Add Renderer and Primitive concepts

This commit is contained in:
Héctor Ramón Jiménez 2019-10-05 03:56:18 +02:00
parent 5204cc8c8b
commit a7d1194403
15 changed files with 227 additions and 126 deletions

View file

@ -7,7 +7,7 @@
//! [`Class`]: enum.Class.html
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use std::hash::Hash;
pub use iced_core::button::*;
@ -63,7 +63,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -81,7 +81,7 @@ where
///
/// [`Button`]: struct.Button.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Button`].
///
/// [`Node`]: ../../struct.Node.html
@ -96,7 +96,7 @@ pub trait Renderer {
button: &Button<'_, Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Button<'a, Message>>