Use nested for lazy widgets
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7 changed files with 77 additions and 49 deletions
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@ -47,6 +47,7 @@ pub mod clipboard;
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pub mod command;
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pub mod font;
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pub mod keyboard;
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pub mod overlay;
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pub mod program;
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pub mod system;
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pub mod user_interface;
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4
runtime/src/overlay.rs
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4
runtime/src/overlay.rs
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@ -0,0 +1,4 @@
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//! Overlays for user interfaces.
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mod nested;
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pub use nested::Nested;
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@ -21,6 +21,12 @@ where
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Self { overlay: element }
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}
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/// Returns the position of the [`Nested`] overlay.
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pub fn position(&self) -> Point {
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self.overlay.position()
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}
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/// Returns the layout [`Node`] of the [`Nested`] overlay.
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pub fn layout(
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&mut self,
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renderer: &Renderer,
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@ -36,7 +42,7 @@ where
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where
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Renderer: renderer::Renderer,
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{
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let translation = position - Point::ORIGIN;
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let translation = position - element.position();
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let node = element.layout(renderer, bounds, translation);
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@ -58,6 +64,7 @@ where
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recurse(&mut self.overlay, renderer, bounds, position)
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}
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/// Draws the [`Nested`] overlay using the associated `Renderer`.
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pub fn draw(
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&mut self,
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renderer: &mut Renderer,
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@ -127,6 +134,7 @@ where
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recurse(&mut self.overlay, layout, renderer, theme, style, cursor);
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}
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/// Applies a [`widget::Operation`] to the [`Nested`] overlay.
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pub fn operate(
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&mut self,
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layout: Layout<'_>,
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@ -157,6 +165,7 @@ where
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recurse(&mut self.overlay, layout, renderer, operation)
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}
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/// Processes a runtime [`Event`].
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pub fn on_event(
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&mut self,
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event: Event,
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@ -247,6 +256,7 @@ where
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status
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}
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/// Returns the current [`mouse::Interaction`] of the [`Nested`] overlay.
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pub fn mouse_interaction(
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&mut self,
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layout: Layout<'_>,
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@ -298,6 +308,7 @@ where
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.unwrap_or_default()
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}
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/// Returns true if the cursor is over the [`Nested`] overlay.
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pub fn is_over(
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&mut self,
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layout: Layout<'_>,
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@ -1,14 +1,12 @@
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//! Implement your own event loop to drive a user interface.
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mod overlay;
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use crate::core::event::{self, Event};
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::window;
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use crate::core::{Clipboard, Point, Rectangle, Size};
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use crate::core::{Element, Layout, Shell};
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use crate::core::{Clipboard, Element, Layout, Point, Rectangle, Shell, Size};
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use crate::overlay;
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/// A set of interactive graphical elements with a specific [`Layout`].
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///
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