Add Renderer and Primitive concepts
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15 changed files with 227 additions and 126 deletions
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@ -7,7 +7,7 @@
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//! [`Class`]: enum.Class.html
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use crate::input::{mouse, ButtonState};
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use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
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use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
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use std::hash::Hash;
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pub use iced_core::button::*;
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@ -63,7 +63,7 @@ where
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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) -> Renderer::Primitive {
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renderer.draw(&self, layout, cursor_position)
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}
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@ -81,7 +81,7 @@ where
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///
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/// [`Button`]: struct.Button.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer {
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pub trait Renderer: crate::Renderer {
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/// Creates a [`Node`] for the provided [`Button`].
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///
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/// [`Node`]: ../../struct.Node.html
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@ -96,7 +96,7 @@ pub trait Renderer {
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button: &Button<'_, Message>,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor;
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) -> Self::Primitive;
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}
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impl<'a, Message, Renderer> From<Button<'a, Message>>
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