Added an Icon widget to native.

This commit is contained in:
Malte Veerman 2019-12-06 19:37:56 +01:00
parent 8032428428
commit a88aae5e04
7 changed files with 138 additions and 6 deletions

View file

@ -24,6 +24,7 @@ pub mod button;
pub mod checkbox;
pub mod column;
pub mod container;
pub mod icon;
pub mod image;
pub mod radio;
pub mod row;
@ -41,6 +42,8 @@ pub use column::Column;
#[doc(no_inline)]
pub use container::Container;
#[doc(no_inline)]
pub use icon::Icon;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
pub use radio::Radio;

103
native/src/widget/icon.rs Normal file
View file

@ -0,0 +1,103 @@
//! Display an icon.
use crate::{layout, Element, Hasher, Layout, Length, Point, Rectangle, Widget};
use std::hash::Hash;
use std::path::{Path, PathBuf};
/// A simple icon_loader widget.
#[derive(Debug, Clone)]
pub struct Icon {
path: PathBuf,
size: Length,
}
impl Icon {
/// Create a new [`Icon`] from the file at `path`.
///
/// [`Icon`]: struct.Icon.html
pub fn new(path: impl Into<PathBuf>) -> Self {
Icon {
path: path.into(),
size: Length::Fill,
}
}
/// Sets the size of the [`Icon`].
///
/// [`Icon`]: struct.Icon.html
pub fn size(mut self, size: Length) -> Self {
self.size = size;
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for Icon
where
Renderer: self::Renderer,
{
fn width(&self) -> Length {
self.size
}
fn height(&self) -> Length {
self.size
}
fn layout(&self, _: &Renderer, limits: &layout::Limits) -> layout::Node {
let mut size = limits.width(self.size).height(self.size).max();
if size.width > size.height {
size.width = size.height;
} else if size.width < size.height {
size.height = size.width;
}
layout::Node::new(size)
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> Renderer::Output {
let bounds = layout.bounds();
renderer.draw(
bounds,
self.path.as_path(),
)
}
fn hash_layout(&self, state: &mut Hasher) {
self.size.hash(state);
}
}
/// The renderer of an [`Icon`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use [`Icon`] in your [`UserInterface`].
///
/// [`Icon`]: struct.Icon.html
/// [renderer]: ../../renderer/index.html
/// [`UserInterface`]: ../../struct.UserInterface.html
pub trait Renderer: crate::Renderer {
/// Draws an [`Icon`].
///
/// [`Icon`]: struct.Icon.html
fn draw(
&mut self,
bounds: Rectangle,
path: &Path,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Icon> for Element<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn from(icon: Icon) -> Element<'a, Message, Renderer> {
Element::new(icon)
}
}

View file

@ -80,11 +80,16 @@ pub mod widget {
pub use iced_winit::image::{Handle, Image};
}
pub mod icon {
//! Display icons in your user interface.
pub use iced_winit::icon::Icon;
}
pub use iced_winit::{Checkbox, Radio, Text};
#[doc(no_inline)]
pub use {
button::Button, image::Image, scrollable::Scrollable, slider::Slider,
button::Button, icon::Icon, image::Image, scrollable::Scrollable, slider::Slider,
text_input::TextInput,
};

View file

@ -3,8 +3,6 @@ use iced_native::{
VerticalAlignment,
};
use crate::svg;
/// A rendering primitive.
#[derive(Debug, Clone)]
pub enum Primitive {
@ -50,8 +48,8 @@ pub enum Primitive {
},
/// A svg icon primitive
Svg {
/// The handle of the icon
handle: svg::Handle,
/// The path of the icon
handle: crate::svg::Handle,
/// The bounds of the icon
bounds: Rectangle,
},

View file

@ -1,6 +1,7 @@
mod button;
mod checkbox;
mod column;
mod icon;
mod image;
mod radio;
mod row;

View file

@ -0,0 +1,21 @@
use crate::{svg::Handle, Primitive, Renderer};
use iced_native::{
icon, MouseCursor, Rectangle,
};
use std::path::Path;
impl icon::Renderer for Renderer {
fn draw(
&mut self,
bounds: Rectangle,
path: &Path,
) -> Self::Output {
(
Primitive::Svg {
handle: Handle::from_path(path),
bounds,
},
MouseCursor::OutOfBounds,
)
}
}

View file

@ -4,12 +4,13 @@ use iced_native::{Hasher, Rectangle};
use std::{
cell::RefCell,
collections::{HashMap, HashSet},
fmt::Debug,
hash::{Hash, Hasher as _},
mem,
path::PathBuf,
rc::Rc,
u32,
};
use std::fmt::Debug;
#[derive(Debug)]