Rethink workspace structure
This commit is contained in:
parent
8b8f7563ad
commit
a97401aed2
44 changed files with 684 additions and 51 deletions
|
|
@ -1,282 +0,0 @@
|
|||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`] and a [`Class`].
|
||||
//!
|
||||
//! [`Button`]: struct.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
//! [`Class`]: enum.Class.html
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A generic widget that produces a message when clicked.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`button::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`button::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::{button, Button};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// ButtonClicked,
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut button::State::new();
|
||||
///
|
||||
/// Button::new(state, "Click me!")
|
||||
/// .on_press(Message::ButtonClicked);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Button<'a, Message> {
|
||||
state: &'a mut State,
|
||||
label: String,
|
||||
class: Class,
|
||||
on_press: Option<Message>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Button<'a, Message>
|
||||
where
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Button")
|
||||
.field("state", &self.state)
|
||||
.field("label", &self.label)
|
||||
.field("class", &self.class)
|
||||
.field("on_press", &self.on_press)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Button<'a, Message> {
|
||||
/// Creates a new [`Button`] with some local [`State`] and the given label.
|
||||
///
|
||||
/// The default [`Class`] of a new [`Button`] is [`Class::Primary`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
/// [`Class::Primary`]: enum.Class.html#variant.Primary
|
||||
pub fn new(state: &'a mut State, label: &str) -> Self {
|
||||
Button {
|
||||
state,
|
||||
label: String::from(label),
|
||||
class: Class::Primary,
|
||||
on_press: None,
|
||||
style: Style::default().min_width(100),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Button`] in pixels.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Makes the [`Button`] fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn fill_width(mut self) -> Self {
|
||||
self.style = self.style.fill_width();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Button`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Class`] of the [`Button`].
|
||||
///
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
pub fn class(mut self, class: Class) -> Self {
|
||||
self.class = class;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the message that will be produced when the [`Button`] is pressed.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn on_press(mut self, msg: Message) -> Self {
|
||||
self.on_press = Some(msg);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, _renderer: &Renderer) -> Node {
|
||||
Node::new(self.style.height(50))
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => {
|
||||
if let Some(on_press) = self.on_press {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
match state {
|
||||
ButtonState::Pressed => {
|
||||
self.state.is_pressed =
|
||||
bounds.contains(cursor_position);
|
||||
}
|
||||
ButtonState::Released => {
|
||||
let is_clicked = self.state.is_pressed
|
||||
&& bounds.contains(cursor_position);
|
||||
|
||||
self.state.is_pressed = false;
|
||||
|
||||
if is_clicked {
|
||||
messages.push(on_press);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
cursor_position,
|
||||
layout.bounds(),
|
||||
self.state,
|
||||
&self.label,
|
||||
self.class,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Button`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
is_pressed: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Button`] is currently being pressed or
|
||||
/// not.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn is_pressed(&self) -> bool {
|
||||
self.is_pressed
|
||||
}
|
||||
}
|
||||
|
||||
/// The type of a [`Button`].
|
||||
///
|
||||
/// 
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Class {
|
||||
/// The [`Button`] performs the main action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Primary,
|
||||
|
||||
/// The [`Button`] performs an alternative action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Secondary,
|
||||
|
||||
/// The [`Button`] performs a productive action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Positive,
|
||||
}
|
||||
|
||||
/// The renderer of a [`Button`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Button`] in your user interface.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Button`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Button`]
|
||||
/// * the local state of the [`Button`]
|
||||
/// * the label of the [`Button`]
|
||||
/// * the [`Class`] of the [`Button`]
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
state: &State,
|
||||
label: &str,
|
||||
class: Class,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Button<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(button)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,203 +0,0 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::widget::{text, Column, Row, Text};
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
|
||||
Widget,
|
||||
};
|
||||
|
||||
/// A box that can be checked, with a generic text `Color`.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`checkbox::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`checkbox::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::Checkbox;
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Color {
|
||||
/// Black,
|
||||
/// }
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// CheckboxToggled(bool),
|
||||
/// }
|
||||
///
|
||||
/// let is_checked = true;
|
||||
///
|
||||
/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled)
|
||||
/// .label_color(Color::Black);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Checkbox<Color, Message> {
|
||||
is_checked: bool,
|
||||
on_toggle: Box<dyn Fn(bool) -> Message>,
|
||||
label: String,
|
||||
label_color: Option<Color>,
|
||||
}
|
||||
|
||||
impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message>
|
||||
where
|
||||
Color: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Checkbox")
|
||||
.field("is_checked", &self.is_checked)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message> Checkbox<Color, Message> {
|
||||
/// Creates a new [`Checkbox`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * a boolean describing whether the [`Checkbox`] is checked or not
|
||||
/// * the label of the [`Checkbox`]
|
||||
/// * a function that will be called when the [`Checkbox`] is toggled.
|
||||
/// It will receive the new state of the [`Checkbox`] and must produce
|
||||
/// a `Message`.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
|
||||
where
|
||||
F: 'static + Fn(bool) -> Message,
|
||||
{
|
||||
Checkbox {
|
||||
is_checked,
|
||||
on_toggle: Box::new(f),
|
||||
label: String::from(label),
|
||||
label_color: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the `Color` of the label of the [`Checkbox`].
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn label_color(mut self, color: Color) -> Self {
|
||||
self.label_color = Some(color);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message, Renderer> Widget<Message, Renderer>
|
||||
for Checkbox<Color, Message>
|
||||
where
|
||||
Color: 'static + Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
Row::<(), Renderer>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(Column::new().width(28).height(28))
|
||||
.push(Text::new(&self.label))
|
||||
.node(renderer)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
let mouse_over = layout
|
||||
.children()
|
||||
.any(|child| child.bounds().contains(cursor_position));
|
||||
|
||||
if mouse_over {
|
||||
messages.push((self.on_toggle)(!self.is_checked));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let text_bounds = children[1].bounds();
|
||||
|
||||
text::Renderer::draw(
|
||||
renderer,
|
||||
text_bounds,
|
||||
&self.label,
|
||||
None,
|
||||
self.label_color,
|
||||
text::HorizontalAlignment::Left,
|
||||
text::VerticalAlignment::Top,
|
||||
);
|
||||
|
||||
self::Renderer::draw(
|
||||
renderer,
|
||||
cursor_position,
|
||||
children[0].bounds(),
|
||||
text_bounds,
|
||||
self.is_checked,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Checkbox`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Checkbox`] in your user interface.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Checkbox`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Checkbox`]
|
||||
/// * the bounds of the label of the [`Checkbox`]
|
||||
/// * whether the [`Checkbox`] is checked or not
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
label_bounds: Rectangle,
|
||||
is_checked: bool,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Color: 'static + Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(
|
||||
checkbox: Checkbox<Color, Message>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,224 +0,0 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
///
|
||||
/// A [`Column`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
#[derive(Default)]
|
||||
pub struct Column<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
spacing: u16,
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Column")
|
||||
.field("style", &self.style)
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn new() -> Self {
|
||||
let mut style = Style::default().fill_width();
|
||||
style.0.flex_direction = stretch::style::FlexDirection::Column;
|
||||
|
||||
Column {
|
||||
style,
|
||||
spacing: 0,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the vertical spacing _between_ elements in pixels.
|
||||
///
|
||||
/// Custom margins per element do not exist in Iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, px: u16) -> Self {
|
||||
self.spacing = px;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn padding(mut self, px: u16) -> Self {
|
||||
self.style = self.style.padding(px);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||
self.style = self.style.max_height(max_height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Column`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal alignment of the contents of the [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_items(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical distribution strategy for the contents of the
|
||||
/// [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.style = self.style.justify_content(justify);
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Column`].
|
||||
///
|
||||
/// [`Element`]: ../struct.Element.html
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer>
|
||||
where
|
||||
E: Into<Element<'a, Message, Renderer>>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Column<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom =
|
||||
stretch::style::Dimension::Points(f32::from(self.spacing));
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
Node::with_children(self.style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash_layout(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(
|
||||
column: Column<'a, Message, Renderer>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(column)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,178 +0,0 @@
|
|||
//! Display images in your user interface.
|
||||
|
||||
use crate::{
|
||||
Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
|
||||
Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A frame that displays an image while keeping aspect ratio.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`image::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../../core/trait.Widget.html
|
||||
/// [`image::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::Image;
|
||||
///
|
||||
/// # let my_handle = String::from("some_handle");
|
||||
/// let image = Image::new(my_handle);
|
||||
/// ```
|
||||
pub struct Image<I> {
|
||||
image: I,
|
||||
source: Option<Rectangle<u16>>,
|
||||
width: Option<u16>,
|
||||
height: Option<u16>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<I> std::fmt::Debug for Image<I> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Image")
|
||||
.field("source", &self.source)
|
||||
.field("width", &self.width)
|
||||
.field("height", &self.height)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<I> Image<I> {
|
||||
/// Creates a new [`Image`] with given image handle.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn new(image: I) -> Self {
|
||||
Image {
|
||||
image,
|
||||
source: None,
|
||||
width: None,
|
||||
height: None,
|
||||
style: Style::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the portion of the [`Image`] to draw.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn clip(mut self, source: Rectangle<u16>) -> Self {
|
||||
self.source = Some(source);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Image`] boundaries in pixels.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.width = Some(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Image`] boundaries in pixels.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.height = Some(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Image`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
|
||||
where
|
||||
Renderer: self::Renderer<I>,
|
||||
I: Clone,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
renderer.node(
|
||||
self.style,
|
||||
&self.image,
|
||||
self.width,
|
||||
self.height,
|
||||
self.source,
|
||||
)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(&self.image, layout.bounds(), self.source);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of an [`Image`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being able to use
|
||||
/// an [`Image`] in your user interface.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer<I> {
|
||||
/// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
|
||||
/// and its size.
|
||||
///
|
||||
/// You should probably keep the original aspect ratio, if possible.
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Style`]: ../../struct.Style.html
|
||||
/// [`Image`]: struct.Image.html
|
||||
fn node(
|
||||
&self,
|
||||
style: Style,
|
||||
image: &I,
|
||||
width: Option<u16>,
|
||||
height: Option<u16>,
|
||||
source: Option<Rectangle<u16>>,
|
||||
) -> Node;
|
||||
|
||||
/// Draws an [`Image`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`Image`]
|
||||
/// * the handle of the loaded [`Image`]
|
||||
/// * the portion of the image to draw. If not specified, the entire image
|
||||
/// should be drawn.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
image: &I,
|
||||
bounds: Rectangle<f32>,
|
||||
source: Option<Rectangle<u16>>,
|
||||
);
|
||||
}
|
||||
|
||||
impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer<I>,
|
||||
I: Clone + 'a,
|
||||
{
|
||||
fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(image)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::graphics::{Point, Rectangle};
|
||||
use crate::ui::core::{
|
||||
Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
|
||||
};
|
||||
|
||||
pub struct Panel<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
content: Box<Widget<Message, Renderer> + 'a>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Panel<'a, Message, Renderer> {
|
||||
pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self {
|
||||
Panel {
|
||||
style: Style::default().padding(20),
|
||||
content: Box::new(content),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Panel<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
Node::with_children(self.style, vec![self.content.node(renderer)])
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
[&mut self.content]
|
||||
.iter_mut()
|
||||
.zip(layout.children())
|
||||
.for_each(|(child, layout)| {
|
||||
child.on_event(event, layout, cursor_position, messages)
|
||||
});
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let bounds = layout.bounds();
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
renderer.draw(bounds);
|
||||
|
||||
[&self.content].iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor = child.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
if cursor == MouseCursor::OutOfBounds {
|
||||
if bounds.contains(cursor_position) {
|
||||
MouseCursor::Idle
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
} else {
|
||||
cursor
|
||||
}
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait Renderer {
|
||||
fn draw(&mut self, bounds: Rectangle);
|
||||
}
|
||||
|
|
@ -1,106 +0,0 @@
|
|||
//! Provide visual feedback to your users when performing a slow task.
|
||||
|
||||
use crate::{
|
||||
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A bar that is filled based on an amount of progress.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`progress_bar::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`progress_bar::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::ProgressBar;
|
||||
///
|
||||
/// let progress = 0.75;
|
||||
///
|
||||
/// ProgressBar::new(progress);
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct ProgressBar {
|
||||
progress: f32,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl ProgressBar {
|
||||
/// Creates a new [`ProgressBar`] filled based on the given amount of
|
||||
/// progress.
|
||||
///
|
||||
/// The progress should be in the `0.0..=1.0` range. `0` meaning no work
|
||||
/// done, and `1` meaning work finished.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
pub fn new(progress: f32) -> Self {
|
||||
ProgressBar {
|
||||
progress,
|
||||
style: Style::default().fill_width(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`ProgressBar`] in pixels.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, _renderer: &Renderer) -> Node {
|
||||
Node::new(self.style.height(50))
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(layout.bounds(), self.progress);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`ProgressBar`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being able to use
|
||||
/// a [`ProgressBar`] in your user interface.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`ProgressBar`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`ProgressBar`]
|
||||
/// * the current progress of the [`ProgressBar`], in the `0.0..=1.0`
|
||||
/// range.
|
||||
///
|
||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||
fn draw(&mut self, bounds: Rectangle, progress: f32);
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
|
||||
Element::new(progress_bar)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,211 +0,0 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::widget::{text, Column, Row, Text};
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
|
||||
Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A circular button representing a choice, with a generic text `Color`.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`radio::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`radio::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced::{Column, Radio};
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Color {
|
||||
/// Black,
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
/// pub enum Choice {
|
||||
/// A,
|
||||
/// B,
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Message {
|
||||
/// RadioSelected(Choice),
|
||||
/// }
|
||||
///
|
||||
/// let selected_choice = Some(Choice::A);
|
||||
///
|
||||
/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected)
|
||||
/// .label_color(Color::Black);
|
||||
///
|
||||
/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected)
|
||||
/// .label_color(Color::Black);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Radio<Color, Message> {
|
||||
is_selected: bool,
|
||||
on_click: Message,
|
||||
label: String,
|
||||
label_color: Option<Color>,
|
||||
}
|
||||
|
||||
impl<Color, Message> std::fmt::Debug for Radio<Color, Message>
|
||||
where
|
||||
Color: std::fmt::Debug,
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Radio")
|
||||
.field("is_selected", &self.is_selected)
|
||||
.field("on_click", &self.on_click)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message> Radio<Color, Message> {
|
||||
/// Creates a new [`Radio`] button.
|
||||
///
|
||||
/// It expects:
|
||||
/// * the value related to the [`Radio`] button
|
||||
/// * the label of the [`Radio`] button
|
||||
/// * the current selected value
|
||||
/// * a function that will be called when the [`Radio`] is selected. It
|
||||
/// receives the value of the radio and must produce a `Message`.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
|
||||
where
|
||||
V: Eq + Copy,
|
||||
F: 'static + Fn(V) -> Message,
|
||||
{
|
||||
Radio {
|
||||
is_selected: Some(value) == selected,
|
||||
on_click: f(value),
|
||||
label: String::from(label),
|
||||
label_color: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the `Color` of the label of the [`Radio`].
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn label_color(mut self, color: Color) -> Self {
|
||||
self.label_color = Some(color);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message, Renderer> Widget<Message, Renderer>
|
||||
for Radio<Color, Message>
|
||||
where
|
||||
Color: 'static + Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
Row::<(), Renderer>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(Column::new().width(28).height(28))
|
||||
.push(Text::new(&self.label))
|
||||
.node(renderer)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
messages.push(self.on_click);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let mut text_bounds = children[1].bounds();
|
||||
text_bounds.y -= 2.0;
|
||||
|
||||
text::Renderer::draw(
|
||||
renderer,
|
||||
text_bounds,
|
||||
&self.label,
|
||||
None,
|
||||
self.label_color,
|
||||
text::HorizontalAlignment::Left,
|
||||
text::VerticalAlignment::Top,
|
||||
);
|
||||
|
||||
self::Renderer::draw(
|
||||
renderer,
|
||||
cursor_position,
|
||||
children[0].bounds(),
|
||||
layout.bounds(),
|
||||
self.is_selected,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Radio`] button.
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Radio`] button in your user interface.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Radio`] button.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Radio`]
|
||||
/// * the bounds of the label of the [`Radio`]
|
||||
/// * whether the [`Radio`] is selected or not
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
label_bounds: Rectangle,
|
||||
is_selected: bool,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Color, Message, Renderer> From<Radio<Color, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Color: 'static + Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,219 +0,0 @@
|
|||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
///
|
||||
/// A [`Row`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
#[derive(Default)]
|
||||
pub struct Row<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
spacing: u16,
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Row")
|
||||
.field("style", &self.style)
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn new() -> Self {
|
||||
Row {
|
||||
style: Style::default().fill_width(),
|
||||
spacing: 0,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the horizontal spacing _between_ elements in pixels.
|
||||
///
|
||||
/// Custom margins per element do not exist in Iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, px: u16) -> Self {
|
||||
self.spacing = px;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn padding(mut self, px: u16) -> Self {
|
||||
self.style = self.style.padding(px);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||
self.style = self.style.max_height(max_height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Row`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical alignment of the contents of the [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_items(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal distribution strategy for the contents of the
|
||||
/// [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.style = self.style.justify_content(justify);
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Row`].
|
||||
///
|
||||
/// [`Element`]: ../struct.Element.html
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
|
||||
where
|
||||
E: Into<Element<'a, Message, Renderer>>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Row<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.end =
|
||||
stretch::style::Dimension::Points(f32::from(self.spacing));
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.end = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
Node::with_children(self.style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash_layout(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(row)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,241 +0,0 @@
|
|||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use std::hash::Hash;
|
||||
use std::ops::RangeInclusive;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{
|
||||
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
|
||||
Widget,
|
||||
};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// A [`Slider`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`slider::Renderer`] trait.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`slider::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced::{slider, Slider};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// SliderChanged(f32),
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut slider::State::new();
|
||||
/// let value = 50.0;
|
||||
///
|
||||
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Slider<'a, Message> {
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
on_change: Box<dyn Fn(f32) -> Message>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Slider")
|
||||
.field("state", &self.state)
|
||||
.field("range", &self.range)
|
||||
.field("value", &self.value)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Slider<'a, Message> {
|
||||
/// Creates a new [`Slider`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * the local [`State`] of the [`Slider`]
|
||||
/// * an inclusive range of possible values
|
||||
/// * the current value of the [`Slider`]
|
||||
/// * a function that will be called when the [`Slider`] is dragged.
|
||||
/// It receives the new value of the [`Slider`] and must produce a
|
||||
/// `Message`.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new<F>(
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
on_change: F,
|
||||
) -> Self
|
||||
where
|
||||
F: 'static + Fn(f32) -> Message,
|
||||
{
|
||||
Slider {
|
||||
state,
|
||||
value: value.max(*range.start()).min(*range.end()),
|
||||
range,
|
||||
on_change: Box::new(on_change),
|
||||
style: Style::default().min_width(100).fill_width(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Slider`] in pixels.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, _renderer: &Renderer) -> Node {
|
||||
Node::new(self.style.height(25))
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
let mut change = || {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor_position.x <= bounds.x {
|
||||
messages.push((self.on_change)(*self.range.start()));
|
||||
} else if cursor_position.x >= bounds.x + bounds.width {
|
||||
messages.push((self.on_change)(*self.range.end()));
|
||||
} else {
|
||||
let percent = (cursor_position.x - bounds.x) / bounds.width;
|
||||
let value = (self.range.end() - self.range.start()) * percent
|
||||
+ self.range.start();
|
||||
|
||||
messages.push((self.on_change)(value));
|
||||
}
|
||||
};
|
||||
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => match state {
|
||||
ButtonState::Pressed => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
change();
|
||||
self.state.is_dragging = true;
|
||||
}
|
||||
}
|
||||
ButtonState::Released => {
|
||||
self.state.is_dragging = false;
|
||||
}
|
||||
},
|
||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
||||
if self.state.is_dragging {
|
||||
change();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
cursor_position,
|
||||
layout.bounds(),
|
||||
self.state,
|
||||
self.range.clone(),
|
||||
self.value,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Slider`].
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
is_dragging: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Slider`] is currently being dragged or
|
||||
/// not.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn is_dragging(&self) -> bool {
|
||||
self.is_dragging
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Slider`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Slider`] in your user interface.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Slider`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Slider`]
|
||||
/// * the local state of the [`Slider`]
|
||||
/// * the range of values of the [`Slider`]
|
||||
/// * the current value of the [`Slider`]
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
state: &State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Slider<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(slider)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,224 +0,0 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::{
|
||||
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A fragment of text with a generic `Color`.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated `Renderer` implements the
|
||||
/// [`text::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../trait.Widget.html
|
||||
/// [`text::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::Text;
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Color {
|
||||
/// Black,
|
||||
/// }
|
||||
///
|
||||
/// Text::new("I <3 iced!")
|
||||
/// .size(40)
|
||||
/// .color(Color::Black);
|
||||
/// ```
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text<Color> {
|
||||
content: String,
|
||||
size: Option<u16>,
|
||||
color: Option<Color>,
|
||||
style: Style,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
impl<Color> Text<Color> {
|
||||
/// Create a new fragment of [`Text`] with the given contents.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn new(label: &str) -> Self {
|
||||
Text {
|
||||
content: String::from(label),
|
||||
size: None,
|
||||
color: None,
|
||||
style: Style::default().fill_width(),
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the size of the [`Text`] in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn size(mut self, size: u16) -> Self {
|
||||
self.size = Some(size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the `Color` of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn color(mut self, color: Color) -> Self {
|
||||
self.color = Some(color);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Text`] boundaries in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn width(mut self, width: u16) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Text`] boundaries in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn height(mut self, height: u16) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`HorizontalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
|
||||
pub fn horizontal_alignment(
|
||||
mut self,
|
||||
alignment: HorizontalAlignment,
|
||||
) -> Self {
|
||||
self.horizontal_alignment = alignment;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`VerticalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
|
||||
pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
|
||||
self.vertical_alignment = alignment;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color>
|
||||
where
|
||||
Color: Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer<Color>,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
renderer.node(self.style, &self.content, self.size)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
layout.bounds(),
|
||||
&self.content,
|
||||
self.size,
|
||||
self.color,
|
||||
self.horizontal_alignment,
|
||||
self.vertical_alignment,
|
||||
);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
|
||||
self.content.hash(state);
|
||||
self.size.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Text`] fragment with a generic `Color`.
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use [`Text`] in your [`UserInterface`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
/// [`UserInterface`]: ../../struct.UserInterface.html
|
||||
pub trait Renderer<Color> {
|
||||
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
|
||||
/// contents and size.
|
||||
///
|
||||
/// You should probably use [`Node::with_measure`] to allow [`Text`] to
|
||||
/// adapt to the dimensions of its container.
|
||||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Style`]: ../../struct.Style.html
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
|
||||
fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
|
||||
|
||||
/// Draws a [`Text`] fragment.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`Text`]
|
||||
/// * the contents of the [`Text`]
|
||||
/// * the size of the [`Text`]
|
||||
/// * the color of the [`Text`]
|
||||
/// * the [`HorizontalAlignment`] of the [`Text`]
|
||||
/// * the [`VerticalAlignment`] of the [`Text`]
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
|
||||
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
color: Option<Color>,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
);
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer, Color> From<Text<Color>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Color: 'static + Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer<Color>,
|
||||
{
|
||||
fn from(text: Text<Color>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(text)
|
||||
}
|
||||
}
|
||||
|
||||
/// The horizontal alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum HorizontalAlignment {
|
||||
/// Align left
|
||||
Left,
|
||||
|
||||
/// Horizontally centered
|
||||
Center,
|
||||
|
||||
/// Align right
|
||||
Right,
|
||||
}
|
||||
|
||||
/// The vertical alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum VerticalAlignment {
|
||||
/// Align top
|
||||
Top,
|
||||
|
||||
/// Vertically centered
|
||||
Center,
|
||||
|
||||
/// Align bottom
|
||||
Bottom,
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue