Redesign iced_wgpu layering architecture
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99a904112c
commit
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36 changed files with 2781 additions and 2048 deletions
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@ -1,343 +1,326 @@
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//! Organize rendering primitives into a flattened list of layers.
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mod image;
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mod pipeline;
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mod text;
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pub mod mesh;
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pub use image::Image;
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pub use mesh::Mesh;
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pub use pipeline::Pipeline;
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pub use text::Text;
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use crate::core;
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use crate::core::alignment;
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use crate::core::{
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Color, Font, Pixels, Point, Rectangle, Size, Transformation, Vector,
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};
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use crate::graphics;
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use crate::core::renderer;
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use crate::core::{Background, Color, Point, Rectangle, Transformation};
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use crate::graphics::color;
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use crate::graphics::Viewport;
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use crate::primitive::{self, Primitive};
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use crate::graphics::text::{Editor, Paragraph};
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use crate::graphics::Mesh;
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use crate::image::{self, Image};
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use crate::quad::{self, Quad};
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use crate::text::{self, Text};
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use crate::triangle;
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/// A group of primitives that should be clipped together.
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#[derive(Debug)]
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pub struct Layer<'a> {
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/// The clipping bounds of the [`Layer`].
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pub bounds: Rectangle,
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use std::cell::{self, RefCell};
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use std::rc::Rc;
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/// The quads of the [`Layer`].
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pub quads: quad::Batch,
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/// The triangle meshes of the [`Layer`].
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pub meshes: Vec<Mesh<'a>>,
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/// The text of the [`Layer`].
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pub text: Vec<Text<'a>>,
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/// The images of the [`Layer`].
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pub images: Vec<Image>,
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/// The custom pipelines of this [`Layer`].
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pub pipelines: Vec<Pipeline>,
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pub enum Layer<'a> {
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Live(&'a Live),
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Cached(cell::Ref<'a, Cached>),
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}
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impl<'a> Layer<'a> {
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/// Creates a new [`Layer`] with the given clipping bounds.
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pub fn new(bounds: Rectangle) -> Self {
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pub enum LayerMut<'a> {
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Live(&'a mut Live),
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Cached(cell::RefMut<'a, Cached>),
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}
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pub struct Stack {
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live: Vec<Live>,
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cached: Vec<Rc<RefCell<Cached>>>,
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order: Vec<Kind>,
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transformations: Vec<Transformation>,
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previous: Vec<usize>,
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current: usize,
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live_count: usize,
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}
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impl Stack {
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pub fn new() -> Self {
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Self {
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bounds,
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quads: quad::Batch::default(),
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meshes: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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pipelines: Vec::new(),
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live: vec![Live::default()],
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cached: Vec::new(),
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order: vec![Kind::Live],
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transformations: vec![Transformation::IDENTITY],
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previous: Vec::new(),
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current: 0,
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live_count: 1,
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}
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}
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/// Creates a new [`Layer`] for the provided overlay text.
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///
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/// This can be useful for displaying debug information.
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pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
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let mut overlay =
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Layer::new(Rectangle::with_size(viewport.logical_size()));
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pub fn draw_quad(&mut self, quad: renderer::Quad, background: Background) {
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let transformation = self.transformations.last().unwrap();
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let bounds = quad.bounds * *transformation;
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for (i, line) in lines.iter().enumerate() {
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let text = text::Cached {
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content: line.as_ref(),
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bounds: Rectangle::new(
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Point::new(11.0, 11.0 + 25.0 * i as f32),
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Size::INFINITY,
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),
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color: Color::new(0.9, 0.9, 0.9, 1.0),
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size: Pixels(20.0),
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line_height: core::text::LineHeight::default(),
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font: Font::MONOSPACE,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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shaping: core::text::Shaping::Basic,
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clip_bounds: Rectangle::with_size(Size::INFINITY),
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};
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let quad = Quad {
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position: [bounds.x, bounds.y],
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size: [bounds.width, bounds.height],
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border_color: color::pack(quad.border.color),
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border_radius: quad.border.radius.into(),
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border_width: quad.border.width,
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shadow_color: color::pack(quad.shadow.color),
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shadow_offset: quad.shadow.offset.into(),
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shadow_blur_radius: quad.shadow.blur_radius,
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};
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overlay.text.push(Text::Cached(text.clone()));
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overlay.text.push(Text::Cached(text::Cached {
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bounds: text.bounds + Vector::new(-1.0, -1.0),
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color: Color::BLACK,
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..text
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}));
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}
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overlay
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self.live[self.current].quads.add(quad, &background);
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}
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/// Distributes the given [`Primitive`] and generates a list of layers based
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/// on its contents.
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pub fn generate(
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primitives: &'a [Primitive],
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viewport: &Viewport,
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) -> Vec<Self> {
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let first_layer =
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Layer::new(Rectangle::with_size(viewport.logical_size()));
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let mut layers = vec![first_layer];
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for primitive in primitives {
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Self::process_primitive(
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&mut layers,
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Transformation::IDENTITY,
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primitive,
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0,
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);
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}
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layers
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}
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fn process_primitive(
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layers: &mut Vec<Self>,
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transformation: Transformation,
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primitive: &'a Primitive,
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current_layer: usize,
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pub fn draw_paragraph(
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&mut self,
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paragraph: &Paragraph,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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) {
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match primitive {
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Primitive::Paragraph {
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paragraph,
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position,
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color,
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clip_bounds,
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} => {
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let layer = &mut layers[current_layer];
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let paragraph = Text::Paragraph {
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paragraph: paragraph.downgrade(),
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position,
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color,
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clip_bounds,
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transformation: self.transformations.last().copied().unwrap(),
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};
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layer.text.push(Text::Paragraph {
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paragraph: paragraph.clone(),
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position: *position,
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color: *color,
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clip_bounds: *clip_bounds,
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transformation,
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});
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}
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Primitive::Editor {
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editor,
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position,
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color,
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clip_bounds,
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} => {
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let layer = &mut layers[current_layer];
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self.live[self.current].text.push(paragraph);
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}
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layer.text.push(Text::Editor {
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editor: editor.clone(),
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position: *position,
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color: *color,
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clip_bounds: *clip_bounds,
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transformation,
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});
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pub fn draw_editor(
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&mut self,
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editor: &Editor,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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) {
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let paragraph = Text::Editor {
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editor: editor.downgrade(),
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position,
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color,
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clip_bounds,
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transformation: self.transformations.last().copied().unwrap(),
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};
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self.live[self.current].text.push(paragraph);
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}
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pub fn draw_text(
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&mut self,
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text: crate::core::Text,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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) {
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let transformation = self.transformation();
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let paragraph = Text::Cached {
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content: text.content,
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bounds: Rectangle::new(position, text.bounds) * transformation,
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color,
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size: text.size * transformation.scale_factor(),
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line_height: text.line_height,
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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shaping: text.shaping,
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clip_bounds: clip_bounds * transformation,
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};
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self.live[self.current].text.push(paragraph);
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}
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pub fn draw_image(
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&mut self,
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handle: crate::core::image::Handle,
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filter_method: crate::core::image::FilterMethod,
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bounds: Rectangle,
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) {
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let image = Image::Raster {
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handle,
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filter_method,
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bounds: bounds * self.transformation(),
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};
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self.live[self.current].images.push(image);
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}
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pub fn draw_svg(
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&mut self,
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handle: crate::core::svg::Handle,
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color: Option<Color>,
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bounds: Rectangle,
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) {
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let svg = Image::Vector {
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handle,
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color,
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bounds: bounds * self.transformation(),
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};
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self.live[self.current].images.push(svg);
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}
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pub fn draw_mesh(&mut self, mut mesh: Mesh) {
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match &mut mesh {
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Mesh::Solid { transformation, .. }
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| Mesh::Gradient { transformation, .. } => {
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*transformation = *transformation * self.transformation();
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}
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Primitive::Text {
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content,
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}
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self.live[self.current].meshes.push(mesh);
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}
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pub fn draw_layer(&mut self, mut layer: Live) {
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layer.transformation = layer.transformation * self.transformation();
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if self.live_count == self.live.len() {
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self.live.push(layer);
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} else {
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self.live[self.live_count] = layer;
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}
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self.live_count += 1;
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self.order.push(Kind::Live);
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}
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pub fn draw_cached_layer(&mut self, layer: &Rc<RefCell<Cached>>) {
