Process winit mouse input and cursor movement

This commit is contained in:
Héctor Ramón Jiménez 2019-10-10 05:52:35 +02:00
parent ab34ef45e0
commit ae585eb9cb
2 changed files with 38 additions and 18 deletions

View file

@ -10,3 +10,4 @@ repository = "https://github.com/hecrj/iced"
[dependencies]
iced_native = { version = "0.1.0-alpha", path = "../native" }
winit = "0.20.0-alpha3"
log = "0.4"

View file

@ -1,8 +1,10 @@
use crate::renderer::Windowed;
use crate::{Cache, Column, Element, Length, UserInterface};
use crate::{
column, conversion, input::mouse, renderer::Windowed, Cache, Column,
Element, Event, Length, UserInterface,
};
pub trait Application {
type Renderer: Windowed + iced_native::column::Renderer;
type Renderer: Windowed + column::Renderer;
type Message;
@ -15,7 +17,7 @@ pub trait Application {
Self: 'static + Sized,
{
use winit::{
event::{Event, WindowEvent},
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
@ -46,7 +48,7 @@ pub trait Application {
window.request_redraw();
event_loop.run(move |event, _, control_flow| match event {
Event::EventsCleared => {
event::Event::EventsCleared => {
// TODO: We should be able to keep a user interface alive
// between events once we remove state references.
//
@ -70,6 +72,8 @@ pub trait Application {
let temp_cache = user_interface.into_cache();
for message in messages {
log::debug!("Updating");
self.update(message);
}
@ -86,21 +90,36 @@ pub trait Application {
window.request_redraw();
}
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
event::Event::WindowEvent {
event: window_event,
..
} => {
} => match window_event {
WindowEvent::RedrawRequested => {
renderer.draw(&mut target, &primitive);
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
WindowEvent::CursorMoved { position, .. } => {
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse(mouse::Event::CursorMoved {
x: physical_position.x as f32,
y: physical_position.y as f32,
}));
}
WindowEvent::MouseInput { button, state, .. } => {
events.push(Event::Mouse(mouse::Event::Input {
button: conversion::mouse_button(button),
state: conversion::button_state(state),
}));
}
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => {}
},
_ => {
*control_flow = ControlFlow::Wait;
}