Update wgpu to 0.20.1
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fed9c8d19b
commit
aed9a03e3c
9 changed files with 40 additions and 2 deletions
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@ -148,7 +148,7 @@ cosmic-text = "0.12"
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dark-light = "1.0"
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dark-light = "1.0"
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futures = "0.3"
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futures = "0.3"
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glam = "0.25"
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glam = "0.25"
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glyphon = { git = "https://github.com/hecrj/glyphon.git", rev = "feef9f5630c2adb3528937e55f7bfad2da561a65" }
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glyphon = { git = "https://github.com/hecrj/glyphon.git", rev = "ce412b3954118d2a4ae20de2d6959247d6f7ed76" }
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guillotiere = "0.6"
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guillotiere = "0.6"
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half = "2.2"
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half = "2.2"
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image = { version = "0.24", default-features = false }
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image = { version = "0.24", default-features = false }
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@ -181,7 +181,7 @@ wasm-bindgen-futures = "0.4"
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wasm-timer = "0.2"
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wasm-timer = "0.2"
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web-sys = "0.3.69"
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web-sys = "0.3.69"
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web-time = "1.1"
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web-time = "1.1"
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wgpu = "0.19"
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wgpu = "0.20.1"
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winapi = "0.3"
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winapi = "0.3"
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window_clipboard = "0.4.1"
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window_clipboard = "0.4.1"
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winit = { git = "https://github.com/iced-rs/winit.git", rev = "254d6b3420ce4e674f516f7a2bd440665e05484d" }
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winit = { git = "https://github.com/iced-rs/winit.git", rev = "254d6b3420ce4e674f516f7a2bd440665e05484d" }
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@ -243,6 +243,8 @@ impl Pipeline {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: "vs_main",
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buffers: &[Vertex::desc(), cube::Raw::desc()],
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buffers: &[Vertex::desc(), cube::Raw::desc()],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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primitive: wgpu::PrimitiveState::default(),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: Some(wgpu::DepthStencilState {
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depth_stencil: Some(wgpu::DepthStencilState {
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@ -276,6 +278,8 @@ impl Pipeline {
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}),
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}),
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write_mask: wgpu::ColorWrites::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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})],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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multiview: None,
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multiview: None,
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});
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});
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@ -490,6 +494,8 @@ impl DepthPipeline {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: "vs_main",
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buffers: &[],
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buffers: &[],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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primitive: wgpu::PrimitiveState::default(),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: Some(wgpu::DepthStencilState {
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depth_stencil: Some(wgpu::DepthStencilState {
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@ -508,6 +514,8 @@ impl DepthPipeline {
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blend: Some(wgpu::BlendState::REPLACE),
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blend: Some(wgpu::BlendState::REPLACE),
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write_mask: wgpu::ColorWrites::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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})],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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multiview: None,
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multiview: None,
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});
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});
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@ -74,6 +74,7 @@ fn build_pipeline(
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module: &vs_module,
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module: &vs_module,
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entry_point: "main",
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entry_point: "main",
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buffers: &[],
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &fs_module,
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module: &fs_module,
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@ -86,6 +87,7 @@ fn build_pipeline(
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}),
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}),
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write_mask: wgpu::ColorWrites::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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primitive: wgpu::PrimitiveState {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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topology: wgpu::PrimitiveTopology::TriangleList,
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@ -110,6 +110,8 @@ pub fn convert(
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: "vs_main",
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buffers: &[],
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(
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),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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@ -130,6 +132,8 @@ pub fn convert(
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}),
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}),
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write_mask: wgpu::ColorWrites::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(
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),
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}),
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}),
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primitive: wgpu::PrimitiveState {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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topology: wgpu::PrimitiveTopology::TriangleList,
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@ -153,6 +153,8 @@ impl Pipeline {
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8 => Uint32,
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8 => Uint32,
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),
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),
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}],
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}],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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@ -173,6 +175,8 @@ impl Pipeline {
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}),
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}),
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write_mask: wgpu::ColorWrites::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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})],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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primitive: wgpu::PrimitiveState {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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topology: wgpu::PrimitiveTopology::TriangleList,
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@ -152,11 +152,15 @@ impl Pipeline {
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9 => Float32
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9 => Float32
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),
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),
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}],
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}],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "gradient_fs_main",
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entry_point: "gradient_fs_main",
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targets: &quad::color_target_state(format),
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targets: &quad::color_target_state(format),
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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primitive: wgpu::PrimitiveState {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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topology: wgpu::PrimitiveTopology::TriangleList,
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@ -114,11 +114,15 @@ impl Pipeline {
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8 => Float32,
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8 => Float32,
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),
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),
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}],
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}],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "solid_fs_main",
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entry_point: "solid_fs_main",
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targets: &quad::color_target_state(format),
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targets: &quad::color_target_state(format),
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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primitive: wgpu::PrimitiveState {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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topology: wgpu::PrimitiveTopology::TriangleList,
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@ -760,11 +760,15 @@ mod solid {
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1 => Float32x4,
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1 => Float32x4,
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),
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),
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}],
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}],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "solid_fs_main",
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entry_point: "solid_fs_main",
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targets: &[Some(triangle::fragment_target(format))],
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targets: &[Some(triangle::fragment_target(format))],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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primitive: triangle::primitive_state(),
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primitive: triangle::primitive_state(),
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depth_stencil: None,
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depth_stencil: None,
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@ -937,11 +941,15 @@ mod gradient {
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6 => Float32x4
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6 => Float32x4
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),
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),
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}],
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}],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "gradient_fs_main",
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entry_point: "gradient_fs_main",
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targets: &[Some(triangle::fragment_target(format))],
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targets: &[Some(triangle::fragment_target(format))],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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primitive: triangle::primitive_state(),
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primitive: triangle::primitive_state(),
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depth_stencil: None,
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depth_stencil: None,
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@ -112,6 +112,8 @@ impl Blit {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: "vs_main",
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buffers: &[],
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buffers: &[],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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@ -123,6 +125,8 @@ impl Blit {
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),
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),
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write_mask: wgpu::ColorWrites::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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})],
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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}),
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}),
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primitive: wgpu::PrimitiveState {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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topology: wgpu::PrimitiveTopology::TriangleList,
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