Provide actual bounds to Shader primitives

... and allow for proper translation and scissoring.
This commit is contained in:
Héctor Ramón Jiménez 2023-11-28 23:13:38 +01:00
parent 100d15f306
commit ab7dae554c
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
8 changed files with 54 additions and 40 deletions

View file

@ -5,9 +5,7 @@ use scene::Scene;
use iced::executor;
use iced::time::Instant;
use iced::widget::shader::wgpu;
use iced::widget::{
checkbox, column, container, row, shader, slider, text, vertical_space,
};
use iced::widget::{checkbox, column, container, row, shader, slider, text};
use iced::window;
use iced::{
Alignment, Application, Color, Command, Element, Length, Renderer,
@ -138,21 +136,18 @@ impl Application for IcedCubes {
let controls = column![top_controls, bottom_controls,]
.spacing(10)
.padding(20)
.align_items(Alignment::Center);
let shader =
shader(&self.scene).width(Length::Fill).height(Length::Fill);
container(
column![shader, controls, vertical_space(20),]
.spacing(40)
.align_items(Alignment::Center),
)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
container(column![shader, controls].align_items(Alignment::Center))
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
}
fn subscription(&self) -> Subscription<Self::Message> {

View file

@ -133,9 +133,9 @@ impl shader::Primitive for Primitive {
format: wgpu::TextureFormat,
device: &wgpu::Device,
queue: &wgpu::Queue,
_bounds: Rectangle,
target_size: Size<u32>,
_scale_factor: f32,
_transform: shader::Transformation,
storage: &mut shader::Storage,
) {
if !storage.has::<Pipeline>() {
@ -158,9 +158,9 @@ impl shader::Primitive for Primitive {
fn render(
&self,
storage: &shader::Storage,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
_target_size: Size<u32>,
viewport: Rectangle<u32>,
encoder: &mut wgpu::CommandEncoder,
) {
//at this point our pipeline should always be initialized
@ -170,7 +170,7 @@ impl shader::Primitive for Primitive {
pipeline.render(
target,
encoder,
bounds,
viewport,
self.cubes.len() as u32,
self.show_depth_buffer,
);

View file

@ -351,7 +351,7 @@ impl Pipeline {
&self,
target: &wgpu::TextureView,
encoder: &mut wgpu::CommandEncoder,
bounds: Rectangle<u32>,
viewport: Rectangle<u32>,
num_cubes: u32,
show_depth: bool,
) {
@ -384,10 +384,10 @@ impl Pipeline {
});
pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
viewport.x,
viewport.y,
viewport.width,
viewport.height,
);
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.uniform_bind_group, &[]);
@ -397,7 +397,7 @@ impl Pipeline {
}
if show_depth {
self.depth_pipeline.render(encoder, target, bounds);
self.depth_pipeline.render(encoder, target, viewport);
}
}
}
@ -550,7 +550,7 @@ impl DepthPipeline {
&self,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
bounds: Rectangle<u32>,
viewport: Rectangle<u32>,
) {
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("cubes.pipeline.depth_pass"),
@ -573,7 +573,12 @@ impl DepthPipeline {
occlusion_query_set: None,
});
pass.set_scissor_rect(bounds.x, bounds.y, bounds.width, bounds.height);
pass.set_scissor_rect(
viewport.x,
viewport.y,
viewport.width,
viewport.height,
);
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.draw(0..6, 0..1);