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{
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let mut layer = layer.borrow_mut();
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layer.transformation = self.transformation() * layer.transformation;
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}
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self.cached.push(layer.clone());
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self.order.push(Kind::Cache);
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}
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pub fn push_clip(&mut self, bounds: Option<Rectangle>) {
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self.previous.push(self.current);
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self.order.push(Kind::Live);
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self.current = self.live_count;
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self.live_count += 1;
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let bounds = bounds.map(|bounds| bounds * self.transformation());
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if self.current == self.live.len() {
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self.live.push(Live {
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bounds,
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size,
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line_height,
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color,
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font,
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horizontal_alignment,
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vertical_alignment,
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shaping,
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clip_bounds,
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} => {
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let layer = &mut layers[current_layer];
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..Live::default()
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});
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} else {
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self.live[self.current].bounds = bounds;
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}
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}
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layer.text.push(Text::Cached(text::Cached {
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content,
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bounds: *bounds + transformation.translation(),
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size: *size * transformation.scale_factor(),
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line_height: *line_height,
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color: *color,
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font: *font,
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horizontal_alignment: *horizontal_alignment,
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vertical_alignment: *vertical_alignment,
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shaping: *shaping,
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clip_bounds: *clip_bounds * transformation,
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}));
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pub fn pop_clip(&mut self) {
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self.current = self.previous.pop().unwrap();
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}
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pub fn push_transformation(&mut self, transformation: Transformation) {
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self.transformations
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.push(self.transformation() * transformation);
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}
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pub fn pop_transformation(&mut self) {
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let _ = self.transformations.pop();
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}
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fn transformation(&self) -> Transformation {
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self.transformations.last().copied().unwrap()
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}
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pub fn iter_mut(&mut self) -> impl Iterator<Item = LayerMut<'_>> {
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let mut live = self.live.iter_mut();
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let mut cached = self.cached.iter_mut();
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self.order.iter().map(move |kind| match kind {
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Kind::Live => LayerMut::Live(live.next().unwrap()),
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Kind::Cache => {
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LayerMut::Cached(cached.next().unwrap().borrow_mut())
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}
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graphics::Primitive::RawText(raw) => {
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let layer = &mut layers[current_layer];
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})
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}
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layer.text.push(Text::Raw {
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raw: raw.clone(),
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transformation,
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});
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}
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Primitive::Quad {
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bounds,
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background,
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border,
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shadow,
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} => {
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let layer = &mut layers[current_layer];
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let bounds = *bounds * transformation;
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pub fn iter(&self) -> impl Iterator<Item = Layer<'_>> {
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let mut live = self.live.iter();
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let mut cached = self.cached.iter();
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let quad = Quad {
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position: [bounds.x, bounds.y],
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size: [bounds.width, bounds.height],
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border_color: color::pack(border.color),
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border_radius: border.radius.into(),
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border_width: border.width,
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shadow_color: shadow.color.into_linear(),
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shadow_offset: shadow.offset.into(),
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shadow_blur_radius: shadow.blur_radius,
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};
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self.order.iter().map(move |kind| match kind {
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Kind::Live => Layer::Live(live.next().unwrap()),
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Kind::Cache => Layer::Cached(cached.next().unwrap().borrow()),
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})
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}
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layer.quads.add(quad, background);
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}
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Primitive::Image {
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handle,
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filter_method,
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bounds,
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} => {
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let layer = &mut layers[current_layer];
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pub fn clear(&mut self) {
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for live in &mut self.live[..self.live_count] {
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live.bounds = None;
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live.transformation = Transformation::IDENTITY;
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layer.images.push(Image::Raster {
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handle: handle.clone(),
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filter_method: *filter_method,
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bounds: *bounds * transformation,
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});
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}
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Primitive::Svg {
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handle,
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color,
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bounds,
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} => {
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let layer = &mut layers[current_layer];
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live.quads.clear();
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live.meshes.clear();
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live.text.clear();
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live.images.clear();
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}
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layer.images.push(Image::Vector {
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handle: handle.clone(),
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color: *color,
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bounds: *bounds * transformation,
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});
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}
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Primitive::Group { primitives } => {
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// TODO: Inspect a bit and regroup (?)
