Add Renderer and Primitive concepts

This commit is contained in:
Héctor Ramón Jiménez 2019-10-05 03:56:18 +02:00
parent 5204cc8c8b
commit a7d1194403
15 changed files with 227 additions and 126 deletions

View file

@ -2,7 +2,7 @@
use std::hash::Hash;
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
pub use iced_core::Checkbox;
@ -43,7 +43,7 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
) -> Renderer::Primitive {
renderer.draw(&self, layout, cursor_position)
}
@ -59,7 +59,7 @@ where
///
/// [`Checkbox`]: struct.Checkbox.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
pub trait Renderer: crate::Renderer {
/// Creates a [`Node`] for the provided [`Checkbox`].
///
/// [`Node`]: ../../struct.Node.html
@ -80,7 +80,7 @@ pub trait Renderer {
checkbox: &Checkbox<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor;
) -> Self::Primitive;
}
impl<'a, Message, Renderer> From<Checkbox<Message>>