Rethink workspace structure
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44 changed files with 684 additions and 51 deletions
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use crate::Vector;
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/// A 2D point.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Point {
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/// The X coordinate.
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pub x: f32,
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/// The Y coordinate.
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pub y: f32,
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}
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impl Point {
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/// Creates a new [`Point`] with the given coordinates.
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///
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/// [`Point`]: struct.Point.html
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pub fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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}
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impl std::ops::Add<Vector> for Point {
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type Output = Self;
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fn add(self, vector: Vector) -> Self {
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Self {
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x: self.x + vector.x,
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y: self.y + vector.y,
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}
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}
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}
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