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for primitive in primitives {
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Self::process_primitive(
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layers,
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transformation,
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primitive,
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current_layer,
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);
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}
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}
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Primitive::Clip { bounds, content } => {
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let layer = &mut layers[current_layer];
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let translated_bounds = *bounds * transformation;
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self.current = 0;
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self.live_count = 1;
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// Only draw visible content
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if let Some(clip_bounds) =
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layer.bounds.intersection(&translated_bounds)
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{
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let clip_layer = Layer::new(clip_bounds);
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layers.push(clip_layer);
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self.order.clear();
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self.order.push(Kind::Live);
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Self::process_primitive(
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layers,
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transformation,
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content,
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layers.len() - 1,
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);
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}
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}
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Primitive::Transform {
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transformation: new_transformation,
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content,
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} => {
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Self::process_primitive(
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layers,
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transformation * *new_transformation,
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content,
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current_layer,
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);
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}
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Primitive::Cache { content } => {
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Self::process_primitive(
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layers,
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transformation,
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content,
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current_layer,
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);
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}
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Primitive::Custom(custom) => match custom {
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primitive::Custom::Mesh(mesh) => match mesh {
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graphics::Mesh::Solid { buffers, size } => {
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let layer = &mut layers[current_layer];
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self.cached.clear();
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self.previous.clear();
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}
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}
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let bounds =
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Rectangle::with_size(*size) * transformation;
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impl Default for Stack {
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fn default() -> Self {
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Self::new()
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}
|
||||
}
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) =
|
||||
layer.bounds.intersection(&bounds)
|
||||
{
|
||||
layer.meshes.push(Mesh::Solid {
|
||||
transformation,
|
||||
buffers,
|
||||
clip_bounds,
|
||||
});
|
||||
}
|
||||
}
|
||||
graphics::Mesh::Gradient { buffers, size } => {
|
||||
let layer = &mut layers[current_layer];
|
||||
#[derive(Default)]
|
||||
pub struct Live {
|
||||
pub bounds: Option<Rectangle>,
|
||||
pub transformation: Transformation,
|
||||
pub quads: quad::Batch,
|
||||
pub meshes: triangle::Batch,
|
||||
pub text: text::Batch,
|
||||
pub images: image::Batch,
|
||||
}
|
||||
|
||||
let bounds =
|
||||
Rectangle::with_size(*size) * transformation;
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) =
|
||||
layer.bounds.intersection(&bounds)
|
||||
{
|
||||
layer.meshes.push(Mesh::Gradient {
|
||||
transformation,
|
||||
buffers,
|
||||
clip_bounds,
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
primitive::Custom::Pipeline(pipeline) => {
|
||||
let layer = &mut layers[current_layer];
|
||||
let bounds = pipeline.bounds * transformation;
|
||||
|
||||
if let Some(clip_bounds) =
|
||||
layer.bounds.intersection(&bounds)
|
||||
{
|
||||
layer.pipelines.push(Pipeline {
|
||||
bounds,
|
||||
viewport: clip_bounds,
|
||||
primitive: pipeline.primitive.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
impl Live {
|
||||
pub fn into_cached(self) -> Cached {
|
||||
Cached {
|
||||
bounds: self.bounds,
|
||||
transformation: self.transformation,
|
||||
last_transformation: None,
|
||||
quads: quad::Cache::Staged(self.quads),
|
||||
meshes: triangle::Cache::Staged(self.meshes),
|
||||
text: text::Cache::Staged(self.text),
|
||||
images: self.images,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Cached {
|
||||
pub bounds: Option<Rectangle>,
|
||||
pub transformation: Transformation,
|
||||
pub last_transformation: Option<Transformation>,
|
||||
pub quads: quad::Cache,
|
||||
pub meshes: triangle::Cache,
|
||||
pub text: text::Cache,
|
||||
pub images: image::Batch,
|
||||
}
|
||||
|
||||
impl Cached {
|
||||
pub fn update(&mut self, live: Live) {
|
||||
self.bounds = live.bounds;
|
||||
self.transformation = live.transformation;
|
||||
|
||||
self.quads.update(live.quads);
|
||||
self.meshes.update(live.meshes);
|
||||
self.text.update(live.text);
|
||||
self.images = live.images;
|
||||
}
|
||||
}
|
||||
|
||||
enum Kind {
|
||||
Live,
|
||||
Cache,
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue