Redesign iced_wgpu layering architecture
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99a904112c
commit
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36 changed files with 2781 additions and 2048 deletions
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@ -5,12 +5,12 @@ use controls::Controls;
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use scene::Scene;
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use iced_wgpu::graphics::Viewport;
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use iced_wgpu::{wgpu, Backend, Renderer, Settings};
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use iced_wgpu::{wgpu, Engine, Renderer, Settings};
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use iced_winit::conversion;
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use iced_winit::core::mouse;
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use iced_winit::core::renderer;
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use iced_winit::core::window;
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use iced_winit::core::{Color, Font, Pixels, Size, Theme};
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use iced_winit::core::{Color, Size, Theme};
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use iced_winit::futures;
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use iced_winit::runtime::program;
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use iced_winit::runtime::Debug;
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@ -155,11 +155,8 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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// Initialize iced
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let mut debug = Debug::new();
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let mut renderer = Renderer::new(
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Backend::new(&adapter, &device, &queue, Settings::default(), format),
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Font::default(),
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Pixels(16.0),
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);
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let mut engine = Engine::new(&adapter, &device, &queue, format, None);
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let mut renderer = Renderer::new(Settings::default(), &engine);
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let mut state = program::State::new(
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controls,
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@ -228,19 +225,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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}
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// And then iced on top
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renderer.with_primitives(|backend, primitive| {
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backend.present(
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&device,
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&queue,
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&mut encoder,
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None,
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frame.texture.format(),
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&view,
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primitive,
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&viewport,
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&debug.overlay(),
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);
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});
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renderer.present(
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&mut engine,
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&device,
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&queue,
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&mut encoder,
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None,
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frame.texture.format(),
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&view,
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&viewport,
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&debug.overlay(),
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);
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// Then we submit the work
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queue.submit(Some(encoder.finish()));
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