Rethink workspace structure
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44 changed files with 684 additions and 51 deletions
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@ -1,203 +0,0 @@
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//! Show toggle controls using checkboxes.
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use std::hash::Hash;
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use crate::input::{mouse, ButtonState};
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use crate::widget::{text, Column, Row, Text};
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use crate::{
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Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
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Widget,
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};
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/// A box that can be checked, with a generic text `Color`.
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///
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/// It implements [`Widget`] when the associated `Renderer` implements the
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/// [`checkbox::Renderer`] trait.
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///
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/// [`Widget`]: ../trait.Widget.html
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/// [`checkbox::Renderer`]: trait.Renderer.html
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///
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/// # Example
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///
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/// ```
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/// use iced::Checkbox;
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///
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/// #[derive(Debug, Clone, Copy)]
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/// pub enum Color {
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/// Black,
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/// }
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///
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/// pub enum Message {
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/// CheckboxToggled(bool),
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/// }
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///
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/// let is_checked = true;
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///
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/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled)
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/// .label_color(Color::Black);
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/// ```
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///
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/// 
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pub struct Checkbox<Color, Message> {
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is_checked: bool,
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on_toggle: Box<dyn Fn(bool) -> Message>,
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label: String,
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label_color: Option<Color>,
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}
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impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message>
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where
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Color: std::fmt::Debug,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Checkbox")
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.field("is_checked", &self.is_checked)
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.field("label", &self.label)
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.field("label_color", &self.label_color)
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.finish()
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}
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}
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impl<Color, Message> Checkbox<Color, Message> {
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/// Creates a new [`Checkbox`].
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///
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/// It expects:
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/// * a boolean describing whether the [`Checkbox`] is checked or not
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/// * the label of the [`Checkbox`]
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/// * a function that will be called when the [`Checkbox`] is toggled.
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/// It will receive the new state of the [`Checkbox`] and must produce
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/// a `Message`.
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///
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/// [`Checkbox`]: struct.Checkbox.html
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pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
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where
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F: 'static + Fn(bool) -> Message,
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{
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Checkbox {
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is_checked,
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on_toggle: Box::new(f),
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label: String::from(label),
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label_color: None,
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}
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}
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/// Sets the `Color` of the label of the [`Checkbox`].
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///
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/// [`Checkbox`]: struct.Checkbox.html
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pub fn label_color(mut self, color: Color) -> Self {
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self.label_color = Some(color);
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self
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}
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}
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impl<Color, Message, Renderer> Widget<Message, Renderer>
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for Checkbox<Color, Message>
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where
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Color: 'static + Copy + std::fmt::Debug,
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Renderer: self::Renderer + text::Renderer<Color>,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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Row::<(), Renderer>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(Column::new().width(28).height(28))
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.push(Text::new(&self.label))
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.node(renderer)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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) {
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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}) => {
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let mouse_over = layout
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.children()
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.any(|child| child.bounds().contains(cursor_position));
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if mouse_over {
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messages.push((self.on_toggle)(!self.is_checked));
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}
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}
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_ => {}
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}
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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let children: Vec<_> = layout.children().collect();
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let text_bounds = children[1].bounds();
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text::Renderer::draw(
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renderer,
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text_bounds,
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&self.label,
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None,
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self.label_color,
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text::HorizontalAlignment::Left,
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text::VerticalAlignment::Top,
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);
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self::Renderer::draw(
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renderer,
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cursor_position,
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children[0].bounds(),
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text_bounds,
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self.is_checked,
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.label.hash(state);
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}
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}
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/// The renderer of a [`Checkbox`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use a [`Checkbox`] in your user interface.
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///
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/// [`Checkbox`]: struct.Checkbox.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer {
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/// Draws a [`Checkbox`].
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///
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/// It receives:
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/// * the current cursor position
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/// * the bounds of the [`Checkbox`]
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/// * the bounds of the label of the [`Checkbox`]
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/// * whether the [`Checkbox`] is checked or not
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///
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/// [`Checkbox`]: struct.Checkbox.html
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fn draw(
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&mut self,
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cursor_position: Point,
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bounds: Rectangle,
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label_bounds: Rectangle,
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is_checked: bool,
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) -> MouseCursor;
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}
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impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>>
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for Element<'a, Message, Renderer>
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where
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Color: 'static + Copy + std::fmt::Debug,
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Renderer: self::Renderer + text::Renderer<Color>,
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Message: 'static,
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{
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fn from(
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checkbox: Checkbox<Color, Message>,
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) -> Element<'a, Message, Renderer> {
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Element::new(checkbox)
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}
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}
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