Remove appearance from Handle

... and pass it directly to `Renderer::draw` instead.
This commit is contained in:
Héctor Ramón Jiménez 2022-12-06 04:34:00 +01:00
parent 314b0f7dc5
commit b205a66347
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
14 changed files with 112 additions and 75 deletions

View file

@ -39,8 +39,8 @@ impl Sandbox for SvgStyleExample {
"{}/resources/go-next-symbolic.svg",
env!("CARGO_MANIFEST_DIR")
)))
.style(theme::Svg::Custom(|_theme| Appearance {
fill: Some(Color {
.style(theme::Svg::custom_fn(|_theme| Appearance {
color: Some(Color {
r: 0.0,
g: 0.28627452,
b: 0.42745098,
@ -55,8 +55,8 @@ impl Sandbox for SvgStyleExample {
"{}/resources/go-next-symbolic.svg",
env!("CARGO_MANIFEST_DIR")
)))
.style(theme::Svg::Custom(|_theme| Appearance {
fill: Some(Color {
.style(theme::Svg::custom_fn(|_theme| Appearance {
color: Some(Color {
r: 0.5803922,
g: 0.92156863,
b: 0.92156863,

View file

@ -172,11 +172,16 @@ impl Pipeline {
layer::Image::Raster { handle: _, bounds } => (None, bounds),
#[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => {
layer::Image::Vector {
handle,
color,
bounds,
} => {
let size = [bounds.width, bounds.height];
(
vector_cache.upload(
handle,
*color,
size,
_scale_factor,
&mut gl,

View file

@ -1,5 +1,6 @@
//! Vector image loading and caching
use crate::image::Storage;
use crate::Color;
use iced_native::svg;
use iced_native::Size;
@ -78,6 +79,7 @@ impl<T: Storage> Cache<T> {
pub fn upload(
&mut self,
handle: &svg::Handle,
color: Option<Color>,
[width, height]: [f32; 2],
scale: f32,
state: &mut T::State<'_>,
@ -90,18 +92,18 @@ impl<T: Storage> Cache<T> {
(scale * height).ceil() as u32,
);
let appearance = handle.appearance();
let fill = appearance.fill.map(crate::Color::into_rgba8);
let color = color.map(Color::into_rgba8);
let key = (id, width, height, color);
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
if self.rasterized.contains_key(&(id, width, height, fill)) {
if self.rasterized.contains_key(&key) {
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height, fill));
let _ = self.rasterized_hits.insert(key);
return self.rasterized.get(&(id, width, height, fill));
return self.rasterized.get(&key);
}
match self.load(handle) {
@ -128,7 +130,7 @@ impl<T: Storage> Cache<T> {
let mut rgba = img.take();
if let Some(color) = fill {
if let Some(color) = color {
rgba.chunks_exact_mut(4).for_each(|rgba| {
if rgba[3] > 0 {
rgba[0] = color[0];
@ -142,12 +144,10 @@ impl<T: Storage> Cache<T> {
log::debug!("allocating {} {}x{}", id, width, height);
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height, fill));
let _ = self
.rasterized
.insert((id, width, height, fill), allocation);
let _ = self.rasterized_hits.insert(key);
let _ = self.rasterized.insert(key, allocation);
self.rasterized.get(&(id, width, height, fill))
self.rasterized.get(&key)
}
Svg::NotFound => None,
}

View file

@ -251,11 +251,16 @@ impl<'a> Layer<'a> {
bounds: *bounds + translation,
});
}
Primitive::Svg { handle, bounds } => {
Primitive::Svg {
handle,
color,
bounds,
} => {
let layer = &mut layers[current_layer];
layer.images.push(Image::Vector {
handle: handle.clone(),
color: *color,
bounds: *bounds + translation,
});
}

View file

@ -1,4 +1,5 @@
use crate::Rectangle;
use crate::{Color, Rectangle};
use iced_native::{image, svg};
/// A raster or vector image.
@ -17,6 +18,9 @@ pub enum Image {
/// The handle of a vector image.
handle: svg::Handle,
/// The [`Color`] filter
color: Option<Color>,
/// The bounds of the image.
bounds: Rectangle,
},

View file

@ -60,6 +60,9 @@ pub enum Primitive {
/// The path of the SVG file
handle: svg::Handle,
/// The [`Color`] filter
color: Option<Color>,
/// The bounds of the viewport
bounds: Rectangle,
},

View file

@ -6,7 +6,7 @@ use iced_native::layout;
use iced_native::renderer;
use iced_native::svg;
use iced_native::text::{self, Text};
use iced_native::{Background, Element, Font, Point, Rectangle, Size};
use iced_native::{Background, Color, Element, Font, Point, Rectangle, Size};
pub use iced_native::renderer::Style;
@ -200,7 +200,16 @@ where
self.backend().viewport_dimensions(handle)
}
fn draw(&mut self, handle: svg::Handle, bounds: Rectangle) {
self.draw_primitive(Primitive::Svg { handle, bounds })
fn draw(
&mut self,
handle: svg::Handle,
color: Option<Color>,
bounds: Rectangle,
) {
self.draw_primitive(Primitive::Svg {
handle,
color,
bounds,
})
}
}

