Move winit logic from iced to iced_winit

- Added new `renderer::Windowed` trait. This shoud allow users to easily
  try different renderers by simply changing one line.
- Renamed `UserInterface` traits to `Application`, as the `run` method
  takes total control of the current thread.
- Moved `MouseCursor` back to `iced_native`. The new
  `renderer::Windowed` trait returns one on `draw`.
- Split `iced_native` renderer in multiple modules, for consistency.
This commit is contained in:
Héctor Ramón Jiménez 2019-10-09 05:36:49 +02:00
parent 1a93f0ef4a
commit a92a0b73ed
13 changed files with 245 additions and 155 deletions

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use crate::{Color, Layout, Point, Widget};
/// A renderer able to graphically explain a [`Layout`].
///
/// [`Layout`]: ../struct.Layout.html
pub trait Debugger: super::Renderer {
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
///
/// This will be called when [`Element::explain`] has been used. It should
/// _explain_ the given [`Layout`] graphically.
///
/// A common approach consists in recursively rendering the bounds of the
/// [`Layout`] and its children.
///
/// [`Layout`]: struct.Layout.html
/// [`Element`]: struct.Element.html
/// [`Element::explain`]: struct.Element.html#method.explain
fn explain<Message>(
&mut self,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Primitive;
}

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use crate::MouseCursor;
use raw_window_handle::HasRawWindowHandle;
pub trait Windowed: super::Renderer {
type Target;
fn new<W: HasRawWindowHandle>(window: &W) -> Self;
fn target(&self, width: u16, height: u16) -> Self::Target;
fn draw(
&mut self,
target: &mut Self::Target,
primitive: &Self::Primitive,
) -> MouseCursor;
}