Add Renderer and Primitive concepts

This commit is contained in:
Héctor Ramón Jiménez 2019-10-05 03:56:18 +02:00
parent 5204cc8c8b
commit a7d1194403
15 changed files with 227 additions and 126 deletions

View file

@ -20,10 +20,8 @@ where
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(&self, layout);
MouseCursor::OutOfBounds
) -> Renderer::Primitive {
renderer.draw(&self, layout)
}
fn hash_layout(&self, state: &mut Hasher) {
@ -40,7 +38,7 @@ where
///
/// [`Image`]: struct.Image.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer<I> {
pub trait Renderer<I>: crate::Renderer {
/// Creates a [`Node`] for the provided [`Image`].
///
/// You should probably keep the original aspect ratio, if possible.
@ -52,7 +50,8 @@ pub trait Renderer<I> {
/// Draws an [`Image`].
///
/// [`Image`]: struct.Image.html
fn draw(&mut self, image: &Image<I>, layout: Layout<'_>);
fn draw(&mut self, image: &Image<I>, layout: Layout<'_>)
-> Self::Primitive;
}
impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>