Introduce window::Level enum
... and add `level` field to `window::Settings`
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5 changed files with 46 additions and 16 deletions
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@ -140,6 +140,19 @@ pub fn window_event(
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}
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}
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/// Converts a [`window::Level`] to a [`winit`] window level.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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pub fn window_level(level: window::Level) -> winit::window::WindowLevel {
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match level {
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window::Level::Normal => winit::window::WindowLevel::Normal,
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window::Level::AlwaysOnBottom => {
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winit::window::WindowLevel::AlwaysOnBottom
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}
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window::Level::AlwaysOnTop => winit::window::WindowLevel::AlwaysOnTop,
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}
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}
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/// Converts a [`Position`] to a [`winit`] logical position for a given monitor.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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@ -22,11 +22,11 @@ mod platform;
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pub use platform::PlatformSpecific;
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use crate::conversion;
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use crate::core::window::Icon;
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use crate::core::window::{Icon, Level};
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use crate::Position;
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use winit::monitor::MonitorHandle;
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use winit::window::{WindowBuilder, WindowLevel};
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use winit::window::WindowBuilder;
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use std::fmt;
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@ -81,8 +81,8 @@ pub struct Window {
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/// Whether the window should be transparent.
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pub transparent: bool,
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/// Whether the window will always be on top of other windows.
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pub always_on_top: bool,
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/// The window [`Level`].
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pub level: Level,
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/// The window icon, which is also usually used in the taskbar
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pub icon: Option<Icon>,
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@ -102,7 +102,7 @@ impl fmt::Debug for Window {
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.field("resizable", &self.resizable)
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.field("decorations", &self.decorations)
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.field("transparent", &self.transparent)
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.field("always_on_top", &self.always_on_top)
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.field("level", &self.level)
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.field("icon", &self.icon.is_some())
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.field("platform_specific", &self.platform_specific)
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.finish()
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@ -121,10 +121,6 @@ impl Window {
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let (width, height) = self.size;
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let window_level = match self.always_on_top {
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true => WindowLevel::AlwaysOnTop,
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false => WindowLevel::Normal,
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};
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window_builder = window_builder
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.with_title(title)
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.with_inner_size(winit::dpi::LogicalSize { width, height })
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@ -132,7 +128,7 @@ impl Window {
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.with_decorations(self.decorations)
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.with_transparent(self.transparent)
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.with_window_icon(self.icon.and_then(conversion::icon))
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.with_window_level(window_level)
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.with_window_level(conversion::window_level(self.level))
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.with_visible(self.visible);
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if let Some(position) = conversion::position(
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@ -211,7 +207,7 @@ impl Default for Window {
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resizable: true,
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decorations: true,
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transparent: false,
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always_on_top: false,
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level: Level::default(),
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icon: None,
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platform_specific: Default::default(),
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}
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