Implement textual hit testing

This commit is contained in:
Tom 2021-08-21 10:31:26 -07:00
parent 8333b8f88c
commit aa63841e2c
13 changed files with 341 additions and 75 deletions

View file

@ -707,15 +707,15 @@ pub trait Renderer: text::Renderer + Sized {
let offset = self.offset(text_bounds, font, size, &value, &state);
find_cursor_position(
self,
&value,
self.hit_test(
&value.to_string(),
size.into(),
font,
size,
x + offset,
0,
value.len(),
Size::INFINITY,
Point::new(x + offset, text_bounds.height / 2.0),
true,
)
.cursor()
}
}
@ -803,62 +803,6 @@ impl State {
}
}
// TODO: Reduce allocations
fn find_cursor_position<Renderer: self::Renderer>(
renderer: &Renderer,
value: &Value,
font: Renderer::Font,
size: u16,
target: f32,
start: usize,
end: usize,
) -> usize {
if start >= end {
if start == 0 {
return 0;
}
let prev = value.until(start - 1);
let next = value.until(start);
let prev_width = renderer.measure_value(&prev.to_string(), size, font);
let next_width = renderer.measure_value(&next.to_string(), size, font);
if next_width - target > target - prev_width {
return start - 1;
} else {
return start;
}
}
let index = (end - start) / 2;
let subvalue = value.until(start + index);
let width = renderer.measure_value(&subvalue.to_string(), size, font);
if width > target {
find_cursor_position(
renderer,
value,
font,
size,
target,
start,
start + index,
)
} else {
find_cursor_position(
renderer,
value,
font,
size,
target,
start + index + 1,
end,
)
}
}
mod platform {
use crate::keyboard;