impl iced_native::Renderer for Renderer {
//! # type Primitive = ();
//! # }
//! #
//! # impl button::Renderer for Renderer {
//! # fn node<Message>(
//! # &self,
@ -96,9 +100,7 @@
//! # _button: &Button<'_, Message>,
//! # _layout: Layout<'_>,
//! # _cursor_position: Point,
//! # ) -> MouseCursor {
//! # MouseCursor::OutOfBounds
//! # }
//! # ) {}
//! # }
//! #
//! # impl text::Renderer for Renderer {
@ -192,7 +194,7 @@
//! [documentation]: https://docs.rs/iced
//! [examples]: https://github.com/hecrj/iced/tree/master/examples
//! [`UserInterface`]: struct.UserInterface.html
#![deny(missing_docs)]
//#![deny(missing_docs)]
#![deny(missing_debug_implementations)]
#![deny(unused_results)]
#![deny(unsafe_code)]
@ -223,6 +225,7 @@ pub use hasher::Hasher;
pub use layout::Layout;
pub use mouse_cursor::MouseCursor;
pub use node::Node;
pub use renderer::Renderer;
pub use style::Style;
pub use user_interface::{Cache, UserInterface};
pub use widget::*;

View file

@ -17,12 +17,16 @@
//! [`text::Renderer`]: ../widget/text/trait.Renderer.html
//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html
//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html
use crate::{Color, Layout};
use crate::{Color, Layout, Point, Widget};
pub trait Renderer {
type Primitive;
}
/// A renderer able to graphically explain a [`Layout`].
///
/// [`Layout`]: ../struct.Layout.html
pub trait Debugger {
pub trait Debugger: Renderer {
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
///
/// This will be called when [`Element::explain`] has been used. It should
@ -34,5 +38,11 @@ pub trait Debugger {
/// [`Layout`]: struct.Layout.html
/// [`Element`]: struct.Element.html
/// [`Element::explain`]: struct.Element.html#method.explain
fn explain(&mut self, layout: &Layout<'_>, color: Color);
fn explain<Message>(
&mut self,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Primitive;
}

View file

@ -1,7 +1,7 @@
use crate::{input::mouse, Column, Element, Event, Layout, MouseCursor, Point};
use crate::{input::mouse, Element, Event, Layout, Point};
use std::hash::Hasher;
use stretch::result;
use stretch::{geometry, result};
/// A set of interactive graphical elements with a specific [`Layout`].
///
@ -19,7 +19,10 @@ pub struct UserInterface<'a, Message, Renderer> {
cursor_position: Point,
}
impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Builds a user interface for an [`Element`].
///
/// It is able to avoid expensive computations when using a [`Cache`]
@ -44,6 +47,19 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// # impl Renderer {
/// # pub fn new() -> Self { Renderer }
/// # }
/// #
/// # impl iced_native::Renderer for Renderer { type Primitive = (); }
/// #
/// # impl iced_native::column::Renderer for Renderer {
/// # fn draw<Message>(
/// # &mut self,
/// # _column: &iced_native::Column<'_, Message, Self>,
/// # _layout: iced_native::Layout<'_>,
/// # _cursor_position: iced_native::Point,
/// # ) -> Self::Primitive {
/// # ()
/// # }
/// # }
/// # }
/// #
/// # use iced_native::Column;
@ -127,6 +143,19 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// # impl Renderer {
/// # pub fn new() -> Self { Renderer }
/// # }
/// #
/// # impl iced_native::Renderer for Renderer { type Primitive = (); }
/// #
/// # impl iced_native::column::Renderer for Renderer {
/// # fn draw<Message>(
/// # &mut self,
/// # _column: &iced_native::Column<'_, Message, Self>,
/// # _layout: iced_native::Layout<'_>,
/// # _cursor_position: iced_native::Point,
/// # ) -> Self::Primitive {
/// # ()
/// # }
/// # }
/// # }
/// #
/// # use iced_native::Column;
@ -212,6 +241,19 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// # impl Renderer {
/// # pub fn new() -> Self { Renderer }
/// # }
/// #
/// # impl iced_native::Renderer for Renderer { type Primitive = (); }
/// #
/// # impl iced_native::column::Renderer for Renderer {
/// # fn draw<Message>(
/// # &mut self,
/// # _column: &iced_native::Column<'_, Message, Self>,
/// # _layout: iced_native::Layout<'_>,
/// # _cursor_position: iced_native::Point,
/// # ) -> Self::Primitive {
/// # ()
/// # }
/// # }
/// # }
/// #
/// # use iced_native::Column;
@ -254,7 +296,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// // Flush rendering operations...
/// }
/// ```
pub fn draw(&self, renderer: &mut Renderer) -> MouseCursor {
pub fn draw(&self, renderer: &mut Renderer) -> Renderer::Primitive {
self.root.widget.draw(
renderer,
Layout::new(&self.layout),
@ -295,14 +337,16 @@ impl Cache {
/// [`Cache`]: struct.Cache.html
/// [`UserInterface`]: struct.UserInterface.html
pub fn new() -> Cache {
let root: Element<'_, (), ()> = Column::new().into();
use crate::{Node, Style};
let hasher = &mut crate::Hasher::default();
root.hash_layout(hasher);
let empty_node = Node::new(Style::default());
Cache {
hash: hasher.finish(),
layout: root.compute_layout(&mut ()),
hash: 0,
layout: empty_node
.0
.compute_layout(geometry::Size::undefined())
.unwrap(),
cursor_position: Point::new(0.0, 0.0),
}
}

View file

@ -20,13 +20,12 @@
//!
//! [`Widget`]: trait.Widget.html
//! [renderer]: ../renderer/index.html
mod column;
mod row;
pub mod button;
pub mod checkbox;
pub mod column;
pub mod image;
pub mod radio;
pub mod row;
pub mod slider;
pub mod text;
@ -47,7 +46,7 @@ pub use slider::Slider;
#[doc(no_inline)]
pub use text::Text;
use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
use crate::{Event, Hasher, Layout, Node, Point};
/// A component that displays information and allows interaction.
///
@ -56,7 +55,10 @@ use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
///
/// [`Widget`]: trait.Widget.html
/// [`Element`]: ../struct.Element.html
pub trait Widget<Message, Renderer>: std::fmt::Debug {
pub trait Widget<Message, Renderer>: std::fmt::Debug
where
Renderer: crate::Renderer,
{
/// Returns the [`Node`] of the [`Widget`].
///
/// This [`Node`] is used by the runtime to compute the [`Layout`] of the
@ -69,16 +71,13 @@ pub trait Widget<Message, Renderer>: std::fmt::Debug {
/// Draws the [`Widget`] using the associated `Renderer`.
///
/// It must return the [`MouseCursor`] state for the [`Widget`].
///
/// [`Widget`]: trait.Widget.html
/// [`MouseCursor`]: ../enum.MouseCursor.html
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Renderer::Primitive;
/// Computes the _layout_ hash of the [`Widget`].
///

View file

@ -7,7 +7,7 @@
//! [`Class`]: enum.Class.html
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use std::hash::Hash;
pub use iced_core::button::*;
@ -63,7 +63,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -81,7 +81,7 @@ where
///
/// [`Button`]: struct.Button.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Button`].
///
/// [`Node`]: ../../struct.Node.html
@ -96,7 +96,7 @@ pub trait Renderer {
button: &Button<'_, Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Button<'a, Message>>

View file

@ -2,7 +2,7 @@
use std::hash::Hash;
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
pub use iced_core::Checkbox;
@ -43,7 +43,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -59,7 +59,7 @@ where
///
/// [`Checkbox`]: struct.Checkbox.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Checkbox`].
///
/// [`Node`]: ../../struct.Node.html
@ -80,7 +80,7 @@ pub trait Renderer {
checkbox: &Checkbox<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Checkbox<Message>>

View file

@ -1,8 +1,6 @@
use std::hash::Hash;
use crate::{
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
};
use crate::{Element, Event, Hasher, Layout, Node, Point, Style, Widget};
/// A container that distributes its contents vertically.
pub type Column<'a, Message, Renderer> =
@ -10,6 +8,8 @@ pub type Column<'a, Message, Renderer> =
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Column<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &mut Renderer) -> Node {
let mut children: Vec<Node> = self
@ -70,21 +70,8 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let mut cursor = MouseCursor::OutOfBounds;
self.children.iter().zip(layout.children()).for_each(
|(child, layout)| {
let new_cursor =
child.widget.draw(renderer, layout, cursor_position);
if new_cursor != MouseCursor::OutOfBounds {
cursor = new_cursor;
}
},
);
cursor
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -104,10 +91,19 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
}
}
pub trait Renderer: crate::Renderer + Sized {
fn draw<Message>(
&mut self,
row: &Column<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a,
Renderer: 'a + self::Renderer,
Message: 'static,
{
fn from(

View file

@ -20,10 +20,8 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(&self, layout);
MouseCursor::OutOfBounds
) -> Renderer::Primitive {
renderer.draw(&self, layout)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -40,7 +38,7 @@ where
///
/// [`Image`]: struct.Image.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer<I> {
pub trait Renderer<I>: crate::Renderer {
/// Creates a [`Node`] for the provided [`Image`].
///
/// You should probably keep the original aspect ratio, if possible.
@ -52,7 +50,8 @@ pub trait Renderer<I> {
/// Draws an [`Image`].
///
/// [`Image`]: struct.Image.html
fn draw(&mut self, image: &Image<I>, layout: Layout<'_>);
fn draw(&mut self, image: &Image<I>, layout: Layout<'_>)
-> Self::Primitive;
}
impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>

View file

@ -1,6 +1,6 @@
//! Create choices using radio buttons.
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use std::hash::Hash;
@ -40,7 +40,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -56,7 +56,7 @@ where
///
/// [`Radio`]: struct.Radio.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Radio`].
///
/// [`Node`]: ../../struct.Node.html
@ -77,7 +77,7 @@ pub trait Renderer {
radio: &Radio<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Radio<Message>>

View file

@ -10,6 +10,8 @@ pub type Row<'a, Message, Renderer> =
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Row<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &mut Renderer) -> Node {
let mut children: Vec<Node> = self
@ -70,21 +72,8 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let mut cursor = MouseCursor::OutOfBounds;
self.children.iter().zip(layout.children()).for_each(
|(child, layout)| {
let new_cursor =
child.widget.draw(renderer, layout, cursor_position);
if new_cursor != MouseCursor::OutOfBounds {
cursor = new_cursor;
}
},
);
cursor
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -105,10 +94,19 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
}
}
pub trait Renderer: crate::Renderer + Sized {
fn draw<Message>(
&mut self,
row: &Row<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a,
Renderer: 'a + self::Renderer,
Message: 'static,
{
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {

View file

@ -71,7 +71,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -87,7 +87,7 @@ where
///
/// [`Slider`]: struct.Slider.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Radio`].
///
/// [`Node`]: ../../struct.Node.html
@ -111,7 +111,7 @@ pub trait Renderer {
slider: &Slider<'_, Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Slider<'a, Message>>

View file

@ -1,5 +1,5 @@
//! Write some text for your users to read.
use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Hasher, Layout, Node, Point, Widget};
use std::hash::Hash;
@ -18,10 +18,8 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(&self, layout);
MouseCursor::OutOfBounds
) -> Renderer::Primitive {
renderer.draw(&self, layout)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -40,7 +38,7 @@ where
/// [`Text`]: struct.Text.html
/// [renderer]: ../../renderer/index.html
/// [`UserInterface`]: ../../struct.UserInterface.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
/// contents and size.
///
@ -66,7 +64,7 @@ pub trait Renderer {
/// [`Text`]: struct.Text.html
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
fn draw(&mut self, text: &Text, layout: Layout<'_>);
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>

View file

@ -45,13 +45,11 @@ pub trait UserInterface {
event_loop.run(move |event, _, control_flow| match event {
Event::EventsCleared => {
// TODO: We should find out a way to keep a user interface
// alive between events while still being able to drop it and
// rebuild it only when a message is handled.
// TODO: We should be able to keep a user interface alive
// between events once we remove state references.
//
// The borrow checker does not seem to like it when I try this,
// even though I am not technically double borrowing at any
// point.
// This will allow us to rebuild it only when a message is
// handled.
let mut user_interface = iced_winit::UserInterface::build(
self.view(),
cache.take().unwrap(),

View file

@ -1,7 +1,7 @@
use iced_native::{
button, checkbox, image, radio, renderer::Debugger, slider, text, Button,
Checkbox, Color, Image, Layout, MouseCursor, Node, Point, Radio, Slider,
Style, Text,
button, checkbox, column, image, radio, renderer::Debugger, row, slider,
text, Button, Checkbox, Color, Column, Image, Layout, Node, Point, Radio,
Row, Slider, Style, Text, Widget,
};
use raw_window_handle::HasRawWindowHandle;
@ -87,12 +87,36 @@ impl Renderer {
}
}
impl column::Renderer for Renderer {
fn draw<Message>(
&mut self,
_column: &Column<'_, Message, Self>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
()
}
}
impl row::Renderer for Renderer {
fn draw<Message>(
&mut self,
_column: &Row<'_, Message, Self>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
()
}
}
impl text::Renderer for Renderer {
fn node(&self, _text: &Text) -> Node {
Node::new(Style::default())
}
fn draw(&mut self, _text: &Text, _layout: Layout<'_>) {}
fn draw(&mut self, _text: &Text, _layout: Layout<'_>) -> Self::Primitive {
()
}
}
impl checkbox::Renderer for Renderer {
@ -105,8 +129,8 @@ impl checkbox::Renderer for Renderer {
_checkbox: &Checkbox<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
) -> Self::Primitive {
()
}
}
@ -120,8 +144,8 @@ impl radio::Renderer for Renderer {
_radio: &Radio<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
) -> Self::Primitive {
()
}
}
@ -135,8 +159,8 @@ impl slider::Renderer for Renderer {
_slider: &Slider<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
) -> Self::Primitive {
()
}
}
@ -145,7 +169,13 @@ impl image::Renderer<&str> for Renderer {
Node::new(Style::default())
}
fn draw(&mut self, _checkbox: &Image<&str>, _layout: Layout<'_>) {}
fn draw(
&mut self,
_checkbox: &Image<&str>,
_layout: Layout<'_>,
) -> Self::Primitive {
()
}
}
impl button::Renderer for Renderer {
@ -158,11 +188,23 @@ impl button::Renderer for Renderer {
_button: &Button<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
) -> Self::Primitive {
()
}
}
impl Debugger for Renderer {
fn explain(&mut self, _layout: &Layout<'_>, _color: Color) {}
impl iced_native::Renderer for Renderer {
type Primitive = ();
}
impl Debugger for Renderer {
fn explain<Message>(
&mut self,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
_color: Color,
) -> Self::Primitive {
widget.draw(self, layout, cursor_position)
}
}