Add Renderer and Primitive concepts
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15 changed files with 227 additions and 126 deletions
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@ -1,5 +1,5 @@
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//! Write some text for your users to read.
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use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
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use crate::{Element, Hasher, Layout, Node, Point, Widget};
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use std::hash::Hash;
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@ -18,10 +18,8 @@ where
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renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> MouseCursor {
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renderer.draw(&self, layout);
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MouseCursor::OutOfBounds
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) -> Renderer::Primitive {
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renderer.draw(&self, layout)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -40,7 +38,7 @@ where
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/// [`Text`]: struct.Text.html
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/// [renderer]: ../../renderer/index.html
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/// [`UserInterface`]: ../../struct.UserInterface.html
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pub trait Renderer {
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pub trait Renderer: crate::Renderer {
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/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
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/// contents and size.
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///
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@ -66,7 +64,7 @@ pub trait Renderer {
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/// [`Text`]: struct.Text.html
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/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
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/// [`VerticalAlignment`]: enum.VerticalAlignment.html
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fn draw(&mut self, text: &Text, layout: Layout<'_>);
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fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Primitive;
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}
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impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
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