Remove appearance from Handle
... and pass it directly to `Renderer::draw` instead.
This commit is contained in:
parent
314b0f7dc5
commit
b205a66347
14 changed files with 112 additions and 75 deletions
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@ -1,5 +1,6 @@
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//! Vector image loading and caching
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use crate::image::Storage;
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use crate::Color;
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use iced_native::svg;
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use iced_native::Size;
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@ -78,6 +79,7 @@ impl<T: Storage> Cache<T> {
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pub fn upload(
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&mut self,
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handle: &svg::Handle,
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color: Option<Color>,
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[width, height]: [f32; 2],
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scale: f32,
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state: &mut T::State<'_>,
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@ -90,18 +92,18 @@ impl<T: Storage> Cache<T> {
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(scale * height).ceil() as u32,
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);
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let appearance = handle.appearance();
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let fill = appearance.fill.map(crate::Color::into_rgba8);
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let color = color.map(Color::into_rgba8);
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let key = (id, width, height, color);
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// TODO: Optimize!
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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if self.rasterized.contains_key(&(id, width, height, fill)) {
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if self.rasterized.contains_key(&key) {
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert((id, width, height, fill));
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let _ = self.rasterized_hits.insert(key);
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return self.rasterized.get(&(id, width, height, fill));
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return self.rasterized.get(&key);
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}
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match self.load(handle) {
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@ -128,7 +130,7 @@ impl<T: Storage> Cache<T> {
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let mut rgba = img.take();
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if let Some(color) = fill {
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if let Some(color) = color {
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rgba.chunks_exact_mut(4).for_each(|rgba| {
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if rgba[3] > 0 {
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rgba[0] = color[0];
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@ -142,12 +144,10 @@ impl<T: Storage> Cache<T> {
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log::debug!("allocating {} {}x{}", id, width, height);
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert((id, width, height, fill));
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let _ = self
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.rasterized
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.insert((id, width, height, fill), allocation);
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let _ = self.rasterized_hits.insert(key);
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let _ = self.rasterized.insert(key, allocation);
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self.rasterized.get(&(id, width, height, fill))
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self.rasterized.get(&key)
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}
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Svg::NotFound => None,
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}
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@ -251,11 +251,16 @@ impl<'a> Layer<'a> {
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bounds: *bounds + translation,
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});
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}
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Primitive::Svg { handle, bounds } => {
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Primitive::Svg {
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handle,
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color,
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bounds,
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} => {
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let layer = &mut layers[current_layer];
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layer.images.push(Image::Vector {
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handle: handle.clone(),
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color: *color,
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bounds: *bounds + translation,
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});
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}
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@ -1,4 +1,5 @@
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use crate::Rectangle;
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use crate::{Color, Rectangle};
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use iced_native::{image, svg};
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/// A raster or vector image.
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@ -17,6 +18,9 @@ pub enum Image {
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/// The handle of a vector image.
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handle: svg::Handle,
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/// The [`Color`] filter
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color: Option<Color>,
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/// The bounds of the image.
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bounds: Rectangle,
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},
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@ -60,6 +60,9 @@ pub enum Primitive {
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/// The path of the SVG file
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handle: svg::Handle,
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/// The [`Color`] filter
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color: Option<Color>,
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/// The bounds of the viewport
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bounds: Rectangle,
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},
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@ -6,7 +6,7 @@ use iced_native::layout;
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use iced_native::renderer;
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use iced_native::svg;
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use iced_native::text::{self, Text};
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use iced_native::{Background, Element, Font, Point, Rectangle, Size};
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use iced_native::{Background, Color, Element, Font, Point, Rectangle, Size};
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pub use iced_native::renderer::Style;
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@ -200,7 +200,16 @@ where
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self.backend().viewport_dimensions(handle)
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}
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fn draw(&mut self, handle: svg::Handle, bounds: Rectangle) {
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self.draw_primitive(Primitive::Svg { handle, bounds })
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fn draw(
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&mut self,
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handle: svg::Handle,
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color: Option<Color>,
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bounds: Rectangle,
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) {
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self.draw_primitive(Primitive::Svg {
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handle,
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color,
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bounds,
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})
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}
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}
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