Move damage tracking logic to compositor in iced_tiny_skia
This commit is contained in:
parent
d953d12c38
commit
af0303f95e
5 changed files with 183 additions and 182 deletions
140
graphics/src/damage.rs
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140
graphics/src/damage.rs
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@ -0,0 +1,140 @@
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use crate::core::{Rectangle, Size};
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use crate::Primitive;
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use std::sync::Arc;
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pub fn regions(a: &Primitive, b: &Primitive) -> Vec<Rectangle> {
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match (a, b) {
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(
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Primitive::Group {
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primitives: primitives_a,
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},
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Primitive::Group {
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primitives: primitives_b,
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},
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) => return list(primitives_a, primitives_b),
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(
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Primitive::Clip {
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bounds: bounds_a,
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content: content_a,
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},
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Primitive::Clip {
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bounds: bounds_b,
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content: content_b,
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},
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) => {
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if bounds_a == bounds_b {
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return regions(content_a, content_b)
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.into_iter()
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.filter_map(|r| r.intersection(bounds_a))
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.collect();
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} else {
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return vec![*bounds_a, *bounds_b];
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}
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}
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(
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Primitive::Translate {
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translation: translation_a,
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content: content_a,
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},
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Primitive::Translate {
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translation: translation_b,
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content: content_b,
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},
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) => {
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if translation_a == translation_b {
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return regions(content_a, content_b)
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.into_iter()
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.map(|r| r + *translation_a)
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.collect();
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}
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}
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(
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Primitive::Cache { content: content_a },
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Primitive::Cache { content: content_b },
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) => {
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if Arc::ptr_eq(content_a, content_b) {
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return vec![];
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}
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}
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_ if a == b => return vec![],
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_ => {}
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}
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let bounds_a = a.bounds();
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let bounds_b = b.bounds();
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if bounds_a == bounds_b {
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vec![bounds_a]
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} else {
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vec![bounds_a, bounds_b]
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}
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}
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pub fn list(previous: &[Primitive], current: &[Primitive]) -> Vec<Rectangle> {
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let damage = previous
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.iter()
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.zip(current)
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.flat_map(|(a, b)| regions(a, b));
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if previous.len() == current.len() {
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damage.collect()
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} else {
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let (smaller, bigger) = if previous.len() < current.len() {
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(previous, current)
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} else {
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(current, previous)
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};
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// Extend damage by the added/removed primitives
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damage
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.chain(bigger[smaller.len()..].iter().map(Primitive::bounds))
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.collect()
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}
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}
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pub fn group(
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mut damage: Vec<Rectangle>,
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scale_factor: f32,
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bounds: Size<u32>,
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) -> Vec<Rectangle> {
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use std::cmp::Ordering;
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const AREA_THRESHOLD: f32 = 20_000.0;
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let bounds = Rectangle {
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x: 0.0,
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y: 0.0,
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width: bounds.width as f32,
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height: bounds.height as f32,
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};
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damage.sort_by(|a, b| {
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a.x.partial_cmp(&b.x)
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.unwrap_or(Ordering::Equal)
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.then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
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});
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let mut output = Vec::new();
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let mut scaled = damage
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.into_iter()
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.filter_map(|region| (region * scale_factor).intersection(&bounds))
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.filter(|region| region.width >= 1.0 && region.height >= 1.0);
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if let Some(mut current) = scaled.next() {
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for region in scaled {
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let union = current.union(®ion);
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if union.area() - current.area() - region.area() <= AREA_THRESHOLD {
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current = union;
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} else {
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output.push(current);
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current = region;
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}
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}
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output.push(current);
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}
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output
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}
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@ -28,6 +28,7 @@ mod viewport;
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pub mod backend;
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pub mod compositor;
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pub mod damage;
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pub mod primitive;
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pub mod renderer;
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@ -208,96 +208,6 @@ impl Primitive {
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Self::Cache { content } => content.bounds(),
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}
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}
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pub fn damage(&self, other: &Self) -> Vec<Rectangle> {
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match (self, other) {
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(
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Primitive::Group {
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primitives: primitives_a,
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},
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Primitive::Group {
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primitives: primitives_b,
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},
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) => return Self::damage_list(primitives_a, primitives_b),
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(
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Primitive::Clip {
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bounds: bounds_a,
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content: content_a,
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},
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Primitive::Clip {
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bounds: bounds_b,
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content: content_b,
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},
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) => {
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if bounds_a == bounds_b {
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return content_a
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.damage(content_b)
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.into_iter()
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.filter_map(|r| r.intersection(bounds_a))
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.collect();
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} else {
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return vec![*bounds_a, *bounds_b];
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}
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}
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(
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Primitive::Translate {
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translation: translation_a,
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content: content_a,
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},
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Primitive::Translate {
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translation: translation_b,
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content: content_b,
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},
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) => {
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if translation_a == translation_b {
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return content_a
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.damage(content_b)
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.into_iter()
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.map(|r| r + *translation_a)
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.collect();
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}
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}
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(
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Primitive::Cache { content: content_a },
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Primitive::Cache { content: content_b },
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) => {
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if Arc::ptr_eq(content_a, content_b) {
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return vec![];
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}
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}
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_ if self == other => return vec![],
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_ => {}
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}
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let bounds_a = self.bounds();
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let bounds_b = other.bounds();
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if bounds_a == bounds_b {
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vec![bounds_a]
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} else {
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vec![bounds_a, bounds_b]
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}
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}
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pub fn damage_list(previous: &[Self], current: &[Self]) -> Vec<Rectangle> {
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let damage =
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previous.iter().zip(current).flat_map(|(a, b)| a.damage(b));
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if previous.len() == current.len() {
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damage.collect()
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} else {
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let (smaller, bigger) = if previous.len() < current.len() {
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(previous, current)
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} else {
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(current, previous)
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};
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// Extend damage by the added/removed primitives
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damage
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.chain(bigger[smaller.len()..].iter().map(Primitive::bounds))
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.collect()
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}
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}
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}
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/// A set of [`Vertex2D`] and indices representing a list of triangles.
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@ -16,10 +16,6 @@ pub struct Backend {
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#[cfg(feature = "svg")]
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vector_pipeline: crate::vector::Pipeline,
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last_primitives: Vec<Primitive>,
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last_background_color: Color,
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last_size: Size<u32>,
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}
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impl Backend {
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@ -34,10 +30,6 @@ impl Backend {
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#[cfg(feature = "svg")]
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vector_pipeline: crate::vector::Pipeline::new(),
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last_primitives: Vec::new(),
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last_background_color: Color::BLACK,
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last_size: Size::new(0, 0),
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}
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}
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@ -47,31 +39,13 @@ impl Backend {
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clip_mask: &mut tiny_skia::Mask,
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primitives: &[Primitive],
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viewport: &Viewport,
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damage: &[Rectangle],
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background_color: Color,
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overlay: &[T],
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) -> bool {
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) {
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let physical_size = viewport.physical_size();
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let damage = if self.last_background_color == background_color
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&& self.last_size == physical_size
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{
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Primitive::damage_list(&self.last_primitives, primitives)
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} else {
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vec![Rectangle::with_size(viewport.logical_size())]
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};
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if damage.is_empty() {
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return false;
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}
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self.last_primitives = primitives.to_vec();
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self.last_background_color = background_color;
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self.last_size = physical_size;
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let scale_factor = viewport.scale_factor() as f32;
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let damage = group_damage(damage, scale_factor, physical_size);
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if !overlay.is_empty() {
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let path = tiny_skia::PathBuilder::from_rect(
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tiny_skia::Rect::from_xywh(
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@ -99,7 +73,7 @@ impl Backend {
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);
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}
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for region in damage {
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for ®ion in damage {
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let path = tiny_skia::PathBuilder::from_rect(
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tiny_skia::Rect::from_xywh(
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region.x,
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@ -164,8 +138,6 @@ impl Backend {
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#[cfg(feature = "svg")]
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self.vector_pipeline.trim_cache();
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true
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}
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fn draw_primitive(
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@ -629,52 +601,6 @@ fn adjust_clip_mask(clip_mask: &mut tiny_skia::Mask, bounds: Rectangle) {
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);
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}
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fn group_damage(
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mut damage: Vec<Rectangle>,
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scale_factor: f32,
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bounds: Size<u32>,
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) -> Vec<Rectangle> {
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use std::cmp::Ordering;
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const AREA_THRESHOLD: f32 = 20_000.0;
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let bounds = Rectangle {
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x: 0.0,
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y: 0.0,
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width: bounds.width as f32,
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height: bounds.height as f32,
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};
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damage.sort_by(|a, b| {
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a.x.partial_cmp(&b.x)
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.unwrap_or(Ordering::Equal)
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.then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
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});
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let mut output = Vec::new();
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let mut scaled = damage
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.into_iter()
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.filter_map(|region| (region * scale_factor).intersection(&bounds))
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.filter(|region| region.width >= 1.0 && region.height >= 1.0);
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if let Some(mut current) = scaled.next() {
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for region in scaled {
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let union = current.union(®ion);
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if union.area() - current.area() - region.area() <= AREA_THRESHOLD {
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current = union;
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} else {
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output.push(current);
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current = region;
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}
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}
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output.push(current);
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}
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output
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}
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impl iced_graphics::Backend for Backend {
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fn trim_measurements(&mut self) {
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self.text_pipeline.trim_measurement_cache();
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@ -1,5 +1,6 @@
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use crate::core::Color;
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use crate::core::{Color, Rectangle};
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use crate::graphics::compositor::{self, Information, SurfaceError};
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use crate::graphics::damage;
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use crate::graphics::{Error, Primitive, Viewport};
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use crate::{Backend, Renderer, Settings};
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@ -14,6 +15,8 @@ pub struct Surface {
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window: softbuffer::GraphicsContext,
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buffer: Vec<u32>,
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clip_mask: tiny_skia::Mask,
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last_primitives: Vec<Primitive>,
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last_background_color: Color,
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}
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impl<Theme> crate::graphics::Compositor for Compositor<Theme> {
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@ -45,6 +48,8 @@ impl<Theme> crate::graphics::Compositor for Compositor<Theme> {
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buffer: vec![0; width as usize * height as usize],
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clip_mask: tiny_skia::Mask::new(width, height)
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.expect("Create clip mask"),
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last_primitives: Vec::new(),
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last_background_color: Color::BLACK,
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}
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}
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@ -57,6 +62,8 @@ impl<Theme> crate::graphics::Compositor for Compositor<Theme> {
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surface.buffer.resize((width * height) as usize, 0);
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surface.clip_mask =
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tiny_skia::Mask::new(width, height).expect("Create clip mask");
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surface.last_primitives.clear();
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}
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fn fetch_information(&self) -> Information {
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@ -105,28 +112,45 @@ pub fn present<T: AsRef<str>>(
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overlay: &[T],
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) -> Result<(), compositor::SurfaceError> {
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let physical_size = viewport.physical_size();
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let scale_factor = viewport.scale_factor() as f32;
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let drawn = backend.draw(
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&mut tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut surface.buffer),
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physical_size.width,
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physical_size.height,
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)
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.expect("Create pixel map"),
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let mut pixels = &mut tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut surface.buffer),
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physical_size.width,
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physical_size.height,
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)
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.expect("Create pixel map");
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let damage = if surface.last_background_color == background_color {
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damage::list(&surface.last_primitives, primitives)
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} else {
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vec![Rectangle::with_size(viewport.logical_size())]
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};
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if damage.is_empty() {
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return Ok(());
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}
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surface.last_primitives = primitives.to_vec();
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surface.last_background_color = background_color;
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let damage = damage::group(damage, scale_factor, physical_size);
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backend.draw(
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&mut pixels,
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&mut surface.clip_mask,
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primitives,
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viewport,
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&damage,
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background_color,
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overlay,
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);
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if drawn {
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surface.window.set_buffer(
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&surface.buffer,
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physical_size.width as u16,
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physical_size.height as u16,
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);
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}
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surface.window.set_buffer(
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&surface.buffer,
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physical_size.width as u16,
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physical_size.height as u16,
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);
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Ok(())
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}
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