Implement textual hit testing
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13 changed files with 341 additions and 75 deletions
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@ -1,7 +1,7 @@
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//! Write a graphics backend.
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use iced_native::image;
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use iced_native::svg;
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use iced_native::{Font, Size};
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use iced_native::{Font, HitTestResult, Point, Size};
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/// The graphics backend of a [`Renderer`].
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///
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@ -43,6 +43,23 @@ pub trait Text {
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font: Font,
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bounds: Size,
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) -> (f32, f32);
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/// Tests whether the provided point is within the boundaries of [`Text`]
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/// laid out with the given parameters, returning information about
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/// the nearest character.
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///
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/// If nearest_only is true, the hit test does not consider whether the
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/// the point is interior to any glyph bounds, returning only the character
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/// with the nearest centeroid.
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fn hit_test(
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&self,
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contents: &str,
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size: f32,
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font: Font,
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bounds: Size,
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point: Point,
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nearest_only: bool,
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) -> HitTestResult;
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}
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/// A graphics backend that supports image rendering.
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