View file

@ -1,19 +1,16 @@
//! Load and draw vector graphics.
use crate::{Hasher, Rectangle, Size};
use crate::{Color, Hasher, Rectangle, Size};
use std::borrow::Cow;
use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
pub use iced_style::svg::{Appearance, StyleSheet};
/// A handle of Svg data.
#[derive(Debug, Clone)]
pub struct Handle {
id: u64,
data: Arc<Data>,
appearance: Appearance,
}
impl Handle {
@ -39,7 +36,6 @@ impl Handle {
Handle {
id: hasher.finish(),
data: Arc::new(data),
appearance: Appearance::default(),
}
}
@ -52,16 +48,6 @@ impl Handle {
pub fn data(&self) -> &Data {
&self.data
}
/// Returns the styling [`Appearance`] for the SVG.
pub fn appearance(&self) -> Appearance {
self.appearance
}
/// Set the [`Appearance`] for the SVG.
pub fn set_appearance(&mut self, appearance: Appearance) {
self.appearance = appearance;
}
}
impl Hash for Handle {
@ -98,6 +84,6 @@ pub trait Renderer: crate::Renderer {
/// Returns the default dimensions of an SVG for the given [`Handle`].
fn dimensions(&self, handle: &Handle) -> Size<u32>;
/// Draws an SVG with the given [`Handle`] and inside the provided `bounds`.
fn draw(&mut self, handle: Handle, bounds: Rectangle);
/// Draws an SVG with the given [`Handle`], an optional [`Color`] filter, and inside the provided `bounds`.
fn draw(&mut self, handle: Handle, color: Option<Color>, bounds: Rectangle);
}

View file

@ -290,7 +290,7 @@ pub fn svg<Renderer>(
) -> widget::Svg<Renderer>
where
Renderer: crate::svg::Renderer,
Renderer::Theme: crate::svg::StyleSheet,
Renderer::Theme: widget::svg::StyleSheet,
{
widget::Svg::new(handle)
}

View file

@ -9,7 +9,8 @@ use crate::{
use std::path::PathBuf;
pub use svg::{Handle, StyleSheet};
pub use iced_style::svg::{Appearance, StyleSheet};
pub use svg::Handle;
/// A vector graphics image.
///
@ -17,7 +18,6 @@ pub use svg::{Handle, StyleSheet};
///
/// [`Svg`] images can have a considerable rendering cost when resized,
/// specially when they are complex.
#[derive(Clone)]
#[allow(missing_debug_implementations)]
pub struct Svg<Renderer>
where
@ -146,9 +146,6 @@ where
_cursor_position: Point,
_viewport: &Rectangle,
) {
let mut handle = self.handle.clone();
handle.set_appearance(theme.appearance(self.style));
let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
@ -167,7 +164,13 @@ where
..bounds
};
renderer.draw(handle, drawing_bounds + offset);
let appearance = theme.appearance(&self.style);
renderer.draw(
self.handle.clone(),
appearance.color,
drawing_bounds + offset,
);
};
if adjusted_fit.width > bounds.width

View file

@ -194,7 +194,7 @@ pub use iced_graphics::widget::qr_code;
pub mod svg {
//! Display vector graphics in your application.
pub use iced_native::svg::Handle;
pub use iced_native::widget::Svg;
pub use iced_native::widget::svg::{Appearance, StyleSheet, Svg};
}
#[cfg(feature = "canvas")]

View file

@ -2,20 +2,22 @@
use iced_core::Color;
/// The appearance of a svg.
/// The appearance of an SVG.
#[derive(Debug, Default, Clone, Copy)]
pub struct Appearance {
/// Changes the fill color
/// The [`Color`] filter of an SVG.
///
/// Useful for coloring a symbolic icon.
pub fill: Option<Color>,
///
/// `None` keeps the original color.
pub color: Option<Color>,
}
/// The stylesheet of a svg.
pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default + Copy;
type Style: Default;
/// Produces the [`Appearance`] of the svg.
fn appearance(&self, style: Self::Style) -> Appearance;
fn appearance(&self, style: &Self::Style) -> Appearance;
}

View file

@ -798,29 +798,6 @@ impl From<fn(&Theme) -> rule::Appearance> for Rule {
}
}
/**
* SVG
*/
#[derive(Default, Clone, Copy)]
pub enum Svg {
/// No filtering to the rendered SVG.
#[default]
Default,
/// Apply custom filtering to the SVG.
Custom(fn(&Theme) -> svg::Appearance),
}
impl svg::StyleSheet for Theme {
type Style = Svg;
fn appearance(&self, style: Self::Style) -> svg::Appearance {
match style {
Svg::Default => Default::default(),
Svg::Custom(appearance) => appearance(self),
}
}
}
impl rule::StyleSheet for Theme {
type Style = Rule;
@ -847,6 +824,44 @@ impl rule::StyleSheet for fn(&Theme) -> rule::Appearance {
}
}
/**
* SVG
*/
#[derive(Default)]
pub enum Svg {
/// No filtering to the rendered SVG.
#[default]
Default,
/// A custom style.
Custom(Box<dyn svg::StyleSheet<Style = Theme>>),
}
impl Svg {
/// Creates a custom [`Svg`] style.
pub fn custom_fn(f: fn(&Theme) -> svg::Appearance) -> Self {
Self::Custom(Box::new(f))
}
}
impl svg::StyleSheet for Theme {
type Style = Svg;
fn appearance(&self, style: &Self::Style) -> svg::Appearance {
match style {
Svg::Default => Default::default(),
Svg::Custom(custom) => custom.appearance(self),
}
}
}
impl svg::StyleSheet for fn(&Theme) -> svg::Appearance {
type Style = Theme;
fn appearance(&self, style: &Self::Style) -> svg::Appearance {
(self)(style)
}
}
/// The style of a scrollable.
#[derive(Default)]
pub enum Scrollable {

View file

@ -318,11 +318,16 @@ impl Pipeline {
layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => {
layer::Image::Vector {
handle,
color,
bounds,
} => {
let size = [bounds.width, bounds.height];
if let Some(atlas_entry) = vector_cache.upload(
handle,
*color,
size,
_scale,
&mut (device, encoder),