Move winit logic from iced to iced_winit
- Added new `renderer::Windowed` trait. This shoud allow users to easily try different renderers by simply changing one line. - Renamed `UserInterface` traits to `Application`, as the `run` method takes total control of the current thread. - Moved `MouseCursor` back to `iced_native`. The new `renderer::Windowed` trait returns one on `draw`. - Split `iced_native` renderer in multiple modules, for consistency.
This commit is contained in:
parent
1a93f0ef4a
commit
a92a0b73ed
13 changed files with 245 additions and 155 deletions
25
native/src/renderer/debugger.rs
Normal file
25
native/src/renderer/debugger.rs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
use crate::{Color, Layout, Point, Widget};
|
||||
|
||||
/// A renderer able to graphically explain a [`Layout`].
|
||||
///
|
||||
/// [`Layout`]: ../struct.Layout.html
|
||||
pub trait Debugger: super::Renderer {
|
||||
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
|
||||
///
|
||||
/// This will be called when [`Element::explain`] has been used. It should
|
||||
/// _explain_ the given [`Layout`] graphically.
|
||||
///
|
||||
/// A common approach consists in recursively rendering the bounds of the
|
||||
/// [`Layout`] and its children.
|
||||
///
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
/// [`Element`]: struct.Element.html
|
||||
/// [`Element::explain`]: struct.Element.html#method.explain
|
||||
fn explain<Message>(
|
||||
&mut self,
|
||||
widget: &dyn Widget<Message, Self>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
color: Color,
|
||||
) -> Self::Primitive;
|
||||
}
|
||||
17
native/src/renderer/windowed.rs
Normal file
17
native/src/renderer/windowed.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
use crate::MouseCursor;
|
||||
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
pub trait Windowed: super::Renderer {
|
||||
type Target;
|
||||
|
||||
fn new<W: HasRawWindowHandle>(window: &W) -> Self;
|
||||
|
||||
fn target(&self, width: u16, height: u16) -> Self::Target;
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
target: &mut Self::Target,
|
||||
primitive: &Self::Primitive,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue