Add Renderer and Primitive concepts

This commit is contained in:
Héctor Ramón Jiménez 2019-10-05 03:56:18 +02:00
parent 5204cc8c8b
commit a7d1194403
15 changed files with 227 additions and 126 deletions

View file

@ -7,7 +7,7 @@
//! [`Class`]: enum.Class.html
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use std::hash::Hash;
pub use iced_core::button::*;
@ -63,7 +63,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -81,7 +81,7 @@ where
///
/// [`Button`]: struct.Button.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Button`].
///
/// [`Node`]: ../../struct.Node.html
@ -96,7 +96,7 @@ pub trait Renderer {
button: &Button<'_, Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Button<'a, Message>>

View file

@ -2,7 +2,7 @@
use std::hash::Hash;
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
pub use iced_core::Checkbox;
@ -43,7 +43,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -59,7 +59,7 @@ where
///
/// [`Checkbox`]: struct.Checkbox.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Checkbox`].
///
/// [`Node`]: ../../struct.Node.html
@ -80,7 +80,7 @@ pub trait Renderer {
checkbox: &Checkbox<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Checkbox<Message>>

View file

@ -1,8 +1,6 @@
use std::hash::Hash;
use crate::{
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
};
use crate::{Element, Event, Hasher, Layout, Node, Point, Style, Widget};
/// A container that distributes its contents vertically.
pub type Column<'a, Message, Renderer> =
@ -10,6 +8,8 @@ pub type Column<'a, Message, Renderer> =
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Column<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &mut Renderer) -> Node {
let mut children: Vec<Node> = self
@ -70,21 +70,8 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let mut cursor = MouseCursor::OutOfBounds;
self.children.iter().zip(layout.children()).for_each(
|(child, layout)| {
let new_cursor =
child.widget.draw(renderer, layout, cursor_position);
if new_cursor != MouseCursor::OutOfBounds {
cursor = new_cursor;
}
},
);
cursor
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -104,10 +91,19 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
}
}
pub trait Renderer: crate::Renderer + Sized {
fn draw<Message>(
&mut self,
row: &Column<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a,
Renderer: 'a + self::Renderer,
Message: 'static,
{
fn from(

View file

@ -20,10 +20,8 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(&self, layout);
MouseCursor::OutOfBounds
) -> Renderer::Primitive {
renderer.draw(&self, layout)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -40,7 +38,7 @@ where
///
/// [`Image`]: struct.Image.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer<I> {
pub trait Renderer<I>: crate::Renderer {
/// Creates a [`Node`] for the provided [`Image`].
///
/// You should probably keep the original aspect ratio, if possible.
@ -52,7 +50,8 @@ pub trait Renderer<I> {
/// Draws an [`Image`].
///
/// [`Image`]: struct.Image.html
fn draw(&mut self, image: &Image<I>, layout: Layout<'_>);
fn draw(&mut self, image: &Image<I>, layout: Layout<'_>)
-> Self::Primitive;
}
impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>

View file

@ -1,6 +1,6 @@
//! Create choices using radio buttons.
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use std::hash::Hash;
@ -40,7 +40,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -56,7 +56,7 @@ where
///
/// [`Radio`]: struct.Radio.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Radio`].
///
/// [`Node`]: ../../struct.Node.html
@ -77,7 +77,7 @@ pub trait Renderer {
radio: &Radio<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Radio<Message>>

View file

@ -10,6 +10,8 @@ pub type Row<'a, Message, Renderer> =
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Row<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &mut Renderer) -> Node {
let mut children: Vec<Node> = self
@ -70,21 +72,8 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let mut cursor = MouseCursor::OutOfBounds;
self.children.iter().zip(layout.children()).for_each(
|(child, layout)| {
let new_cursor =
child.widget.draw(renderer, layout, cursor_position);
if new_cursor != MouseCursor::OutOfBounds {
cursor = new_cursor;
}
},
);
cursor
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -105,10 +94,19 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
}
}
pub trait Renderer: crate::Renderer + Sized {
fn draw<Message>(
&mut self,
row: &Row<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a,
Renderer: 'a + self::Renderer,
Message: 'static,
{
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {

View file

@ -71,7 +71,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -87,7 +87,7 @@ where
///
/// [`Slider`]: struct.Slider.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Radio`].
///
/// [`Node`]: ../../struct.Node.html
@ -111,7 +111,7 @@ pub trait Renderer {
slider: &Slider<'_, Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Slider<'a, Message>>

View file

@ -1,5 +1,5 @@
//! Write some text for your users to read.
use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Hasher, Layout, Node, Point, Widget};
use std::hash::Hash;
@ -18,10 +18,8 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(&self, layout);
MouseCursor::OutOfBounds
) -> Renderer::Primitive {
renderer.draw(&self, layout)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -40,7 +38,7 @@ where
/// [`Text`]: struct.Text.html
/// [renderer]: ../../renderer/index.html
/// [`UserInterface`]: ../../struct.UserInterface.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
/// contents and size.
///
@ -66,7 +64,7 @@ pub trait Renderer {
/// [`Text`]: struct.Text.html
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
fn draw(&mut self, text: &Text, layout: Layout<'_>);
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>