Merge branch 'master' into fear/linear-gradients
This commit is contained in:
commit
aabc4e87b5
14 changed files with 257 additions and 12 deletions
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|
@ -72,6 +72,7 @@ members = [
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||||||
"examples/integration_opengl",
|
"examples/integration_opengl",
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"examples/integration_wgpu",
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"examples/integration_wgpu",
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"examples/modern_art",
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"examples/modern_art",
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"examples/multitouch",
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"examples/pane_grid",
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"examples/pane_grid",
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"examples/pick_list",
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"examples/pick_list",
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"examples/pokedex",
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"examples/pokedex",
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|
|
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|
|
@ -8,7 +8,7 @@
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||||||
[](https://crates.io/crates/iced)
|
[](https://crates.io/crates/iced)
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||||||
[](https://github.com/iced-rs/iced/blob/master/LICENSE)
|
[](https://github.com/iced-rs/iced/blob/master/LICENSE)
|
||||||
[](https://crates.io/crates/iced)
|
[](https://crates.io/crates/iced)
|
||||||
[](https://github.com/iced-rs/iced/actions)
|
[](https://github.com/iced-rs/iced/actions)
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||||||
[](https://discord.gg/3xZJ65GAhd)
|
[](https://discord.gg/3xZJ65GAhd)
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||||||
|
|
||||||
A cross-platform GUI library for Rust focused on simplicity and type-safety.
|
A cross-platform GUI library for Rust focused on simplicity and type-safety.
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|
|
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||||||
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@ -204,6 +204,7 @@ fn view_controls<'a>(
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mod grid {
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mod grid {
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use crate::Preset;
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use crate::Preset;
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use iced::touch;
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use iced::widget::canvas;
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use iced::widget::canvas;
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use iced::widget::canvas::event::{self, Event};
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use iced::widget::canvas::event::{self, Event};
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use iced::widget::canvas::{
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use iced::widget::canvas::{
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@ -423,6 +424,19 @@ mod grid {
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};
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};
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|
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match event {
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match event {
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Event::Touch(touch::Event::FingerMoved { .. }) => {
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let message = {
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*interaction = if is_populated {
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Interaction::Erasing
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|
} else {
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Interaction::Drawing
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};
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populate.or(unpopulate)
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};
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(event::Status::Captured, message)
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|
}
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Event::Mouse(mouse_event) => match mouse_event {
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Event::Mouse(mouse_event) => match mouse_event {
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mouse::Event::ButtonPressed(button) => {
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mouse::Event::ButtonPressed(button) => {
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let message = match button {
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let message = match button {
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|
|
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12
examples/multitouch/Cargo.toml
Normal file
12
examples/multitouch/Cargo.toml
Normal file
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@ -0,0 +1,12 @@
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|
[package]
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name = "multitouch"
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version = "0.1.0"
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authors = ["Artur Sapek <artur@kraken.com>"]
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edition = "2021"
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publish = false
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|
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[dependencies]
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iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
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tokio = { version = "1.0", features = ["sync"] }
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env_logger = "0.9"
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voronator = "0.2"
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199
examples/multitouch/src/main.rs
Normal file
199
examples/multitouch/src/main.rs
Normal file
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@ -0,0 +1,199 @@
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|
//! This example shows how to use touch events in `Canvas` to draw
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|
//! a circle around each fingertip. This only works on touch-enabled
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|
//! computers like Microsoft Surface.
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use iced::widget::canvas::event;
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|
use iced::widget::canvas::{self, Canvas, Cursor, Geometry, Stroke};
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|
use iced::{
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|
executor, touch, window, Application, Color, Command, Element, Length,
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|
Point, Rectangle, Settings, Subscription, Theme,
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|
};
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|
|
||||||
|
use std::collections::HashMap;
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|
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||||||
|
pub fn main() -> iced::Result {
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|
env_logger::builder().format_timestamp(None).init();
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|
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||||||
|
Multitouch::run(Settings {
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|
antialiasing: true,
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|
window: window::Settings {
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||||||
|
position: window::Position::Centered,
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||||||
|
..window::Settings::default()
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|
},
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||||||
|
..Settings::default()
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|
})
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|
}
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|
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||||||
|
struct Multitouch {
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|
state: State,
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|
}
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|
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||||||
|
#[derive(Debug)]
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|
struct State {
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|
cache: canvas::Cache,
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|
fingers: HashMap<touch::Finger, Point>,
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|
}
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|
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||||||
|
impl State {
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|
fn new() -> Self {
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|
Self {
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|
cache: canvas::Cache::new(),
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|
fingers: HashMap::new(),
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||||||
|
}
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||||||
|
}
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||||||
|
}
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|
|
||||||
|
#[derive(Debug)]
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|
enum Message {
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|
FingerPressed { id: touch::Finger, position: Point },
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FingerLifted { id: touch::Finger },
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||||||
|
}
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||||||
|
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||||||
|
impl Application for Multitouch {
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type Executor = executor::Default;
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type Message = Message;
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type Theme = Theme;
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|
type Flags = ();
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|
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||||||
|
fn new(_flags: ()) -> (Self, Command<Message>) {
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|
(
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|
Multitouch {
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|
state: State::new(),
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||||||
|
},
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||||||
|
Command::none(),
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||||||
|
)
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||||||
|
}
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||||||
|
|
||||||
|
fn title(&self) -> String {
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|
String::from("Multitouch - Iced")
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|
}
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||||||
|
|
||||||
|
fn update(&mut self, message: Message) -> Command<Message> {
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|
match message {
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|
Message::FingerPressed { id, position } => {
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|
self.state.fingers.insert(id, position);
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||||||
|
self.state.cache.clear();
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||||||
|
}
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||||||
|
Message::FingerLifted { id } => {
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||||||
|
self.state.fingers.remove(&id);
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||||||
|
self.state.cache.clear();
|
||||||
|
}
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||||||
|
}
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||||||
|
|
||||||
|
Command::none()
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||||||
|
}
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||||||
|
|
||||||
|
fn subscription(&self) -> Subscription<Message> {
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||||||
|
Subscription::none()
|
||||||
|
}
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||||||
|
|
||||||
|
fn view(&self) -> Element<Message> {
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||||||
|
Canvas::new(&self.state)
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||||||
|
.width(Length::Fill)
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||||||
|
.height(Length::Fill)
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||||||
|
.into()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl canvas::Program<Message> for State {
|
||||||
|
type State = ();
|
||||||
|
|
||||||
|
fn update(
|
||||||
|
&self,
|
||||||
|
_state: &mut Self::State,
|
||||||
|
event: event::Event,
|
||||||
|
_bounds: Rectangle,
|
||||||
|
_cursor: Cursor,
|
||||||
|
) -> (event::Status, Option<Message>) {
|
||||||
|
match event {
|
||||||
|
event::Event::Touch(touch_event) => match touch_event {
|
||||||
|
touch::Event::FingerPressed { id, position }
|
||||||
|
| touch::Event::FingerMoved { id, position } => (
|
||||||
|
event::Status::Captured,
|
||||||
|
Some(Message::FingerPressed { id, position }),
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||||||
|
),
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||||||
|
touch::Event::FingerLifted { id, .. }
|
||||||
|
| touch::Event::FingerLost { id, .. } => (
|
||||||
|
event::Status::Captured,
|
||||||
|
Some(Message::FingerLifted { id }),
|
||||||
|
),
|
||||||
|
},
|
||||||
|
_ => (event::Status::Ignored, None),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw(
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||||||
|
&self,
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||||||
|
_state: &Self::State,
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||||||
|
_theme: &Theme,
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||||||
|
bounds: Rectangle,
|
||||||
|
_cursor: Cursor,
|
||||||
|
) -> Vec<Geometry> {
|
||||||
|
let fingerweb = self.cache.draw(bounds.size(), |frame| {
|
||||||
|
if self.fingers.len() < 2 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Collect tuples of (id, point);
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||||||
|
let mut zones: Vec<(u64, Point)> =
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||||||
|
self.fingers.iter().map(|(id, pt)| (id.0, *pt)).collect();
|
||||||
|
|
||||||
|
// Sort by ID
|
||||||
|
zones.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
|
||||||
|
|
||||||
|
// Generate sorted list of points
|
||||||
|
let vpoints: Vec<(f64, f64)> = zones
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||||||
|
.iter()
|
||||||
|
.map(|(_, p)| (f64::from(p.x), f64::from(p.y)))
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let diagram: voronator::VoronoiDiagram<
|
||||||
|
voronator::delaunator::Point,
|
||||||
|
> = voronator::VoronoiDiagram::from_tuple(
|
||||||
|
&(0.0, 0.0),
|
||||||
|
&(700.0, 700.0),
|
||||||
|
&vpoints,
|
||||||
|
)
|
||||||
|
.expect("Generate Voronoi diagram");
|
||||||
|
|
||||||
|
for (cell, zone) in diagram.cells().iter().zip(zones) {
|
||||||
|
let mut builder = canvas::path::Builder::new();
|
||||||
|
|
||||||
|
for (index, p) in cell.points().iter().enumerate() {
|
||||||
|
let p = Point::new(p.x as f32, p.y as f32);
|
||||||
|
|
||||||
|
match index {
|
||||||
|
0 => builder.move_to(p),
|
||||||
|
_ => builder.line_to(p),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let path = builder.build();
|
||||||
|
|
||||||
|
let color_r = (10 % zone.0) as f32 / 20.0;
|
||||||
|
let color_g = (10 % (zone.0 + 8)) as f32 / 20.0;
|
||||||
|
let color_b = (10 % (zone.0 + 3)) as f32 / 20.0;
|
||||||
|
|
||||||
|
frame.fill(
|
||||||
|
&path,
|
||||||
|
Color {
|
||||||
|
r: color_r,
|
||||||
|
g: color_g,
|
||||||
|
b: color_b,
|
||||||
|
a: 1.0,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
frame.stroke(
|
||||||
|
&path,
|
||||||
|
Stroke {
|
||||||
|
color: Color::BLACK,
|
||||||
|
width: 3.0,
|
||||||
|
..Stroke::default()
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
vec![fingerweb]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -170,6 +170,9 @@ where
|
||||||
iced_native::Event::Mouse(mouse_event) => {
|
iced_native::Event::Mouse(mouse_event) => {
|
||||||
Some(Event::Mouse(mouse_event))
|
Some(Event::Mouse(mouse_event))
|
||||||
}
|
}
|
||||||
|
iced_native::Event::Touch(touch_event) => {
|
||||||
|
Some(Event::Touch(touch_event))
|
||||||
|
}
|
||||||
iced_native::Event::Keyboard(keyboard_event) => {
|
iced_native::Event::Keyboard(keyboard_event) => {
|
||||||
Some(Event::Keyboard(keyboard_event))
|
Some(Event::Keyboard(keyboard_event))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
//! Handle events of a canvas.
|
//! Handle events of a canvas.
|
||||||
use iced_native::keyboard;
|
use iced_native::keyboard;
|
||||||
use iced_native::mouse;
|
use iced_native::mouse;
|
||||||
|
use iced_native::touch;
|
||||||
|
|
||||||
pub use iced_native::event::Status;
|
pub use iced_native::event::Status;
|
||||||
|
|
||||||
|
|
@ -12,6 +13,9 @@ pub enum Event {
|
||||||
/// A mouse event.
|
/// A mouse event.
|
||||||
Mouse(mouse::Event),
|
Mouse(mouse::Event),
|
||||||
|
|
||||||
|
/// A touch event.
|
||||||
|
Touch(touch::Event),
|
||||||
|
|
||||||
/// A keyboard event.
|
/// A keyboard event.
|
||||||
Keyboard(keyboard::Event),
|
Keyboard(keyboard::Event),
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -230,9 +230,9 @@ where
|
||||||
let mut children = layout.children();
|
let mut children = layout.children();
|
||||||
|
|
||||||
let custom_style = if is_mouse_over {
|
let custom_style = if is_mouse_over {
|
||||||
theme.hovered(self.style)
|
theme.hovered(self.style, self.is_selected)
|
||||||
} else {
|
} else {
|
||||||
theme.active(self.style)
|
theme.active(self.style, self.is_selected)
|
||||||
};
|
};
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -177,6 +177,7 @@ pub mod mouse;
|
||||||
pub mod overlay;
|
pub mod overlay;
|
||||||
pub mod settings;
|
pub mod settings;
|
||||||
pub mod time;
|
pub mod time;
|
||||||
|
pub mod touch;
|
||||||
pub mod widget;
|
pub mod widget;
|
||||||
pub mod window;
|
pub mod window;
|
||||||
|
|
||||||
|
|
|
||||||
2
src/touch.rs
Normal file
2
src/touch.rs
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
//! Listen and react to touch events.
|
||||||
|
pub use crate::runtime::touch::{Event, Finger};
|
||||||
|
|
@ -15,7 +15,7 @@ pub struct Appearance {
|
||||||
pub trait StyleSheet {
|
pub trait StyleSheet {
|
||||||
type Style: Default + Copy;
|
type Style: Default + Copy;
|
||||||
|
|
||||||
fn active(&self, style: Self::Style) -> Appearance;
|
fn active(&self, style: Self::Style, is_selected: bool) -> Appearance;
|
||||||
|
|
||||||
fn hovered(&self, style: Self::Style) -> Appearance;
|
fn hovered(&self, style: Self::Style, is_selected: bool) -> Appearance;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -415,7 +415,11 @@ impl pick_list::StyleSheet for Theme {
|
||||||
impl radio::StyleSheet for Theme {
|
impl radio::StyleSheet for Theme {
|
||||||
type Style = ();
|
type Style = ();
|
||||||
|
|
||||||
fn active(&self, _style: Self::Style) -> radio::Appearance {
|
fn active(
|
||||||
|
&self,
|
||||||
|
_style: Self::Style,
|
||||||
|
_is_selected: bool,
|
||||||
|
) -> radio::Appearance {
|
||||||
let palette = self.extended_palette();
|
let palette = self.extended_palette();
|
||||||
|
|
||||||
radio::Appearance {
|
radio::Appearance {
|
||||||
|
|
@ -427,8 +431,12 @@ impl radio::StyleSheet for Theme {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn hovered(&self, style: Self::Style) -> radio::Appearance {
|
fn hovered(
|
||||||
let active = self.active(style);
|
&self,
|
||||||
|
style: Self::Style,
|
||||||
|
is_selected: bool,
|
||||||
|
) -> radio::Appearance {
|
||||||
|
let active = self.active(style, is_selected);
|
||||||
let palette = self.extended_palette();
|
let palette = self.extended_palette();
|
||||||
|
|
||||||
radio::Appearance {
|
radio::Appearance {
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@
|
||||||
use iced_core::Color;
|
use iced_core::Color;
|
||||||
|
|
||||||
/// The appearance of a toggler.
|
/// The appearance of a toggler.
|
||||||
#[derive(Debug)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
pub struct Appearance {
|
pub struct Appearance {
|
||||||
pub background: Color,
|
pub background: Color,
|
||||||
pub background_border: Option<Color>,
|
pub background_border: Option<Color>,
|
||||||
|
|
|
||||||
|
|
@ -4,9 +4,9 @@
|
||||||
[](https://github.com/iced-rs/iced/blob/master/LICENSE)
|
[](https://github.com/iced-rs/iced/blob/master/LICENSE)
|
||||||
[](https://discord.gg/3xZJ65GAhd)
|
[](https://discord.gg/3xZJ65GAhd)
|
||||||
|
|
||||||
`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced in native platforms.
|
`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced on [native platforms].
|
||||||
|
|
||||||
[`wgpu`] supports most modern graphics backends: Vulkan, Metal, DX11, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
|
[`wgpu`] supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
|
||||||
|
|
||||||
Currently, `iced_wgpu` supports the following primitives:
|
Currently, `iced_wgpu` supports the following primitives:
|
||||||
- Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
|
- Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
|
||||||
|
|
@ -22,6 +22,7 @@ Currently, `iced_wgpu` supports the following primitives:
|
||||||
[documentation]: https://docs.rs/iced_wgpu
|
[documentation]: https://docs.rs/iced_wgpu
|
||||||
[`iced_native`]: ../native
|
[`iced_native`]: ../native
|
||||||
[`wgpu`]: https://github.com/gfx-rs/wgpu
|
[`wgpu`]: https://github.com/gfx-rs/wgpu
|
||||||
|
[native platforms]: https://github.com/gfx-rs/wgpu#supported-platforms
|
||||||
[WebGPU API]: https://gpuweb.github.io/gpuweb/
|
[WebGPU API]: https://gpuweb.github.io/gpuweb/
|
||||||
[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
|
[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
|
||||||
|
|
||||||
|
|
@ -39,7 +40,7 @@ you want to learn about a specific release, check out [the release list].
|
||||||
|
|
||||||
## Current limitations
|
## Current limitations
|
||||||
|
|
||||||
The current implementation is quite naive, it uses:
|
The current implementation is quite naive; it uses:
|
||||||
|
|
||||||
- A different pipeline/shader for each primitive
|
- A different pipeline/shader for each primitive
|
||||||
- A very simplistic layer model: every `Clip` primitive will generate new layers
|
- A very simplistic layer model: every `Clip` primitive will generate new layers
|
||||||
|
|
|
||||||
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