Added an Icon widget to native.
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parent
8032428428
commit
a88aae5e04
7 changed files with 138 additions and 6 deletions
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@ -24,6 +24,7 @@ pub mod button;
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pub mod checkbox;
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pub mod column;
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pub mod container;
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pub mod icon;
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pub mod image;
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pub mod radio;
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pub mod row;
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@ -41,6 +42,8 @@ pub use column::Column;
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#[doc(no_inline)]
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pub use container::Container;
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#[doc(no_inline)]
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pub use icon::Icon;
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#[doc(no_inline)]
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pub use image::Image;
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#[doc(no_inline)]
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pub use radio::Radio;
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103
native/src/widget/icon.rs
Normal file
103
native/src/widget/icon.rs
Normal file
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@ -0,0 +1,103 @@
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//! Display an icon.
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use crate::{layout, Element, Hasher, Layout, Length, Point, Rectangle, Widget};
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use std::hash::Hash;
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use std::path::{Path, PathBuf};
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/// A simple icon_loader widget.
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#[derive(Debug, Clone)]
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pub struct Icon {
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path: PathBuf,
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size: Length,
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}
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impl Icon {
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/// Create a new [`Icon`] from the file at `path`.
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///
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/// [`Icon`]: struct.Icon.html
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pub fn new(path: impl Into<PathBuf>) -> Self {
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Icon {
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path: path.into(),
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size: Length::Fill,
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}
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}
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/// Sets the size of the [`Icon`].
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///
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/// [`Icon`]: struct.Icon.html
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pub fn size(mut self, size: Length) -> Self {
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self.size = size;
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Icon
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where
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Renderer: self::Renderer,
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{
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fn width(&self) -> Length {
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self.size
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}
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fn height(&self) -> Length {
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self.size
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}
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fn layout(&self, _: &Renderer, limits: &layout::Limits) -> layout::Node {
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let mut size = limits.width(self.size).height(self.size).max();
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if size.width > size.height {
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size.width = size.height;
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} else if size.width < size.height {
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size.height = size.width;
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}
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layout::Node::new(size)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> Renderer::Output {
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let bounds = layout.bounds();
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renderer.draw(
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bounds,
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self.path.as_path(),
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.size.hash(state);
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}
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}
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/// The renderer of an [`Icon`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use [`Icon`] in your [`UserInterface`].
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///
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/// [`Icon`]: struct.Icon.html
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/// [renderer]: ../../renderer/index.html
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/// [`UserInterface`]: ../../struct.UserInterface.html
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pub trait Renderer: crate::Renderer {
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/// Draws an [`Icon`].
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///
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/// [`Icon`]: struct.Icon.html
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fn draw(
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&mut self,
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bounds: Rectangle,
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path: &Path,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Icon> for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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{
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fn from(icon: Icon) -> Element<'a, Message, Renderer> {
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Element::new(icon)
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}
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}
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@ -80,11 +80,16 @@ pub mod widget {
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pub use iced_winit::image::{Handle, Image};
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}
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pub mod icon {
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//! Display icons in your user interface.
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pub use iced_winit::icon::Icon;
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}
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pub use iced_winit::{Checkbox, Radio, Text};
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#[doc(no_inline)]
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pub use {
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button::Button, image::Image, scrollable::Scrollable, slider::Slider,
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button::Button, icon::Icon, image::Image, scrollable::Scrollable, slider::Slider,
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text_input::TextInput,
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};
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@ -3,8 +3,6 @@ use iced_native::{
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VerticalAlignment,
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};
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use crate::svg;
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/// A rendering primitive.
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#[derive(Debug, Clone)]
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pub enum Primitive {
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@ -50,8 +48,8 @@ pub enum Primitive {
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},
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/// A svg icon primitive
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Svg {
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/// The handle of the icon
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handle: svg::Handle,
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/// The path of the icon
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handle: crate::svg::Handle,
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/// The bounds of the icon
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bounds: Rectangle,
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},
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@ -1,6 +1,7 @@
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mod button;
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mod checkbox;
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mod column;
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mod icon;
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mod image;
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mod radio;
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mod row;
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21
wgpu/src/renderer/widget/icon.rs
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21
wgpu/src/renderer/widget/icon.rs
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@ -0,0 +1,21 @@
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use crate::{svg::Handle, Primitive, Renderer};
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use iced_native::{
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icon, MouseCursor, Rectangle,
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};
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use std::path::Path;
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impl icon::Renderer for Renderer {
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fn draw(
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&mut self,
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bounds: Rectangle,
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path: &Path,
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) -> Self::Output {
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(
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Primitive::Svg {
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handle: Handle::from_path(path),
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bounds,
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},
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MouseCursor::OutOfBounds,
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)
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}
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}
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@ -4,12 +4,13 @@ use iced_native::{Hasher, Rectangle};
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use std::{
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cell::RefCell,
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collections::{HashMap, HashSet},
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fmt::Debug,
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hash::{Hash, Hasher as _},
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mem,
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path::PathBuf,
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rc::Rc,
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u32,
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};
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use std::fmt::Debug;
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#[derive(Debug)]
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