Improve Radians ergonomics

This commit is contained in:
Héctor Ramón Jiménez 2024-01-31 19:35:38 +01:00
parent c077e107f2
commit b1932989b0
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GPG key ID: 7CC46565708259A7
2 changed files with 63 additions and 38 deletions

View file

@ -13,7 +13,26 @@ pub struct Radians(pub f32);
impl Radians { impl Radians {
/// The range of radians of a circle. /// The range of radians of a circle.
pub const RANGE: RangeInclusive<Radians> = Radians(0.0)..=Radians(2.0 * PI); pub const RANGE: RangeInclusive<Self> = Self(0.0)..=Self(2.0 * PI);
/// The amount of radians in half a circle.
pub const PI: Self = Self(PI);
/// Calculates the line in which the angle intercepts the `bounds`.
pub fn to_distance(&self, bounds: &Rectangle) -> (Point, Point) {
let angle = self.0 - FRAC_PI_2;
let r = Vector::new(f32::cos(angle), f32::sin(angle));
let distance_to_rect = f32::max(
f32::abs(r.x * bounds.width / 2.0),
f32::abs(r.y * bounds.height / 2.0),
);
let start = bounds.center() - r * distance_to_rect;
let end = bounds.center() + r * distance_to_rect;
(start, end)
}
} }
impl From<Degrees> for Radians { impl From<Degrees> for Radians {
@ -54,64 +73,70 @@ impl num_traits::FromPrimitive for Radians {
} }
} }
impl Radians { impl Sub for Radians {
/// Calculates the line in which the angle intercepts the `bounds`. type Output = Self;
pub fn to_distance(&self, bounds: &Rectangle) -> (Point, Point) {
let angle = self.0 - FRAC_PI_2;
let r = Vector::new(f32::cos(angle), f32::sin(angle));
let distance_to_rect = f32::max( fn sub(self, rhs: Self) -> Self::Output {
f32::abs(r.x * bounds.width / 2.0), Self(self.0 - rhs.0)
f32::abs(r.y * bounds.height / 2.0),
);
let start = bounds.center() - r * distance_to_rect;
let end = bounds.center() + r * distance_to_rect;
(start, end)
} }
} }
impl SubAssign<Radians> for Radians { impl SubAssign for Radians {
fn sub_assign(&mut self, rhs: Radians) { fn sub_assign(&mut self, rhs: Self) {
self.0 = self.0 - rhs.0; self.0 = self.0 - rhs.0;
} }
} }
impl AddAssign<Radians> for Radians { impl Add for Radians {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self(self.0 + rhs.0)
}
}
impl AddAssign for Radians {
fn add_assign(&mut self, rhs: Radians) { fn add_assign(&mut self, rhs: Radians) {
self.0 = self.0 + rhs.0; self.0 = self.0 + rhs.0;
} }
} }
impl Add<Radians> for Radians { impl Mul for Radians {
type Output = Radians; type Output = Self;
fn add(self, rhs: Radians) -> Self::Output { fn mul(self, rhs: Radians) -> Self::Output {
Radians(self.0 + rhs.0) Radians(self.0 * rhs.0)
}
}
impl Sub<Radians> for Radians {
type Output = Radians;
fn sub(self, rhs: Radians) -> Self::Output {
Radians(self.0 - rhs.0)
} }
} }
impl Mul<f32> for Radians { impl Mul<f32> for Radians {
type Output = Radians; type Output = Self;
fn mul(self, rhs: f32) -> Self::Output { fn mul(self, rhs: f32) -> Self::Output {
Radians(self.0 * rhs) Self(self.0 * rhs)
}
}
impl Mul<Radians> for f32 {
type Output = Radians;
fn mul(self, rhs: Radians) -> Self::Output {
Radians(self * rhs.0)
} }
} }
impl Div<f32> for Radians { impl Div<f32> for Radians {
type Output = Radians; type Output = Self;
fn div(self, rhs: f32) -> Self::Output { fn div(self, rhs: f32) -> Self::Output {
Radians(self.0 / rhs) Radians(self.0 / rhs)
} }
} }
impl Div for Radians {
type Output = Self;
fn div(self, rhs: Self) -> Self::Output {
Self(self.0 / rhs.0)
}
}

View file

@ -8,10 +8,9 @@ use iced::mouse;
use iced::time::Instant; use iced::time::Instant;
use iced::widget::canvas; use iced::widget::canvas;
use iced::window::{self, RedrawRequest}; use iced::window::{self, RedrawRequest};
use iced::Radians;
use iced::{ use iced::{
Background, Color, Element, Event, Length, Rectangle, Renderer, Size, Background, Color, Element, Event, Length, Radians, Rectangle, Renderer,
Vector, Size, Vector,
}; };
use super::easing::{self, Easing}; use super::easing::{self, Easing};
@ -140,7 +139,8 @@ impl Animation {
progress: 0.0, progress: 0.0,
rotation: rotation.wrapping_add( rotation: rotation.wrapping_add(
BASE_ROTATION_SPEED.wrapping_add( BASE_ROTATION_SPEED.wrapping_add(
((WRAP_ANGLE.0 / (2.0 * PI)) * u32::MAX as f32) as u32, (f64::from(WRAP_ANGLE / (2.0 * Radians::PI)) * f64::MAX)
as u32,
), ),
), ),
last: now, last: now,
@ -319,7 +319,7 @@ where
let mut builder = canvas::path::Builder::new(); let mut builder = canvas::path::Builder::new();
let start = iced::Radians(state.animation.rotation() * 2.0 * PI); let start = Radians(state.animation.rotation() * 2.0 * PI);
match state.animation { match state.animation {
Animation::Expanding { progress, .. } => { Animation::Expanding { progress, .. } => {