Merge branch 'master' into beacon
This commit is contained in:
commit
aaf396256e
284 changed files with 18747 additions and 15450 deletions
536
wgpu/src/lib.rs
536
wgpu/src/lib.rs
|
|
@ -20,15 +20,8 @@
|
|||
#![doc(
|
||||
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
|
||||
)]
|
||||
#![forbid(rust_2018_idioms)]
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||||
#![deny(
|
||||
missing_debug_implementations,
|
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missing_docs,
|
||||
unsafe_code,
|
||||
unused_results,
|
||||
rustdoc::broken_intra_doc_links
|
||||
)]
|
||||
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![allow(missing_docs)]
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||||
pub mod layer;
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pub mod primitive;
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pub mod settings;
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|
|
@ -37,13 +30,21 @@ pub mod window;
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#[cfg(feature = "geometry")]
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pub mod geometry;
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|
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mod backend;
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mod buffer;
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mod color;
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mod engine;
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mod quad;
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mod text;
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mod triangle;
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#[cfg(any(feature = "image", feature = "svg"))]
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#[path = "image/mod.rs"]
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mod image;
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|
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#[cfg(not(any(feature = "image", feature = "svg")))]
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#[path = "image/null.rs"]
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mod image;
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use buffer::Buffer;
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pub use iced_graphics as graphics;
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|
|
@ -51,16 +52,525 @@ pub use iced_graphics::core;
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|||
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pub use wgpu;
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|
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pub use backend::Backend;
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pub use engine::Engine;
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pub use layer::Layer;
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pub use primitive::Primitive;
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pub use settings::Settings;
|
||||
|
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#[cfg(any(feature = "image", feature = "svg"))]
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mod image;
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#[cfg(feature = "geometry")]
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pub use geometry::Geometry;
|
||||
|
||||
use crate::core::{
|
||||
Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
|
||||
};
|
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use crate::graphics::text::{Editor, Paragraph};
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use crate::graphics::Viewport;
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||||
|
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/// A [`wgpu`] graphics renderer for [`iced`].
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///
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/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
|
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/// [`iced`]: https://github.com/iced-rs/iced
|
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pub type Renderer = iced_graphics::Renderer<Backend>;
|
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#[allow(missing_debug_implementations)]
|
||||
pub struct Renderer {
|
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default_font: Font,
|
||||
default_text_size: Pixels,
|
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layers: layer::Stack,
|
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|
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triangle_storage: triangle::Storage,
|
||||
text_storage: text::Storage,
|
||||
text_viewport: text::Viewport,
|
||||
|
||||
// TODO: Centralize all the image feature handling
|
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#[cfg(any(feature = "svg", feature = "image"))]
|
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image_cache: std::cell::RefCell<image::Cache>,
|
||||
}
|
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|
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impl Renderer {
|
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pub fn new(
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device: &wgpu::Device,
|
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engine: &Engine,
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default_font: Font,
|
||||
default_text_size: Pixels,
|
||||
) -> Self {
|
||||
Self {
|
||||
default_font,
|
||||
default_text_size,
|
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layers: layer::Stack::new(),
|
||||
|
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triangle_storage: triangle::Storage::new(),
|
||||
text_storage: text::Storage::new(),
|
||||
text_viewport: engine.text_pipeline.create_viewport(device),
|
||||
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
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image_cache: std::cell::RefCell::new(
|
||||
engine.create_image_cache(device),
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn present(
|
||||
&mut self,
|
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engine: &mut Engine,
|
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device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
clear_color: Option<Color>,
|
||||
format: wgpu::TextureFormat,
|
||||
frame: &wgpu::TextureView,
|
||||
viewport: &Viewport,
|
||||
) {
|
||||
self.prepare(engine, device, queue, format, encoder, viewport);
|
||||
self.render(engine, encoder, frame, clear_color, viewport);
|
||||
|
||||
self.triangle_storage.trim();
|
||||
self.text_storage.trim();
|
||||
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
self.image_cache.borrow_mut().trim();
|
||||
}
|
||||
|
||||
fn prepare(
|
||||
&mut self,
|
||||
engine: &mut Engine,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
_format: wgpu::TextureFormat,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
viewport: &Viewport,
|
||||
) {
|
||||
let scale_factor = viewport.scale_factor() as f32;
|
||||
|
||||
self.text_viewport.update(queue, viewport.physical_size());
|
||||
|
||||
for layer in self.layers.iter_mut() {
|
||||
if !layer.quads.is_empty() {
|
||||
engine.quad_pipeline.prepare(
|
||||
device,
|
||||
encoder,
|
||||
&mut engine.staging_belt,
|
||||
&layer.quads,
|
||||
viewport.projection(),
|
||||
scale_factor,
|
||||
);
|
||||
}
|
||||
|
||||
if !layer.triangles.is_empty() {
|
||||
engine.triangle_pipeline.prepare(
|
||||
device,
|
||||
encoder,
|
||||
&mut engine.staging_belt,
|
||||
&mut self.triangle_storage,
|
||||
&layer.triangles,
|
||||
Transformation::scale(scale_factor),
|
||||
viewport.physical_size(),
|
||||
);
|
||||
}
|
||||
|
||||
if !layer.primitives.is_empty() {
|
||||
for instance in &layer.primitives {
|
||||
instance.primitive.prepare(
|
||||
device,
|
||||
queue,
|
||||
engine.format,
|
||||
&mut engine.primitive_storage,
|
||||
&instance.bounds,
|
||||
viewport,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if !layer.text.is_empty() {
|
||||
engine.text_pipeline.prepare(
|
||||
device,
|
||||
queue,
|
||||
&self.text_viewport,
|
||||
encoder,
|
||||
&mut self.text_storage,
|
||||
&layer.text,
|
||||
layer.bounds,
|
||||
Transformation::scale(scale_factor),
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
if !layer.images.is_empty() {
|
||||
engine.image_pipeline.prepare(
|
||||
device,
|
||||
encoder,
|
||||
&mut engine.staging_belt,
|
||||
&mut self.image_cache.borrow_mut(),
|
||||
&layer.images,
|
||||
viewport.projection(),
|
||||
scale_factor,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render(
|
||||
&mut self,
|
||||
engine: &mut Engine,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
frame: &wgpu::TextureView,
|
||||
clear_color: Option<Color>,
|
||||
viewport: &Viewport,
|
||||
) {
|
||||
use std::mem::ManuallyDrop;
|
||||
|
||||
let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass(
|
||||
&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu render pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: frame,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: match clear_color {
|
||||
Some(background_color) => wgpu::LoadOp::Clear({
|
||||
let [r, g, b, a] =
|
||||
graphics::color::pack(background_color)
|
||||
.components();
|
||||
|
||||
wgpu::Color {
|
||||
r: f64::from(r),
|
||||
g: f64::from(g),
|
||||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
}),
|
||||
None => wgpu::LoadOp::Load,
|
||||
},
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
},
|
||||
));
|
||||
|
||||
let mut quad_layer = 0;
|
||||
let mut mesh_layer = 0;
|
||||
let mut text_layer = 0;
|
||||
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
let mut image_layer = 0;
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
let image_cache = self.image_cache.borrow();
|
||||
|
||||
let scale_factor = viewport.scale_factor() as f32;
|
||||
let physical_bounds = Rectangle::<f32>::from(Rectangle::with_size(
|
||||
viewport.physical_size(),
|
||||
));
|
||||
|
||||
let scale = Transformation::scale(scale_factor);
|
||||
|
||||
for layer in self.layers.iter() {
|
||||
let Some(physical_bounds) =
|
||||
physical_bounds.intersection(&(layer.bounds * scale))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let Some(scissor_rect) = physical_bounds.snap() else {
|
||||
continue;
|
||||
};
|
||||
|
||||
if !layer.quads.is_empty() {
|
||||
engine.quad_pipeline.render(
|
||||
quad_layer,
|
||||
scissor_rect,
|
||||
&layer.quads,
|
||||
&mut render_pass,
|
||||
);
|
||||
|
||||
quad_layer += 1;
|
||||
}
|
||||
|
||||
if !layer.triangles.is_empty() {
|
||||
let _ = ManuallyDrop::into_inner(render_pass);
|
||||
|
||||
mesh_layer += engine.triangle_pipeline.render(
|
||||
encoder,
|
||||
frame,
|
||||
&self.triangle_storage,
|
||||
mesh_layer,
|
||||
&layer.triangles,
|
||||
physical_bounds,
|
||||
scale,
|
||||
);
|
||||
|
||||
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
|
||||
&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu render pass"),
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: frame,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
if !layer.primitives.is_empty() {
|
||||
let _ = ManuallyDrop::into_inner(render_pass);
|
||||
|
||||
for instance in &layer.primitives {
|
||||
if let Some(clip_bounds) = (instance.bounds * scale)
|
||||
.intersection(&physical_bounds)
|
||||
.and_then(Rectangle::snap)
|
||||
{
|
||||
instance.primitive.render(
|
||||
encoder,
|
||||
&engine.primitive_storage,
|
||||
frame,
|
||||
&clip_bounds,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
|
||||
&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu render pass"),
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: frame,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
if !layer.text.is_empty() {
|
||||
text_layer += engine.text_pipeline.render(
|
||||
&self.text_viewport,
|
||||
&self.text_storage,
|
||||
text_layer,
|
||||
&layer.text,
|
||||
scissor_rect,
|
||||
&mut render_pass,
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
if !layer.images.is_empty() {
|
||||
engine.image_pipeline.render(
|
||||
&image_cache,
|
||||
image_layer,
|
||||
scissor_rect,
|
||||
&mut render_pass,
|
||||
);
|
||||
|
||||
image_layer += 1;
|
||||
}
|
||||
}
|
||||
|
||||
let _ = ManuallyDrop::into_inner(render_pass);
|
||||
}
|
||||
}
|
||||
|
||||
impl core::Renderer for Renderer {
|
||||
fn start_layer(&mut self, bounds: Rectangle) {
|
||||
self.layers.push_clip(bounds);
|
||||
}
|
||||
|
||||
fn end_layer(&mut self) {
|
||||
self.layers.pop_clip();
|
||||
}
|
||||
|
||||
fn start_transformation(&mut self, transformation: Transformation) {
|
||||
self.layers.push_transformation(transformation);
|
||||
}
|
||||
|
||||
fn end_transformation(&mut self) {
|
||||
self.layers.pop_transformation();
|
||||
}
|
||||
|
||||
fn fill_quad(
|
||||
&mut self,
|
||||
quad: core::renderer::Quad,
|
||||
background: impl Into<Background>,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_quad(quad, background.into(), transformation);
|
||||
}
|
||||
|
||||
fn clear(&mut self) {
|
||||
self.layers.clear();
|
||||
}
|
||||
}
|
||||
|
||||
impl core::text::Renderer for Renderer {
|
||||
type Font = Font;
|
||||
type Paragraph = Paragraph;
|
||||
type Editor = Editor;
|
||||
|
||||
const ICON_FONT: Font = Font::with_name("Iced-Icons");
|
||||
const CHECKMARK_ICON: char = '\u{f00c}';
|
||||
const ARROW_DOWN_ICON: char = '\u{e800}';
|
||||
|
||||
fn default_font(&self) -> Self::Font {
|
||||
self.default_font
|
||||
}
|
||||
|
||||
fn default_size(&self) -> Pixels {
|
||||
self.default_text_size
|
||||
}
|
||||
|
||||
fn fill_paragraph(
|
||||
&mut self,
|
||||
text: &Self::Paragraph,
|
||||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
|
||||
layer.draw_paragraph(
|
||||
text,
|
||||
position,
|
||||
color,
|
||||
clip_bounds,
|
||||
transformation,
|
||||
);
|
||||
}
|
||||
|
||||
fn fill_editor(
|
||||
&mut self,
|
||||
editor: &Self::Editor,
|
||||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_editor(editor, position, color, clip_bounds, transformation);
|
||||
}
|
||||
|
||||
fn fill_text(
|
||||
&mut self,
|
||||
text: core::Text,
|
||||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_text(text, position, color, clip_bounds, transformation);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
impl core::image::Renderer for Renderer {
|
||||
type Handle = core::image::Handle;
|
||||
|
||||
fn measure_image(&self, handle: &Self::Handle) -> Size<u32> {
|
||||
self.image_cache.borrow_mut().measure_image(handle)
|
||||
}
|
||||
|
||||
fn draw_image(
|
||||
&mut self,
|
||||
handle: Self::Handle,
|
||||
filter_method: core::image::FilterMethod,
|
||||
bounds: Rectangle,
|
||||
rotation: core::Radians,
|
||||
opacity: f32,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_image(
|
||||
handle,
|
||||
filter_method,
|
||||
bounds,
|
||||
transformation,
|
||||
rotation,
|
||||
opacity,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
impl core::svg::Renderer for Renderer {
|
||||
fn measure_svg(&self, handle: &core::svg::Handle) -> Size<u32> {
|
||||
self.image_cache.borrow_mut().measure_svg(handle)
|
||||
}
|
||||
|
||||
fn draw_svg(
|
||||
&mut self,
|
||||
handle: core::svg::Handle,
|
||||
color_filter: Option<Color>,
|
||||
bounds: Rectangle,
|
||||
rotation: core::Radians,
|
||||
opacity: f32,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_svg(
|
||||
handle,
|
||||
color_filter,
|
||||
bounds,
|
||||
transformation,
|
||||
rotation,
|
||||
opacity,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl graphics::mesh::Renderer for Renderer {
|
||||
fn draw_mesh(&mut self, mesh: graphics::Mesh) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_mesh(mesh, transformation);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "geometry")]
|
||||
impl graphics::geometry::Renderer for Renderer {
|
||||
type Geometry = Geometry;
|
||||
type Frame = geometry::Frame;
|
||||
|
||||
fn new_frame(&self, size: Size) -> Self::Frame {
|
||||
geometry::Frame::new(size)
|
||||
}
|
||||
|
||||
fn draw_geometry(&mut self, geometry: Self::Geometry) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
|
||||
match geometry {
|
||||
Geometry::Live { meshes, text } => {
|
||||
layer.draw_mesh_group(meshes, transformation);
|
||||
layer.draw_text_group(text, transformation);
|
||||
}
|
||||
Geometry::Cached(cache) => {
|
||||
if let Some(meshes) = cache.meshes {
|
||||
layer.draw_mesh_cache(meshes, transformation);
|
||||
}
|
||||
|
||||
if let Some(text) = cache.text {
|
||||
layer.draw_text_cache(text, transformation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl primitive::Renderer for Renderer {
|
||||
fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_primitive(bounds, Box::new(primitive), transformation);
|
||||
}
|
||||
}
|
||||
|
||||
impl graphics::compositor::Default for crate::Renderer {
|
||||
type Compositor = window::Compositor;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue