Fix render pass label in iced_wgpu
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1 changed files with 3 additions and 3 deletions
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@ -222,7 +222,7 @@ impl Backend {
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let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::quad render pass"),
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label: Some("iced_wgpu render pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: target,
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resolve_target: None,
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@ -285,7 +285,7 @@ impl Backend {
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render_pass = ManuallyDrop::new(encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::quad render pass"),
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label: Some("iced_wgpu render pass"),
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color_attachments: &[Some(
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wgpu::RenderPassColorAttachment {
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view: target,
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@ -344,7 +344,7 @@ impl Backend {
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render_pass = ManuallyDrop::new(encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::quad render pass"),
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label: Some("iced_wgpu render pass"),
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color_attachments: &[Some(
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wgpu::RenderPassColorAttachment {
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view: target,
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