Add Renderer and Primitive concepts
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15 changed files with 227 additions and 126 deletions
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@ -20,10 +20,8 @@ where
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renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> MouseCursor {
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renderer.draw(&self, layout);
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MouseCursor::OutOfBounds
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) -> Renderer::Primitive {
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renderer.draw(&self, layout)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -40,7 +38,7 @@ where
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///
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/// [`Image`]: struct.Image.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer<I> {
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pub trait Renderer<I>: crate::Renderer {
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/// Creates a [`Node`] for the provided [`Image`].
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///
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/// You should probably keep the original aspect ratio, if possible.
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@ -52,7 +50,8 @@ pub trait Renderer<I> {
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/// Draws an [`Image`].
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///
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/// [`Image`]: struct.Image.html
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fn draw(&mut self, image: &Image<I>, layout: Layout<'_>);
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fn draw(&mut self, image: &Image<I>, layout: Layout<'_>)
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-> Self::Primitive;
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}
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impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
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