Redesign iced_wgpu layering architecture

This commit is contained in:
Héctor Ramón Jiménez 2024-04-03 21:07:54 +02:00
parent 99a904112c
commit b05e61f5c8
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GPG key ID: 7CC46565708259A7
36 changed files with 2781 additions and 2048 deletions

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@ -1,8 +1,7 @@
//! Draw triangles!
use crate::color;
use crate::core::{Rectangle, Size};
use crate::core::{Rectangle, Size, Transformation};
use crate::gradient;
use crate::Damage;
use bytemuck::{Pod, Zeroable};
@ -14,9 +13,10 @@ pub enum Mesh {
/// The vertices and indices of the mesh.
buffers: Indexed<SolidVertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
/// The [`Transformation`] for the vertices of the [`Mesh`].
transformation: Transformation,
/// The [`Size`] of the [`Mesh`].
size: Size,
},
/// A mesh with a gradient.
@ -24,19 +24,44 @@ pub enum Mesh {
/// The vertices and indices of the mesh.
buffers: Indexed<GradientVertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
/// The [`Transformation`] for the vertices of the [`Mesh`].
transformation: Transformation,
/// The [`Size`] of the [`Mesh`].
size: Size,
},
}
impl Damage for Mesh {
fn bounds(&self) -> Rectangle {
impl Mesh {
/// Returns the indices of the [`Mesh`].
pub fn indices(&self) -> &[u32] {
match self {
Self::Solid { size, .. } | Self::Gradient { size, .. } => {
Rectangle::with_size(*size)
Self::Solid { buffers, .. } => &buffers.indices,
Self::Gradient { buffers, .. } => &buffers.indices,
}
}
/// Returns the [`Transformation`] of the [`Mesh`].
pub fn transformation(&self) -> Transformation {
match self {
Self::Solid { transformation, .. }
| Self::Gradient { transformation, .. } => *transformation,
}
}
/// Returns the clip bounds of the [`Mesh`].
pub fn clip_bounds(&self) -> Rectangle {
match self {
Self::Solid {
size,
transformation,
..
}
| Self::Gradient {
size,
transformation,
..
} => Rectangle::with_size(*size) * *transformation,
}
}
}
@ -75,6 +100,47 @@ pub struct GradientVertex2D {
pub gradient: gradient::Packed,
}
/// The result of counting the attributes of a set of meshes.
#[derive(Debug, Clone, Copy, Default)]
pub struct AttributeCount {
/// The total amount of solid vertices.
pub solid_vertices: usize,
/// The total amount of solid meshes.
pub solids: usize,
/// The total amount of gradient vertices.
pub gradient_vertices: usize,
/// The total amount of gradient meshes.
pub gradients: usize,
/// The total amount of indices.
pub indices: usize,
}
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
pub fn attribute_count_of(meshes: &[Mesh]) -> AttributeCount {
meshes
.iter()
.fold(AttributeCount::default(), |mut count, mesh| {
match mesh {
Mesh::Solid { buffers, .. } => {
count.solids += 1;
count.solid_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
Mesh::Gradient { buffers, .. } => {
count.gradients += 1;
count.gradient_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
}
count
})
}
/// A renderer capable of drawing a [`Mesh`].
pub trait Renderer {
/// Draws the given [`Mesh`].