Merge branch 'master' into feature/software-renderer

This commit is contained in:
Héctor Ramón Jiménez 2023-03-07 07:24:34 +01:00
commit aa4b5bb6b9
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GPG key ID: 140CC052C94F138E
12 changed files with 45 additions and 82 deletions

View file

@ -11,9 +11,6 @@ pub enum Alignment {
/// Align at the end of the axis.
End,
/// Fill the entire axis.
Fill,
}
impl From<Horizontal> for Alignment {

View file

@ -81,32 +81,6 @@ where
let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
nodes.resize(items.len(), Node::default());
if align_items == Alignment::Fill {
let mut fill_cross = axis.cross(limits.min());
items.iter().for_each(|child| {
let cross_fill_factor = match axis {
Axis::Horizontal => child.as_widget().height(),
Axis::Vertical => child.as_widget().width(),
}
.fill_factor();
if cross_fill_factor == 0 {
let (max_width, max_height) = axis.pack(available, max_cross);
let child_limits =
Limits::new(Size::ZERO, Size::new(max_width, max_height));
let layout = child.as_widget().layout(renderer, &child_limits);
let size = layout.size();
fill_cross = fill_cross.max(axis.cross(size));
}
});
cross = fill_cross;
}
for (i, child) in items.iter().enumerate() {
let fill_factor = match axis {
Axis::Horizontal => child.as_widget().width(),
@ -115,31 +89,16 @@ where
.fill_factor();
if fill_factor == 0 {
let (min_width, min_height) = if align_items == Alignment::Fill {
axis.pack(0.0, cross)
} else {
axis.pack(0.0, 0.0)
};
let (max_width, max_height) = axis.pack(available, max_cross);
let (max_width, max_height) = if align_items == Alignment::Fill {
axis.pack(available, cross)
} else {
axis.pack(available, max_cross)
};
let child_limits = Limits::new(
Size::new(min_width, min_height),
Size::new(max_width, max_height),
);
let child_limits =
Limits::new(Size::ZERO, Size::new(max_width, max_height));
let layout = child.as_widget().layout(renderer, &child_limits);
let size = layout.size();
available -= axis.main(size);
if align_items != Alignment::Fill {
cross = cross.max(axis.cross(size));
}
cross = cross.max(axis.cross(size));
nodes[i] = layout;
} else {
@ -164,17 +123,10 @@ where
max_main
};
let (min_width, min_height) = if align_items == Alignment::Fill {
axis.pack(min_main, cross)
} else {
axis.pack(min_main, axis.cross(limits.min()))
};
let (min_width, min_height) =
axis.pack(min_main, axis.cross(limits.min()));
let (max_width, max_height) = if align_items == Alignment::Fill {
axis.pack(max_main, cross)
} else {
axis.pack(max_main, max_cross)
};
let (max_width, max_height) = axis.pack(max_main, max_cross);
let child_limits = Limits::new(
Size::new(min_width, min_height),
@ -182,10 +134,7 @@ where
);
let layout = child.as_widget().layout(renderer, &child_limits);
if align_items != Alignment::Fill {
cross = cross.max(axis.cross(layout.size()));
}
cross = cross.max(axis.cross(layout.size()));
nodes[i] = layout;
}

View file

@ -56,9 +56,6 @@ impl Node {
Alignment::End => {
self.bounds.x += space.width - self.bounds.width;
}
Alignment::Fill => {
self.bounds.width = space.width;
}
}
match vertical_alignment {
@ -69,9 +66,6 @@ impl Node {
Alignment::End => {
self.bounds.y += space.height - self.bounds.height;
}
Alignment::Fill => {
self.bounds.height = space.height;
}
}
}

View file

@ -77,12 +77,14 @@ impl Padding {
/// Fits the [`Padding`] between the provided `inner` and `outer` [`Size`].
pub fn fit(self, inner: Size, outer: Size) -> Self {
let available = (outer - inner).max(Size::ZERO);
let new_top = self.top.min(available.height);
let new_left = self.left.min(available.width);
Padding {
top: self.top.min(available.height / 2.0),
right: self.right.min(available.width / 2.0),
bottom: self.bottom.min(available.height / 2.0),
left: self.left.min(available.width / 2.0),
top: new_top,
bottom: self.bottom.min(available.height - new_top),
left: new_left,
right: self.right.min(available.width - new_left),
}
}
}