Add Renderer and Primitive concepts

This commit is contained in:
Héctor Ramón Jiménez 2019-10-05 03:56:18 +02:00
parent 5204cc8c8b
commit a7d1194403
15 changed files with 227 additions and 126 deletions

View file

@ -17,12 +17,16 @@
//! [`text::Renderer`]: ../widget/text/trait.Renderer.html
//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html
//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html
use crate::{Color, Layout};
use crate::{Color, Layout, Point, Widget};
pub trait Renderer {
type Primitive;
}
/// A renderer able to graphically explain a [`Layout`].
///
/// [`Layout`]: ../struct.Layout.html
pub trait Debugger {
pub trait Debugger: Renderer {
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
///
/// This will be called when [`Element::explain`] has been used. It should
@ -34,5 +38,11 @@ pub trait Debugger {
/// [`Layout`]: struct.Layout.html
/// [`Element`]: struct.Element.html
/// [`Element::explain`]: struct.Element.html#method.explain
fn explain(&mut self, layout: &Layout<'_>, color: Color);
fn explain<Message>(
&mut self,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Primitive;
}